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94 lines
4.2 KiB
94 lines
4.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plAnimObjInterface - Pure virtual interface class for providing a // |
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// common gateway for accessing and converting // |
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// animated objects (such as components and materials).// |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plAnimObjInterface_h |
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#define _plAnimObjInterface_h |
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#include "hsTemplates.h" |
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#include "plString.h" |
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class plAnimObjInterface |
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{ |
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public: |
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// If the following function returns true, then it makes sense to restrict |
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// the animation conversion to a specific node (i.e. PickTargetNode() makes |
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// sense) |
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virtual bool IsNodeRestricted( void ) = 0; |
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// Allows the user to pick an INode that this animation is applied to |
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// (ex. as a material or as a component) and stores it in the given ID |
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// of the given ParamBlock |
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virtual void PickTargetNode( IParamBlock2 *destPB, ParamID destParamID, ParamID typeID ) = 0; |
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// The following is the node type enum for paramBlocks that store the above node-restricted |
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// info (i.e. the values for the "typeID" param specified above) |
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enum NodeTypes |
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{ |
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kUseParamBlockNode, // Use the node stored in the ParamBlock |
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kUseOwnerNode // Ignore the ParamBlock; use the node applied to (i.e. current node in convert process) |
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}; |
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// Given the optional INode to restrict to, return the list of keys to send messages to for conversion |
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virtual bool GetKeyList( INode *restrictedNode, hsTArray<plKey> &outKeys ) = 0; |
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// Return the name of the segment/animation that this interface references. Pass "false" to get the |
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// ENTIRE_ANIMATION_NAME string for entire animations, "true" for nil. |
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virtual plString GetIfaceSegmentName( bool allowNil ) = 0; |
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// This animation would require (depending on the node restriction) a separate material (i.e. material anim) |
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virtual bool MightRequireSeparateMaterial( void ) { return false; } |
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}; |
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// Strings for above NodeTypes enums |
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#define kUseParamBlockNodeString "(All)" |
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#define kUseOwnerNodeString "(Applied Node)" |
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#endif // _plAnimObjInterface_h
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