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747 lines
21 KiB
747 lines
21 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include <cmath> |
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#include "hsTimer.h" |
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#include "plLayerAnimation.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "plInterp/plController.h" |
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#include "plMessage/plAnimCmdMsg.h" |
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#include "plMessage/plLinkToAgeMsg.h" |
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#include "pnMessage/plSDLModifierMsg.h" |
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#include "plModifier/plLayerSDLModifier.h" |
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#include "pnMessage/plCameraMsg.h" |
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#include "plNetClient/plLinkEffectsMgr.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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#include "plModifier/plSDLModifier.h" |
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#include "plSDL/plSDL.h" |
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#include "pnMessage/plSDLNotificationMsg.h" |
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#include "plMessage/plAvatarMsg.h" |
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plLayerAnimationBase::plLayerAnimationBase() |
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: |
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fPreshadeColorCtl(nil), |
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fRuntimeColorCtl(nil), |
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fAmbientColorCtl(nil), |
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fSpecularColorCtl(nil), |
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fOpacityCtl(nil), |
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fTransformCtl(nil), |
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fEvalTime(-1.0), |
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fCurrentTime(-1.f) |
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{ |
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} |
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plLayerAnimationBase::~plLayerAnimationBase() |
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{ |
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delete fPreshadeColorCtl; |
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delete fRuntimeColorCtl; |
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delete fAmbientColorCtl; |
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delete fSpecularColorCtl; |
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delete fOpacityCtl; |
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delete fTransformCtl; |
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} |
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void plLayerAnimationBase::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plLayerInterface::Read(s, mgr); |
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fPreshadeColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fRuntimeColorCtl = plController::ConvertNoRef( mgr->ReadCreatable( s ) ); |
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fAmbientColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fSpecularColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fOpacityCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fTransformCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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if( fOpacityCtl ) |
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{ |
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fOwnedChannels |= kOpacity; |
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fOpacity = new float; |
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} |
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if( fPreshadeColorCtl ) |
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{ |
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fOwnedChannels |= kPreshadeColor; |
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fPreshadeColor = new hsColorRGBA; |
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} |
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if( fRuntimeColorCtl ) |
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{ |
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fOwnedChannels |= kRuntimeColor; |
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fRuntimeColor = new hsColorRGBA; |
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} |
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if( fAmbientColorCtl ) |
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{ |
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fOwnedChannels |= kAmbientColor; |
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fAmbientColor = new hsColorRGBA; |
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} |
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if( fSpecularColorCtl ) |
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{ |
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fOwnedChannels |= kSpecularColor; |
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fSpecularColor = new hsColorRGBA; |
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} |
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if( fTransformCtl ) |
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{ |
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fOwnedChannels |= kTransform; |
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fTransform = new hsMatrix44; |
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} |
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fLength = IMakeUniformLength(); |
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} |
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void plLayerAnimationBase::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plLayerInterface::Write(s, mgr); |
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mgr->WriteCreatable(s, fPreshadeColorCtl); |
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mgr->WriteCreatable(s, fRuntimeColorCtl); |
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mgr->WriteCreatable(s, fAmbientColorCtl); |
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mgr->WriteCreatable(s, fSpecularColorCtl); |
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mgr->WriteCreatable(s, fOpacityCtl); |
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mgr->WriteCreatable(s, fTransformCtl); |
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} |
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plLayerInterface* plLayerAnimationBase::Attach(plLayerInterface* prev) |
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{ |
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return plLayerInterface::Attach(prev); |
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} |
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void plLayerAnimationBase::IEvalConvertedTime(float secs, uint32_t passChans, uint32_t evalChans, uint32_t &dirty) |
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{ |
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if( evalChans & kPreshadeColor ) |
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{ |
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fPreshadeColorCtl->Interp(fCurrentTime, fPreshadeColor); |
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dirty |= kPreshadeColor; |
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} |
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else if( passChans & kPreshadeColor ) |
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{ |
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*fPreshadeColor = fUnderLay->GetPreshadeColor(); |
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} |
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if( evalChans & kRuntimeColor ) |
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{ |
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fRuntimeColorCtl->Interp( fCurrentTime, fRuntimeColor ); |
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dirty |= kRuntimeColor; |
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} |
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else if( passChans & kRuntimeColor ) |
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{ |
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*fRuntimeColor = fUnderLay->GetRuntimeColor(); |
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} |
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if( evalChans & kAmbientColor ) |
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{ |
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fAmbientColorCtl->Interp(fCurrentTime, fAmbientColor); |
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dirty |= kAmbientColor; |
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} |
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else if( passChans & kAmbientColor ) |
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{ |
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*fAmbientColor = fUnderLay->GetAmbientColor(); |
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} |
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if( evalChans & kSpecularColor ) |
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{ |
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fSpecularColorCtl->Interp( fCurrentTime, fSpecularColor ); |
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dirty |= kSpecularColor; |
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} |
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else if( passChans & kSpecularColor ) |
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{ |
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*fSpecularColor = fUnderLay->GetSpecularColor(); |
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} |
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if( evalChans & kOpacity ) |
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{ |
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fOpacityCtl->Interp(fCurrentTime, fOpacity); |
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*fOpacity *= 1.e-2f; |
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dirty |= kOpacity; |
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} |
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else if( passChans & kOpacity ) |
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{ |
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*fOpacity = fUnderLay->GetOpacity(); |
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} |
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if( evalChans & kTransform ) |
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{ |
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fTransformCtl->Interp(fCurrentTime, fTransform); |
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dirty |= kTransform; |
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} |
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else if( passChans & kTransform ) |
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{ |
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*fTransform = fUnderLay->GetTransform(); |
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} |
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fPassThruChannels = 0; // already handled, don't need to keep passing them through. |
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} |
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bool plLayerAnimationBase::MsgReceive(plMessage* msg) |
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{ |
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return plLayerInterface::MsgReceive(msg); |
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} |
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void plLayerAnimationBase::SetPreshadeColorCtl(plController* colCtl) |
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{ |
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if( fPreshadeColorCtl ) |
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delete fPreshadeColorCtl; |
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else |
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fPreshadeColor = new hsColorRGBA; |
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fOwnedChannels |= kPreshadeColor; |
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fPreshadeColorCtl = colCtl; |
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} |
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void plLayerAnimationBase::SetRuntimeColorCtl(plController* colCtl) |
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{ |
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if( fRuntimeColorCtl ) |
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delete fRuntimeColorCtl; |
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else |
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fRuntimeColor = new hsColorRGBA; |
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fOwnedChannels |= kRuntimeColor; |
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fRuntimeColorCtl = colCtl; |
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} |
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void plLayerAnimationBase::SetAmbientColorCtl(plController* ambCtl) |
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{ |
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if( fAmbientColorCtl ) |
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delete fAmbientColorCtl; |
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else |
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fAmbientColor = new hsColorRGBA; |
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fOwnedChannels |= kAmbientColor; |
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fAmbientColorCtl = ambCtl; |
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} |
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void plLayerAnimationBase::SetSpecularColorCtl(plController* ambCtl) |
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{ |
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if( fSpecularColorCtl ) |
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delete fSpecularColorCtl; |
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else |
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fSpecularColor = new hsColorRGBA; |
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fOwnedChannels |= kSpecularColor; |
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fSpecularColorCtl = ambCtl; |
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} |
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void plLayerAnimationBase::SetOpacityCtl(plController* opaCtl) |
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{ |
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if( fOpacityCtl ) |
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delete fOpacityCtl; |
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else |
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fOpacity = new float; |
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fOwnedChannels |= kOpacity; |
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fOpacityCtl = opaCtl; |
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} |
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void plLayerAnimationBase::SetTransformCtl(plController* xfmCtl) |
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{ |
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if( fTransformCtl ) |
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delete fTransformCtl; |
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else |
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fTransform = new hsMatrix44; |
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fOwnedChannels |= kTransform; |
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fTransformCtl = xfmCtl; |
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} |
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float plLayerAnimationBase::IMakeUniformLength() |
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{ |
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fLength = 0; |
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if( fPreshadeColorCtl && (fPreshadeColorCtl->GetLength() > fLength) ) |
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fLength = fPreshadeColorCtl->GetLength(); |
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if( fRuntimeColorCtl && (fRuntimeColorCtl->GetLength() > fLength) ) |
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fLength = fRuntimeColorCtl->GetLength(); |
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if( fAmbientColorCtl && (fAmbientColorCtl->GetLength() > fLength) ) |
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fLength = fAmbientColorCtl->GetLength(); |
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if( fSpecularColorCtl && (fSpecularColorCtl->GetLength() > fLength) ) |
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fLength = fSpecularColorCtl->GetLength(); |
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if( fOpacityCtl && (fOpacityCtl->GetLength() > fLength) ) |
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fLength = fOpacityCtl->GetLength(); |
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if( fTransformCtl && (fTransformCtl->GetLength() > fLength) ) |
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fLength = fTransformCtl->GetLength(); |
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return fLength; |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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plLayerAnimation::plLayerAnimation() |
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: |
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plLayerAnimationBase(), |
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fLayerSDLMod(nil) |
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{ |
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fTimeConvert.SetOwner(this); |
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} |
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plLayerAnimation::~plLayerAnimation() |
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{ |
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delete fLayerSDLMod; |
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} |
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void plLayerAnimation::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plLayerAnimationBase::Read(s, mgr); |
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fTimeConvert.Read(s, mgr); |
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if (!(fTimeConvert.IsStopped())) |
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{ |
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plSynchEnabler ps(true); // enable dirty tracking so that we send state about |
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// the anim resetting to start now. |
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fTimeConvert.SetCurrentAnimTime(0, true); |
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} |
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Eval(hsTimer::GetSysSeconds(),0,0); |
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// add sdl modifier |
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delete fLayerSDLMod; |
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fLayerSDLMod = new plLayerSDLModifier; |
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fLayerSDLMod->SetLayerAnimation(this); |
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} |
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void plLayerAnimation::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plLayerAnimationBase::Write(s, mgr); |
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fTimeConvert.Write(s, mgr); |
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} |
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plLayerInterface* plLayerAnimation::Attach(plLayerInterface* prev) |
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{ |
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fCurrentTime = fTimeConvert.CurrentAnimTime()-1.f; |
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return plLayerAnimationBase::Attach(prev); |
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} |
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uint32_t plLayerAnimation::Eval(double wSecs, uint32_t frame, uint32_t ignore) |
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{ |
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uint32_t dirty = plLayerInterface::Eval(wSecs, frame, ignore); |
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if( wSecs != fEvalTime ) |
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{ |
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uint32_t evalChans = 0; |
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uint32_t passChans = dirty | fPassThruChannels; |
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float secs = fTimeConvert.WorldToAnimTime(wSecs); |
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if( secs != fCurrentTime ) |
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{ |
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evalChans = fOwnedChannels & ~ignore & ~fPassThruChannels; |
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fCurrentTime = secs; |
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} |
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IEvalConvertedTime(secs, passChans, evalChans, dirty); |
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} |
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fEvalTime = wSecs; |
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return dirty; |
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} |
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bool plLayerAnimation::MsgReceive(plMessage* msg) |
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{ |
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// pass sdl msg to sdlMod |
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plSDLModifierMsg* sdlMsg = plSDLModifierMsg::ConvertNoRef(msg); |
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if (sdlMsg && fLayerSDLMod) |
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{ |
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if (fLayerSDLMod->MsgReceive(sdlMsg)) |
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return true; // msg handled |
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} |
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bool retVal = false; |
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plAnimCmdMsg* cmdMsg = plAnimCmdMsg::ConvertNoRef(msg); |
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if( cmdMsg ) |
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{ |
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// Evaluate first, so we'll be transitioning from our |
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// real current state, whether we've been evaluated (in view) |
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// lately or not. |
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TopOfStack()->Eval(hsTimer::GetSysSeconds(), 0, 0); |
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retVal = fTimeConvert.HandleCmd(cmdMsg); |
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DirtySynchState(kSDLLayer, 0); |
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} |
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if( retVal ) |
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{ |
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if( !fTimeConvert.IsStopped() || fTimeConvert.GetFlag(plAnimTimeConvert::kForcedMove) ) |
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{ |
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ClaimChannels(fOwnedChannels); |
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fCurrentTime = -1.f; // force an eval |
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} |
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} |
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else |
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{ |
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retVal = plLayerAnimationBase::MsgReceive(msg); |
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} |
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return retVal; |
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} |
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void plLayerAnimation::DefaultAnimation() |
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{ |
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IMakeUniformLength(); |
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fTimeConvert.SetBegin(0); |
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fTimeConvert.SetEnd(fLength); |
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fTimeConvert.SetLoopPoints(0,fLength); |
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fTimeConvert.Loop(); |
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fTimeConvert.Start(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////// |
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plLayerLinkAnimation::plLayerLinkAnimation() : |
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fLinkKey(nil), |
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fLeavingAge(true), |
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fEnabled(true), |
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fFadeFlags(0), |
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fLastFadeFlag(0), |
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fFadeFlagsDirty(false) |
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{ |
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fIFaceCallback = new plEventCallbackMsg(); |
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fIFaceCallback->fEvent = kTime; |
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fIFaceCallback->fRepeats = 0; |
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} |
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plLayerLinkAnimation::~plLayerLinkAnimation() |
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{ |
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hsRefCnt_SafeUnRef(fIFaceCallback); |
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} |
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void plLayerLinkAnimation::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plLayerAnimation::Read(s, mgr); |
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fLinkKey = mgr->ReadKey(s); |
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fLeavingAge = s->ReadBool(); |
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plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectBCMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectPrepBCMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plCameraTargetFadeMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plIfaceFadeAvatarMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plPseudoLinkAnimTriggerMsg::Index(), GetKey()); |
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fIFaceCallback->AddReceiver(GetKey()); |
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} |
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void plLayerLinkAnimation::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plLayerAnimation::Write(s, mgr); |
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mgr->WriteKey(s, fLinkKey); |
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s->WriteBool(fLeavingAge); |
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} |
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uint32_t plLayerLinkAnimation::Eval(double wSecs, uint32_t frame, uint32_t ignore) |
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{ |
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uint32_t dirty = plLayerInterface::Eval(wSecs, frame, ignore); |
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if (wSecs != fEvalTime) |
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{ |
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uint32_t evalChans = 0; |
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uint32_t passChans = dirty | fPassThruChannels; |
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float oldAnimTime = fTimeConvert.CurrentAnimTime(); |
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float secs = oldAnimTime; |
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|
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if (fFadeFlagsDirty) |
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{ |
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float goal = 0.f; |
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if (fFadeFlags & kFadeLinkPrep) |
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secs = goal = fLength; |
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else |
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{ |
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float rate = 0.f; |
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float delta = (float)(wSecs - fEvalTime); |
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if (fFadeFlags & kFadeLinking) |
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{ |
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goal = fLength; |
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rate = 1.f; |
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} |
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else if (fFadeFlags & kFadeCamera) |
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{ |
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goal = fLength; |
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rate = 10.f; |
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} |
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else if (fFadeFlags & (kFadeIFace | kFadeCCR)) |
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{ |
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goal = fLength * 0.4f; |
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rate = 10.f; |
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} |
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else if (fFadeFlags == 0) |
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{ |
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goal = 0.f; |
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if (fLastFadeFlag == kFadeLinking) |
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rate = 1.f; |
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else |
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rate = 10.f; |
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} |
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if (fabs(oldAnimTime - goal) < delta * rate || rate == 0) |
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secs = goal; |
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else if (goal > oldAnimTime) |
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secs = oldAnimTime + delta * rate; |
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else |
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secs = oldAnimTime - delta * rate; |
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} |
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if (secs == goal) |
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fFadeFlagsDirty = false; |
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} |
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if( secs != fCurrentTime ) |
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{ |
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fTimeConvert.SetCurrentAnimTime(secs); |
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if (secs == 0.f || oldAnimTime == 0.f) |
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{ |
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// Either we're going opaque, or we were opaque and now we're fading. |
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// Tell the armature to re-eval its opacity settings. |
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plAvatarOpacityCallbackMsg *opacityMsg = new plAvatarOpacityCallbackMsg(fLinkKey, kStop); |
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opacityMsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
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opacityMsg->Send(); |
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} |
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evalChans = fOwnedChannels & ~ignore & ~fPassThruChannels; |
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fCurrentTime = secs; |
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} |
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IEvalConvertedTime(secs, passChans, evalChans, dirty); |
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} |
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fEvalTime = wSecs; |
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return dirty; |
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} |
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void plLayerLinkAnimation::SetFadeFlag(uint8_t flag, bool val) |
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{ |
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if (val) |
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fFadeFlags |= flag; |
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else |
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fFadeFlags &= ~flag; |
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|
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if (fFadeFlags == 0) |
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fLastFadeFlag = flag; |
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TopOfStack()->Eval(hsTimer::GetSysSeconds(), 0, 0); |
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ClaimChannels(fOwnedChannels); |
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fCurrentTime = -1; // force eval |
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fFadeFlagsDirty = true; |
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} |
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bool plLayerLinkAnimation::MsgReceive( plMessage* pMsg ) |
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{ |
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plLinkEffectPrepBCMsg *bcpMsg = plLinkEffectPrepBCMsg::ConvertNoRef(pMsg); |
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if (bcpMsg != nil) |
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{ |
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if (bcpMsg->fLinkKey != fLinkKey || bcpMsg->fLeavingAge) |
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return true; |
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|
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SetFadeFlag(kFadeLinkPrep, true); |
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return true; |
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} |
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plLinkEffectBCMsg *msg = plLinkEffectBCMsg::ConvertNoRef(pMsg); |
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if (msg != nil) |
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{ |
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if (msg->fLinkKey == fLinkKey) |
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{ |
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SetFadeFlag(kFadeLinkPrep, false); |
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if (msg->HasLinkFlag(plLinkEffectBCMsg::kLeavingAge)) |
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SetFadeFlag(kFadeLinking, true); |
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else |
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SetFadeFlag(kFadeLinking, false); |
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|
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if (msg->HasLinkFlag(plLinkEffectBCMsg::kSendCallback)) |
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{ |
|
plLinkEffectsMgr *mgr; |
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if ((mgr = plLinkEffectsMgr::ConvertNoRef(msg->GetSender()->ObjectIsLoaded()))) |
|
mgr->WaitForEffect(msg->fLinkKey, fTimeConvert.GetEnd() - fTimeConvert.GetBegin()); |
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} |
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} |
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return true; |
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} |
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|
|
plPseudoLinkAnimTriggerMsg* pSeudoMsg = plPseudoLinkAnimTriggerMsg::ConvertNoRef(pMsg); |
|
if (pSeudoMsg) |
|
{ |
|
if (fLinkKey != pSeudoMsg->fAvatarKey) |
|
return true; |
|
|
|
if (pSeudoMsg->fForward) |
|
SetFadeFlag(kFadeLinking, true); |
|
else |
|
SetFadeFlag(kFadeLinking, false); |
|
|
|
// add a callback for when it's done if it's in forward |
|
plLinkEffectsMgr *mgr; |
|
if ((mgr = plLinkEffectsMgr::ConvertNoRef(pMsg->GetSender()->ObjectIsLoaded()))) |
|
if (pSeudoMsg->fForward) |
|
mgr->WaitForPseudoEffect(fLinkKey, fTimeConvert.GetEnd() - fTimeConvert.GetBegin()); |
|
|
|
return true; |
|
} |
|
// used to fade the player in or out when entering / exiting first person mode |
|
// or when distance between camera and player is too small... |
|
plCameraTargetFadeMsg* fMsg = plCameraTargetFadeMsg::ConvertNoRef(pMsg); |
|
if (fMsg) |
|
{ |
|
if (fLinkKey != fMsg->GetSubjectKey()) |
|
return true; |
|
|
|
if (fMsg->FadeOut()) |
|
SetFadeFlag(kFadeCamera, true); |
|
else |
|
SetFadeFlag(kFadeCamera, false); |
|
|
|
return true; |
|
} |
|
plIfaceFadeAvatarMsg* iMsg = plIfaceFadeAvatarMsg::ConvertNoRef(pMsg); |
|
if (iMsg) |
|
{ |
|
if (fLinkKey != iMsg->GetSubjectKey()) |
|
return true; |
|
|
|
if (iMsg->GetEnable()) |
|
{ |
|
Enable(true); |
|
} |
|
else if (iMsg->GetDisable()) |
|
{ |
|
Enable(false); // disable and un-fade |
|
SetFadeFlag(kFadeIFace, false); |
|
} |
|
else |
|
if (fEnabled) |
|
{ |
|
if (iMsg->FadeOut()) |
|
SetFadeFlag(kFadeIFace, true); |
|
else |
|
SetFadeFlag(kFadeIFace, false); |
|
} |
|
return true; |
|
} |
|
|
|
plAvatarStealthModeMsg *sMsg = plAvatarStealthModeMsg::ConvertNoRef(pMsg); |
|
if (sMsg) |
|
{ |
|
if (sMsg->GetSender() == fLinkKey) |
|
{ |
|
if (sMsg->fMode == plAvatarStealthModeMsg::kStealthCloakedButSeen) |
|
{ |
|
SetFadeFlag(kFadeCCR, true); |
|
} |
|
else if (sMsg->fMode == plAvatarStealthModeMsg::kStealthVisible) |
|
{ |
|
SetFadeFlag(kFadeCCR, false); |
|
} |
|
// Don't need to set opacity if we're fully cloaked, since we won't |
|
// even be drawing the spans (due to plEnableMsg() on the sceneObject) |
|
} |
|
return true; |
|
} |
|
|
|
return plLayerAnimation::MsgReceive( pMsg ); |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
plLayerSDLAnimation::plLayerSDLAnimation() : plLayerAnimationBase(), fVar(nil) {} |
|
|
|
uint32_t plLayerSDLAnimation::Eval(double wSecs, uint32_t frame, uint32_t ignore) |
|
{ |
|
uint32_t dirty = plLayerInterface::Eval(wSecs, frame, ignore); |
|
if( wSecs != fEvalTime ) |
|
{ |
|
uint32_t evalChans = 0; |
|
uint32_t passChans = dirty | fPassThruChannels; |
|
|
|
if (fEvalTime < 0) |
|
{ |
|
if (!fVarName.IsEmpty()) |
|
{ |
|
extern const plSDLModifier *ExternFindAgeSDL(); |
|
const plSDLModifier *sdlMod = ExternFindAgeSDL(); |
|
if (sdlMod) |
|
{ |
|
fVar = sdlMod->GetStateCache()->FindVar(fVarName); |
|
if (fVar) |
|
sdlMod->AddNotifyForVar(GetKey(), fVarName, 0); |
|
} |
|
} |
|
} |
|
float secs; |
|
if (fVar) |
|
fVar->Get(&secs); |
|
else |
|
secs = 0.f; |
|
|
|
// We're guaranteed a 0-1 time. Scale that to our animation length. |
|
secs *= GetLength(); |
|
|
|
if( secs != fCurrentTime ) |
|
{ |
|
evalChans = fOwnedChannels & ~ignore & ~fPassThruChannels; |
|
fCurrentTime = secs; |
|
} |
|
|
|
IEvalConvertedTime(secs, passChans, evalChans, dirty); |
|
} |
|
fEvalTime = wSecs; |
|
return dirty; |
|
} |
|
|
|
bool plLayerSDLAnimation::MsgReceive(plMessage* msg) |
|
{ |
|
plSDLNotificationMsg* nMsg = plSDLNotificationMsg::ConvertNoRef(msg); |
|
if (nMsg) |
|
{ |
|
TopOfStack()->Eval(hsTimer::GetSysSeconds(), 0, 0); |
|
ClaimChannels(fOwnedChannels); |
|
return true; |
|
} |
|
|
|
return plLayerAnimationBase::MsgReceive(msg); |
|
} |
|
|
|
void plLayerSDLAnimation::Read(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plLayerAnimationBase::Read(s, mgr); |
|
|
|
fVarName = s->ReadSafeString(); |
|
} |
|
|
|
void plLayerSDLAnimation::Write(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plLayerAnimationBase::Write(s, mgr); |
|
|
|
s->WriteSafeString(fVarName); |
|
}
|
|
|