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97 lines
3.4 KiB
97 lines
3.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plLinkEffectsMgr_inc |
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#define plLinkEffectsMgr_inc |
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#include "pnKeyedObject/hsKeyedObject.h" |
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class plLinkEffectsTriggerMsg; |
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class plPseudoLinkEffectMsg; |
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class plLinkEffectsMgr : public hsKeyedObject |
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{ |
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protected: |
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// Collection of links in progress (in or out) |
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hsTArray<plLinkEffectsTriggerMsg *> fLinks; |
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// Players we know exist, but aren't ready to link yet |
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hsTArray<plLinkEffectsTriggerMsg *> fWaitlist; |
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// Queue of delayed messages from people linking in that |
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// we haven't received yet but are no longer necessary, |
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// because we either received the trigger from them, or |
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// they're no longer in the age. |
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hsTArray<plLinkEffectsTriggerMsg *> fDeadlist; |
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// queue of pseudo link messages |
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hsTArray<plPseudoLinkEffectMsg *> fPseudolist; |
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plLinkEffectsTriggerMsg *IFindLinkTriggerMsg(plKey avatarKey); |
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void IAddLink(plLinkEffectsTriggerMsg *msg); |
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void IAddWait(plLinkEffectsTriggerMsg *msg); |
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void IAddDead(plLinkEffectsTriggerMsg *msg); |
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void IAddPsuedo(plPseudoLinkEffectMsg *msg); |
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void IRemovePseudo(plKey avatarKey); |
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plPseudoLinkEffectMsg* IFindPseudo(plKey avatarKey); |
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bool IHuntWaitlist(plLinkEffectsTriggerMsg *msg); |
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bool IHuntWaitlist(plKey linkKey); |
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bool IHuntDeadlist(plLinkEffectsTriggerMsg *msg); |
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void ISendAllReadyCallbacks(); |
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public: |
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plLinkEffectsMgr(); |
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~plLinkEffectsMgr(); |
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void Init(); |
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CLASSNAME_REGISTER( plLinkEffectsMgr ); |
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GETINTERFACE_ANY( plLinkEffectsMgr, hsKeyedObject ); |
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void WaitForEffect(plKey linkKey, float time); |
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void WaitForPseudoEffect(plKey linkKey, float time); |
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plMessage *WaitForEffect(plKey linkKey); |
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virtual bool MsgReceive(plMessage *msg); |
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}; |
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#endif // plLinkEffectsMgr_inc
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