You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
157 lines
5.4 KiB
157 lines
5.4 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#ifndef plShadowCaster_inc |
|
#define plShadowCaster_inc |
|
|
|
#include "pnModifier/plMultiModifier.h" |
|
#include "hsBounds.h" |
|
#include "hsTemplates.h" |
|
|
|
class plDrawableSpans; |
|
class plSpan; |
|
class plMessage; |
|
class hsStream; |
|
class hsResMgr; |
|
class plShadowMaster; |
|
class plRenderMsg; |
|
|
|
class plShadowCaster : public plMultiModifier |
|
{ |
|
public: |
|
enum { |
|
kNone = 0x0, |
|
kSelfShadow = 0x1, |
|
kPerspective = 0x2, |
|
kLimitRes = 0x4 |
|
}; |
|
class DrawSpan |
|
{ |
|
public: |
|
DrawSpan& Set(plDrawableSpans* dr, const plSpan* sp, uint32_t idx) { fDraw = (dr); fSpan = (sp); fIndex = (idx); return *this; } |
|
|
|
plDrawableSpans* fDraw; |
|
const plSpan* fSpan; |
|
uint32_t fIndex; |
|
}; |
|
protected: |
|
|
|
// Global state to just turn off the whole gig. Not just |
|
// debugging, we'll probably want a user option for this. |
|
static bool fShadowCastDisabled; |
|
static bool fCanShadowCast; |
|
|
|
|
|
// Properties really just to be read and written, |
|
// never expected to change. Anything that might be |
|
// triggered should go into plMultiModifier::fProps, |
|
// to be network synced. |
|
uint8_t fCastFlags; |
|
|
|
float fBoost; |
|
float fAttenScale; |
|
float fBlurScale; |
|
|
|
// Casting attributes calculated each frame. |
|
float fMaxOpacity; |
|
hsTArray<DrawSpan> fSpans; |
|
|
|
friend class plShadowMaster; |
|
|
|
void ICollectAllSpans(); |
|
|
|
bool IOnRenderMsg(plRenderMsg* msg); |
|
|
|
friend class plDXPipeline; |
|
static void SetCanShadowCast(bool b) { fCanShadowCast = b; } |
|
public: |
|
plShadowCaster(); |
|
virtual ~plShadowCaster(); |
|
|
|
CLASSNAME_REGISTER( plShadowCaster ); |
|
GETINTERFACE_ANY( plShadowCaster, plMultiModifier ); |
|
|
|
virtual bool IEval(double secs, float del, uint32_t dirty) { return true; } |
|
|
|
virtual bool MsgReceive(plMessage* msg); |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
float MaxOpacity() const { return fMaxOpacity; } |
|
const hsTArray<DrawSpan>& Spans() const { return fSpans; } |
|
|
|
bool GetSelfShadow() const { return 0 != (fCastFlags & kSelfShadow); } |
|
void SetSelfShadow(bool on) { if(on) fCastFlags |= kSelfShadow; else fCastFlags &= ~kSelfShadow; } |
|
|
|
bool GetPerspective() const { return 0 != (fCastFlags & kPerspective); } |
|
void SetPerspective(bool on) { if(on) fCastFlags |= kPerspective; else fCastFlags &= ~kPerspective; } |
|
|
|
bool GetLimitRes() const { return 0 != (fCastFlags & kLimitRes); } |
|
void SetLimitRes(bool on) { if(on) fCastFlags |= kLimitRes; else fCastFlags &= ~kLimitRes; } |
|
|
|
float GetAttenScale() const { return fAttenScale; } |
|
void SetAttenScale(float s) { fAttenScale = s; } |
|
|
|
float GetBlurScale() const { return fBlurScale; } |
|
void SetBlurScale(float s) { fBlurScale = s; } |
|
|
|
float GetBoost() const { return fBoost; } |
|
void SetBoost(float s) { fBoost = s; } |
|
|
|
// These are usually handled internally, activating on read and deactivating |
|
// on destruct. Made public in case they need to be manually handled, like |
|
// on dynamic construction and use. |
|
void Deactivate() const; |
|
void Activate() const; |
|
|
|
static void DisableShadowCast(bool on=true) { fShadowCastDisabled = on; } |
|
static void EnableShadowCast(bool on=true) { fShadowCastDisabled = !on; } |
|
static void ToggleShadowCast() { fShadowCastDisabled = !fShadowCastDisabled; } |
|
static bool ShadowCastDisabled() { return !CanShadowCast() || fShadowCastDisabled; } |
|
|
|
static bool CanShadowCast() { return fCanShadowCast; } |
|
}; |
|
|
|
typedef plShadowCaster::DrawSpan plShadowCastSpan; |
|
|
|
#endif // plShadowCaster_inc
|
|
|