You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
374 lines
12 KiB
374 lines
12 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plTransitionMgr - Class to handle fullscreen transitions (fades, etc) // |
|
// // |
|
// Note: eventually, I would like to drive these transitions on material // |
|
// animations (it's just a big screen-covering plate with a material, // |
|
// after all). This would allow the artists to specify their own // |
|
// transitions and do really cool effects. However, that would require // |
|
// somehow loading the materials in, and I'm not sure exactly how to do // |
|
// that.... // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include "hsWindows.h" |
|
#include "hsTypes.h" |
|
#include "plTransitionMgr.h" |
|
#include "plPlates.h" |
|
|
|
#include "plGImage/plMipmap.h" |
|
#include "plSurface/plLayer.h" |
|
#include "plSurface/hsGMaterial.h" |
|
#include "plMessage/plLayRefMsg.h" |
|
#include "pnMessage/plRefMsg.h" |
|
#include "plMessage/plTransitionMsg.h" |
|
#include "pnMessage/plTimeMsg.h" |
|
#include "pnMessage/plEventCallbackMsg.h" |
|
#include "plMessage/plLinkToAgeMsg.h" |
|
#include "plgDispatch.h" |
|
#include "hsGDeviceRef.h" |
|
#include "hsResMgr.h" |
|
#include "hsTimer.h" |
|
|
|
#include "plAudio/plAudioSystem.h" |
|
#include "pnNetCommon/plNetApp.h" |
|
#include "plNetClient/plLinkEffectsMgr.h" |
|
#include "pnNetCommon/plNetApp.h" |
|
|
|
#include "plStatusLog/plStatusLog.h" |
|
|
|
//// Constructor/Destructor ////////////////////////////////////////////////// |
|
|
|
plTransitionMgr::plTransitionMgr() |
|
{ |
|
fEffectPlate = nil; |
|
fCurrentEffect = kIdle; |
|
fPlaying = false; |
|
} |
|
|
|
void plTransitionMgr::Init( void ) |
|
{ |
|
ICreatePlate(); |
|
plgDispatch::Dispatch()->RegisterForExactType( plTransitionMsg::Index(), GetKey() ); |
|
plgDispatch::Dispatch()->RegisterForExactType( plLinkEffectBCMsg::Index(), GetKey() ); |
|
} |
|
|
|
plTransitionMgr::~plTransitionMgr() |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < fCallbacks.GetCount(); i++ ) |
|
hsRefCnt_SafeUnRef( fCallbacks[ i ] ); |
|
|
|
if( fEffectPlate != nil ) |
|
plPlateManager::Instance().DestroyPlate( fEffectPlate ); |
|
|
|
if( fRegisteredForTime ) |
|
plgDispatch::Dispatch()->UnRegisterForExactType( plTimeMsg::Index(), GetKey() ); |
|
|
|
plgDispatch::Dispatch()->UnRegisterForExactType( plTransitionMsg::Index(), GetKey() ); |
|
plgDispatch::Dispatch()->UnRegisterForExactType( plLinkEffectBCMsg::Index(), GetKey() ); |
|
} |
|
|
|
//// ICreatePlate //////////////////////////////////////////////////////////// |
|
|
|
void plTransitionMgr::ICreatePlate( void ) |
|
{ |
|
int x, y; |
|
|
|
|
|
fEffectPlate = nil; |
|
|
|
// +0.01 to deal with the half-pixel antialiasing stuff |
|
plPlateManager::Instance().CreatePlate( &fEffectPlate, 0, 0, 2.01, 2.01 ); |
|
fEffectPlate->SetDepth(2); |
|
|
|
// hack for now--create a black layer that we will animate the opacity on |
|
plMipmap *ourMip = fEffectPlate->CreateMaterial( 16, 16, true ); |
|
for( y = 0; y < ourMip->GetHeight(); y++ ) |
|
{ |
|
uint32_t *pixels = ourMip->GetAddr32( 0, y ); |
|
for( x = 0; x < ourMip->GetWidth(); x++ ) |
|
pixels[ x ] = 0xff000000; |
|
} |
|
|
|
fEffectPlate->SetVisible( false ); |
|
} |
|
|
|
//// IStartFadeOut /////////////////////////////////////////////////////////// |
|
|
|
void plTransitionMgr::IStartFadeOut( float lengthInSecs, uint8_t effect ) |
|
{ |
|
fCurrentEffect = effect; // default - kFadeOut; |
|
fEffectLength = lengthInSecs; |
|
|
|
// Special case for length 0--just jump straight to fadeout |
|
if( lengthInSecs == 0.f ) |
|
{ |
|
fCurrOpacity = 1.f; |
|
fLastTime = -1.f; |
|
fPlaying = false; |
|
plgAudioSys::SetGlobalFadeVolume( 0.f ); |
|
} |
|
else |
|
{ |
|
fCurrOpacity = 0; |
|
fOpacDelta = 1.f / lengthInSecs; |
|
fLastTime = -1.f; |
|
fPlaying = true; |
|
|
|
// Register for time message |
|
plgDispatch::Dispatch()->RegisterForExactType( plTimeMsg::Index(), GetKey() ); |
|
fRegisteredForTime = true; |
|
} |
|
|
|
if( fEffectPlate == nil ) |
|
ICreatePlate(); |
|
fEffectPlate->SetVisible( true ); |
|
|
|
plLayer *layer = (plLayer *)fEffectPlate->GetMaterial()->GetLayer( 0 ); |
|
if( layer != nil ) |
|
{ |
|
layer->SetOpacity( fCurrOpacity ); |
|
} |
|
} |
|
|
|
//// IStartFadeIn //////////////////////////////////////////////////////////// |
|
|
|
void plTransitionMgr::IStartFadeIn( float lengthInSecs, uint8_t effect ) |
|
{ |
|
fCurrentEffect = effect; // default - kFadeIn; |
|
fEffectLength = lengthInSecs; |
|
fCurrOpacity = 1.f; |
|
fOpacDelta = -1.f / lengthInSecs; |
|
fLastTime = -1.f; |
|
fPlaying = true; |
|
|
|
// Register for time message |
|
plgDispatch::Dispatch()->RegisterForExactType( plTimeMsg::Index(), GetKey() ); |
|
fRegisteredForTime = true; |
|
|
|
if( fEffectPlate == nil ) |
|
ICreatePlate(); |
|
fEffectPlate->SetVisible( true ); |
|
|
|
plLayer *layer = (plLayer *)fEffectPlate->GetMaterial()->GetLayer( 0 ); |
|
if( layer != nil ) |
|
{ |
|
layer->SetOpacity( fCurrOpacity ); |
|
} |
|
} |
|
|
|
//// IStop /////////////////////////////////////////////////////////////////// |
|
|
|
void plTransitionMgr::IStop( hsBool aboutToStartAgain /*= false*/ ) |
|
{ |
|
int i; |
|
|
|
plgDispatch::Dispatch()->UnRegisterForExactType( plTimeMsg::Index(), GetKey() ); |
|
fRegisteredForTime = false; |
|
|
|
if( fPlaying ) |
|
{ |
|
if( !fHoldAtEnd && fEffectPlate != nil && !aboutToStartAgain ) |
|
fEffectPlate->SetVisible( false ); |
|
|
|
// finish the opacity to the end opacity |
|
if( fEffectPlate != nil ) |
|
{ |
|
plLayer *layer = (plLayer *)fEffectPlate->GetMaterial()->GetLayer( 0 ); |
|
if( layer != nil ) |
|
{ |
|
layer->SetOpacity( (fCurrentEffect == kFadeIn || fCurrentEffect == kTransitionFadeIn) ? 0.f : 1.f ); |
|
} |
|
} |
|
|
|
if( !aboutToStartAgain ) |
|
{ |
|
if (!fNoSoundFade) |
|
plgAudioSys::SetGlobalFadeVolume( (fCurrentEffect == kFadeIn || fCurrentEffect == kTransitionFadeIn) ? 1.f : 0.f ); |
|
} |
|
|
|
for( i = 0; i < fCallbacks.GetCount(); i++ ) |
|
{ |
|
fCallbacks[ i ]->SetSender( GetKey() ); |
|
plgDispatch::MsgSend( fCallbacks[ i ] ); |
|
} |
|
fCallbacks.Reset(); |
|
|
|
fPlaying = false; |
|
} |
|
} |
|
|
|
//// MsgReceive ////////////////////////////////////////////////////////////// |
|
|
|
hsBool plTransitionMgr::MsgReceive( plMessage* msg ) |
|
{ |
|
int i; |
|
|
|
|
|
plTimeMsg *time = plTimeMsg::ConvertNoRef( msg ); |
|
if( time != nil ) |
|
{ |
|
if( !fPlaying ) |
|
return false; |
|
|
|
if (fLastTime < 0) |
|
{ |
|
// Semi-hack. We trigger transitions after we've finished loading. |
|
// Problem is the loading all happens in one really long frame, so that |
|
// if we record the time we started, we'll instantly be done next frame, |
|
// even though we triggered just at the "end" of the last frame. |
|
// |
|
// So instead we don't start the clock until we get our first plTimeMsg. |
|
|
|
|
|
fLastTime = (float)(time->DSeconds()); |
|
return false; |
|
} |
|
|
|
fEffectLength -= (float)( time->DSeconds() - fLastTime );//*/time->DelSeconds(); |
|
if( fEffectLength < 0 ) |
|
IStop(); |
|
else |
|
{ |
|
// Grab the layer so we can set the opacity |
|
fCurrOpacity += (float)(fOpacDelta * ( time->DSeconds() - fLastTime ));//*/time->DelSeconds(); |
|
if( fEffectPlate == nil ) |
|
ICreatePlate(); |
|
|
|
plLayer *layer = (plLayer *)fEffectPlate->GetMaterial()->GetLayer( 0 ); |
|
if( layer != nil ) |
|
{ |
|
layer->SetOpacity( fCurrOpacity ); |
|
} |
|
|
|
// Let the audiosystem handle fading in sounds |
|
if(!fNoSoundFade) |
|
plgAudioSys::SetGlobalFadeVolume( 1.f - fCurrOpacity ); |
|
|
|
|
|
fLastTime = (float)(time->DSeconds()); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
plTransitionMsg *effect = plTransitionMsg::ConvertNoRef( msg ); |
|
if( effect != nil ) |
|
{ |
|
if( fRegisteredForTime ) |
|
IStop( true ); |
|
|
|
for( i = 0; i < effect->GetNumCallbacks(); i++ ) |
|
{ |
|
plEventCallbackMsg *pMsg = effect->GetEventCallback( i ); |
|
hsRefCnt_SafeRef( pMsg ); |
|
fCallbacks.Append( pMsg ); |
|
} |
|
|
|
fHoldAtEnd = effect->GetHoldState(); |
|
|
|
fNoSoundFade = false; |
|
|
|
switch(effect->GetEffect()) |
|
{ |
|
case plTransitionMsg::kFadeInNoSound: |
|
fNoSoundFade = true; |
|
case plTransitionMsg::kFadeIn: |
|
IStartFadeIn( effect->GetLengthInSecs(), kTransitionFadeIn ); |
|
break; |
|
case plTransitionMsg::kFadeOutNoSound: |
|
fNoSoundFade = true; |
|
case plTransitionMsg::kFadeOut: |
|
IStartFadeOut( effect->GetLengthInSecs(), kTransitionFadeOut ); |
|
break; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
plLinkEffectBCMsg *link = plLinkEffectBCMsg::ConvertNoRef( msg ); |
|
if( link != nil ) |
|
{ |
|
const float kScreenFadeTime = 3.f; // seconds |
|
|
|
// Go ahead and auto-trigger based on link FX messages |
|
if( plNetClientApp::GetInstance() != nil && link->fLinkKey == plNetClientApp::GetInstance()->GetLocalPlayerKey() ) |
|
{ |
|
if( fRegisteredForTime ) |
|
IStop( true ); |
|
|
|
if( link->HasLinkFlag( plLinkEffectBCMsg::kLeavingAge ) ) |
|
{ |
|
plNetApp::GetInstance()->DebugMsg("Local player linking out, fading screen\n"); |
|
|
|
fHoldAtEnd = true; |
|
IStartFadeOut( kScreenFadeTime ); |
|
} |
|
else |
|
{ |
|
plNetApp::GetInstance()->DebugMsg("Local player linking in, fading screen\n"); |
|
|
|
fHoldAtEnd = false; |
|
IStartFadeIn( kScreenFadeTime ); |
|
} |
|
|
|
if (link->HasLinkFlag(plLinkEffectBCMsg::kSendCallback)) |
|
{ |
|
plLinkEffectsMgr *mgr; |
|
if( ( mgr = plLinkEffectsMgr::ConvertNoRef( link->GetSender()->ObjectIsLoaded() ) ) != nil ) |
|
{ |
|
plEventCallbackMsg *cback = plEventCallbackMsg::ConvertNoRef( mgr->WaitForEffect( link->fLinkKey ) ); |
|
// hsRefCnt_SafeRef( cback ); // mgr has given us ownership, his ref is now ours. No need for another. -mf- |
|
fCallbacks.Append( cback ); |
|
} |
|
} |
|
} |
|
return true; |
|
} |
|
return hsKeyedObject::MsgReceive( msg ); |
|
} |
|
|
|
|