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261 lines
8.8 KiB
261 lines
8.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// singular |
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#include "plMultistageBehMod.h" |
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// local |
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#include "plAvBrainGeneric.h" |
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#include "plAnimStage.h" |
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#include "plArmatureMod.h" |
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// global |
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#include "hsResMgr.h" |
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//other |
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#include "plMessage/plAvatarMsg.h" |
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#include "plMessage/plMultistageMsg.h" |
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#include "pnMessage/plNotifyMsg.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "plInputCore/plAvatarInputInterface.h" |
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#ifdef DEBUG_MULTISTAGE |
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#include "plAvatarMgr.h" |
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#include "plStatusLog/plStatusLog.h" |
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#endif |
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plMultistageBehMod::plMultistageBehMod() : fStages(nil), fFreezePhys(false), fSmartSeek(false), fReverseFBControlsOnRelease(false), fNetProp(true), fNetForce(false) |
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{ |
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} |
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plMultistageBehMod::plMultistageBehMod(plAnimStageVec* stages, |
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bool freezePhys, |
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bool smartSeek, |
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bool reverseFBControlsOnRelease, |
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std::vector<plKey>* receivers) |
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: fStages(stages), |
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fFreezePhys(freezePhys), |
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fSmartSeek(smartSeek), |
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fReverseFBControlsOnRelease(reverseFBControlsOnRelease), |
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fNetProp(true), |
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fNetForce(false) |
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{ |
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if (receivers) |
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fReceivers = *receivers; |
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} |
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plMultistageBehMod::~plMultistageBehMod() |
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{ |
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IDeleteStageVec(); |
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} |
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void plMultistageBehMod::Init(plAnimStageVec *stages, |
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bool freezePhys, |
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bool smartSeek, |
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bool reverseFBControlsOnRelease, |
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std::vector<plKey>* receivers) |
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{ |
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fStages = stages; |
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fFreezePhys = freezePhys; |
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fSmartSeek = smartSeek; |
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fReverseFBControlsOnRelease = reverseFBControlsOnRelease; |
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if (receivers) |
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fReceivers = *receivers; |
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} |
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void plMultistageBehMod::IDeleteStageVec() |
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{ |
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if (fStages) |
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{ |
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int numStages = fStages->size(); |
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for (int i = 0; i < numStages; i++) |
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{ |
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plAnimStage* stage = (*fStages)[i]; |
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delete stage; |
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} |
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delete fStages; |
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fStages = nil; |
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} |
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} |
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hsBool plMultistageBehMod::MsgReceive(plMessage* msg) |
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{ |
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plMultistageModMsg *multiMsg = nil; |
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plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg); |
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if (notifyMsg) |
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{ |
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hsAssert(fStages, "Trying to trigger multistage, but no stages are present."); |
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if(fStages) |
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{ |
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plKey avKey = notifyMsg->GetAvatarKey(); |
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hsAssert(avKey, "Avatar key missing trying to trigger multistage."); |
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if(avKey) |
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{ |
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plSceneObject *avObj = plSceneObject::ConvertNoRef(avKey->ObjectIsLoaded()); |
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hsAssert(avObj, "Avatar not loaded when trying to trigger multistage."); |
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if(avObj) |
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{ |
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// Create a copy of our reference anim stages to give to the brain |
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plAnimStageVec* stages = new plAnimStageVec; |
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int numStages = fStages->size(); |
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stages->reserve(numStages); |
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// hack hack hack |
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hsBool ladder = false; |
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for (int i = 0; i < numStages; i++) |
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{ |
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plAnimStage* stage = new plAnimStage; |
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*stage = *((*fStages)[i]); |
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stages->push_back(stage); |
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if (strstr(stage->GetAnimName(),"adder") != nil) |
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ladder = true; |
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} |
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const plArmatureMod *avMod = (plArmatureMod*)avObj->GetModifierByType(plArmatureMod::Index()); |
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hsAssert(avMod, "Missing armature mod on avatar scene object."); |
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if(avMod) |
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{ |
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plKey sender = notifyMsg->GetSender(); |
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plKey avModKey = avMod->GetKey(); |
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plKey seekKey = GetTarget()->GetKey(); // our seek point |
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#ifdef DEBUG_MULTISTAGE |
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char sbuf[256]; |
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sprintf(sbuf,"plMultistageModMsg - starting multistage from %s",sender->GetName()); |
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plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf); |
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#endif |
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plAvSeekMsg *seeker = new plAvSeekMsg(nil, avModKey, seekKey, 1.0f, fSmartSeek); |
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seeker->Send(); |
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// these (currently unused) callbacks are for the brain itself, not any of the stages |
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plMessage *exitCallback = nil, *enterCallback = nil; |
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uint32_t exitFlags = plAvBrainGeneric::kExitNormal; |
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plAvBrainGeneric *brain = new plAvBrainGeneric(stages, exitCallback, enterCallback, sender, exitFlags, |
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plAvBrainGeneric::kDefaultFadeIn, plAvBrainGeneric::kDefaultFadeOut, |
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plAvBrainGeneric::kMoveRelative); |
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if (ladder) |
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{ |
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brain->SetType(plAvBrainGeneric::kLadder); |
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} |
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brain->SetReverseFBControlsOnRelease(fReverseFBControlsOnRelease); |
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plAvPushBrainMsg* pushBrain = new plAvPushBrainMsg(GetKey(), avModKey, brain); |
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pushBrain->Send(); |
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} |
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} |
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} |
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} |
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return true; |
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} |
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else if (multiMsg = plMultistageModMsg::ConvertNoRef(msg)) |
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{ |
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if (multiMsg->GetCommand(plMultistageModMsg::kSetLoopCount)) |
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{ |
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((*fStages)[multiMsg->fStageNum])->SetNumLoops(multiMsg->fNumLoops); |
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} |
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return true; |
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} |
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else { |
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return plSingleModifier::MsgReceive(msg); |
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} |
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} |
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void plMultistageBehMod::Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plSingleModifier::Read(stream, mgr); |
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fFreezePhys = stream->Readbool(); |
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fSmartSeek = stream->Readbool(); |
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fReverseFBControlsOnRelease = stream->Readbool(); |
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IDeleteStageVec(); |
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fStages = new plAnimStageVec; |
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int numStages = stream->ReadLE32(); |
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fStages->reserve(numStages); |
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int i; |
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for (i = 0; i < numStages; i++) |
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{ |
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plAnimStage* stage = new plAnimStage; |
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stage->Read(stream, mgr); |
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stage->SetMod(this); |
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fStages->push_back(stage); |
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} |
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int numReceivers = stream->ReadLE32(); |
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fReceivers.clear(); |
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fReceivers.reserve(numReceivers); |
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for (i = 0; i < numReceivers; i++) |
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{ |
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plKey key = mgr->ReadKey(stream); |
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fReceivers.push_back(key); |
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} |
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} |
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void plMultistageBehMod::Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plSingleModifier::Write(stream, mgr); |
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stream->Writebool(fFreezePhys); |
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stream->Writebool(fSmartSeek); |
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stream->Writebool(fReverseFBControlsOnRelease); |
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int numStages = fStages->size(); |
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stream->WriteLE32(numStages); |
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int i; |
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for (i = 0; i < numStages; i++) |
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{ |
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plAnimStage* stage = (*fStages)[i]; |
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stage->Write(stream, mgr); |
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} |
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int numReceivers = fReceivers.size(); |
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stream->WriteLE32(numReceivers); |
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for (i = 0; i < numReceivers; i++) |
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{ |
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plKey key = fReceivers[i]; |
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mgr->WriteKey(stream, key); |
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} |
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}
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