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163 lines
6.0 KiB
163 lines
6.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plPhysicalProps_h_inc |
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#define plPhysicalProps_h_inc |
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#include "hsTypes.h" |
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#include "..\..\NucleusLib\pnKeyedObject\plKey.h" |
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class plMaxNode; |
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class plErrorMsg; |
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class plPhysicalProps |
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{ |
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public: |
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// |
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// Set canIgnore to true if it is OK for someone else's setting to override yours |
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// If any of the Set functions return false, there was a conflict and the export will be aborted. |
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// |
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bool SetGroup(UInt32 group, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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bool SetReportGroup(UInt32 notifyGroup, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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bool SetMass(float mass, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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bool SetFriction(float friction, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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bool SetRestitution(float restitution, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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// From plBoundsType |
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bool SetBoundsType(int boundsType, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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// An alternate node for the physical to be created from |
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bool SetProxyNode(plMaxNode *proxyNode, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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// If you're going to pin a node and set its mass greater than zero, do the pin first. |
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// That way it will not be flagged as movable. |
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bool SetPinned(bool pinned, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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/** Allow line-of-sight-checks to pass through this object. |
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Set to true if you don't want this object to block LOS probes. |
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Set to false if you do want this object to block LOS probes. */ |
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bool SetAlignToOwner(bool alignToOwner, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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bool SetCameraAvoidFlag(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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// bool SetAllowLOS(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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// bool SetCameraLOSFlag(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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// bool SetUILOSFlag(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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// New LOS Types.... |
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bool SetLOSBlockCamera(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore = false); |
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bool SetLOSBlockUI(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore = false); |
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bool SetLOSUIItem(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore = false); |
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bool SetLOSBlockCustom(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore = false); |
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bool SetLOSShootable(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore= false); |
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bool SetLOSAvatarWalkable(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore= false); |
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bool SetLOSSwimRegion(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore = false); |
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bool SetSubworld(plMaxNode* subworld); |
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bool SetPhysAnim(bool anim, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore=false); |
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void SetStartInactive(int on) { fStartInactive = on; }; |
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void SetNoSynchronize(int on) { fNoSynchronize = on; }; |
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void SetAvAnimPushable(int on) { fAvAnimPushable = on; }; |
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bool IsUsed() { return fUsed; } |
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UInt32 GetGroup() { return fGroup; } |
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UInt32 GetReportGroup() { return fReportGroup; } |
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float GetMass() { return fMass; } |
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float GetFriction() { return fFriction; } |
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float GetRestitution() { return fRestitution; } |
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int GetBoundsType() { return fBoundsType; } |
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plMaxNode* GetProxyNode() { return fProxyNode; } |
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bool GetPinned(); |
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bool GetCameraAvoid(); |
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bool GetAlignToOwner(); |
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plMaxNode* GetSubworld() { return fSubworld; } |
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bool GetPhysAnim(); |
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// New LOS Types |
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bool GetLOSBlockCamera(); |
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bool GetLOSBlockUI(); |
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bool GetLOSUIItem(); |
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bool GetLOSBlockCustom(); |
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bool GetLOSShootable(); |
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bool GetLOSAvatarWalkable(); |
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bool GetLOSSwimRegion(); |
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int GetStartInactive() { return fStartInactive; }; |
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int GetNoSynchronize() { return fNoSynchronize; }; |
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int GetAvAnimPushable() { return fAvAnimPushable; }; |
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protected: |
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bool fUsed; |
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UInt32 fCanIgnore; |
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UInt32 fGroup; |
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UInt32 fReportGroup; |
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float fMass; |
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float fFriction; |
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float fRestitution; |
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int fBoundsType; |
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plMaxNode *fProxyNode; |
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UInt32 fFlags; |
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plMaxNode* fSubworld; |
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int fStartInactive; |
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int fNoSynchronize; |
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int fAvAnimPushable; |
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bool IGetFlagParam(int flagType); |
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bool ISetFlagParam(bool val, int flagType, int type, bool canIgnore, plMaxNode *node, plErrorMsg *errMsg); |
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// Because VC++ sucks, this has to be inlined. |
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template <class T> bool ISetParam(T& ourVal, T& theirVal, int type, bool otherCanIgnore, plMaxNode *node, plErrorMsg *errMsg) |
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{ |
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fUsed = true; |
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if (ourVal != theirVal) |
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{ |
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if (CanIgnore(type)) |
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{ |
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ourVal = theirVal; |
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if (!otherCanIgnore) |
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SetCanIgnore(type, false); |
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} |
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else if (!otherCanIgnore) |
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{ |
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IDisplayErrorMsg(node, errMsg); |
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fUsed = false; |
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return false; |
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} |
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} |
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return true; |
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} |
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void SetCanIgnore(UInt32 type, bool canIgnore); |
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bool CanIgnore(UInt32 type); |
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void IDisplayErrorMsg(plMaxNode *node, plErrorMsg *errMsg); |
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// Only plMaxNodeData can create these |
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plPhysicalProps(); |
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friend class plMaxNodeData; |
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}; |
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#endif // plPhysicalProps_h_inc
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