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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef __HSMAXLAYERBASE_H
#define __HSMAXLAYERBASE_H
#include "stdmat.h"
#define HSMAX_LAYER_CLASS_ID 0x41990fe7
const Class_ID hsMaxLayerClassID(HSMAX_LAYER_CLASS_ID, 0x72404998);
const Class_ID hsMaxMtlClassID(0x2f335902, 0x111d2ea7);
const Class_ID hsEnvironMapMtlClassID(0x98777b3, 0x5eb270dd);
class hsMaxLayerBase : public BitmapTex {
public:
enum hsMatBlendFlags {
kBlendTest = 0x1, // dev
// Rest of blends are mutually exclusive
kBlendAlpha = 0x2, // dev
kBlendMult = 0x4, // dev
kBlendAdd = 0x8, // dev
kBlendAddColorTimesAlpha = 0x10, // dev
kBlendAntiAlias = 0x20,
kBlendDetail = 0x40,
kBlendDetailAdd = 0x80,
kBlendMask = kBlendAlpha
| kBlendMult
| kBlendAdd
| kBlendAddColorTimesAlpha
| kBlendAntiAlias
| kBlendDetail
| kBlendDetailAdd,
kBlendInvertAlpha = 0x1000, // dev
kBlendInvertColor = 0x2000, // dev
kBlendAlphaMult = 0x4000,
kBlendAlphaAdd = 0x8000,
kBlendNoColor = 0x10000,
kBlendNoVtxAlpha = 0x20000
};
enum hsMatZFlags {
kZIncLayer = 0x1, // dev
kZOnlyZ = 0x2, // dev
kZClearZ = 0x4, // dev
kZNoZRead = 0x8, // dev
kZNoZWrite = 0x10,
kZMask = kZNoZWrite | kZClearZ | kZNoZRead,
kZLODBias = 0x20
};
enum hsMatShadeFlags {
kShadeSoftShadow = 0x1, // view, dev
kShadeNoProjectors = 0x2, // projector
kShadeVertexShade = 0x20, // dev
kShadeNoShade = 0x40, // view,dev
kShadeBlack = kShadeNoShade,
kShadeSpecular = 0x80, // view, dev
kShadeNoFog = 0x100, // dev
kShadeWhite = 0x200,
kShadeSpecularAlpha = 0x400,
kShadeSpecularColor = 0x800,
kShadeSpecularHighlight = 0x1000,
kShadeVertColShade = 0x2000,
kShadeInherit = 0x4000
};
enum hsMatMiscFlags {
kMiscWireFrame = 0x1, // dev (running out of bits)
kMiscDrawMeshOutlines = 0x2, // dev, currently unimplemented
kMiscTwoSided = 0x4, // view,dev
kMiscDrawAsSplats = 0x8, // dev? bwt
kMiscMipMap = 0x10,
kMiscUseBitmap = 0x20,
kMiscIntensityOnly = 0x40,
kMiscAutoStart = 0x80,
kMiscDetailBias = 0x100, // obsolete...
kMiscDetailMax = 0x200, // obsolete...
kMiscExplicitMipmap = 0x400,
kMiscAdjustPlane = 0x800,
kMiscAdjustCylinder = 0x1000,
kMiscAdjustSphere = 0x2000,
kMiscTroubledLoner = 0x4000,
kMiscBindSkip = 0x8000,
kMiscBindMask = 0x10000,
kMiscForceNonCompressed = 0x20000,
kMiscNoMaxSize = 0x40000,
kMiscHalfSize = 0x80000,
kMiscBindNext = 0x100000,
kMiscBindPrev = 0x200000,
kMiscReserved = 0x400000
};
enum ProcType {
kProcTypeDefault,
kProcTypeWater
};
enum hsMatUsage {
kUseNone = 0x0,
kUseBase = 0x1,
kUseDetail = 0x2,
kUseGrime = 0x4,
kUseTransition = 0x8,
kUseHighlight = 0x10,
kUseMask = 0x20,
kUseShadowLight = 0x40,
kUseHelper = 0x80,
kUseGuess = 0x10000000
};
public:
// For hsMaxMtl... Special case for higher layers. Sigh.
virtual void SetDirty(BOOL state) = 0;
virtual void SetBlendFlag(int i, BOOL state) = 0;
virtual void SetZFlag(int flag, BOOL state) = 0;
virtual void SetShadeFlag(int flag, BOOL state) = 0;
virtual void SetMiscFlag(int flag, BOOL state) = 0;
virtual void SetProcType(ProcType type) = 0;
virtual void SetUsage(hsMatUsage use) = 0;
virtual void GuessUsage() = 0;
// For interactive renderer
virtual Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE) = 0;
virtual Color GetColor(int mtlNum=0, BOOL backFace=FALSE) = 0;
virtual float GetShininess(int mtlNum=0, BOOL backFace=FALSE) = 0;
virtual float GetShinStr(int mtlNum=0, BOOL backFace=FALSE) = 0;
virtual float GetOpacity(int mtlNum=0, BOOL backFace=FALSE) = 0;
// For exporter
virtual Color GetAmbient(TimeValue t) const = 0;
virtual Color GetColor(TimeValue t) const = 0;
virtual float GetShininess(TimeValue t) const = 0;
virtual float GetShinStr(TimeValue t) const = 0;
virtual float GetMapPercent(TimeValue t) const = 0;
virtual float GetOpacity(TimeValue t) const = 0;
virtual float GetMipMapBlur(TimeValue t) const = 0;
virtual float GetLODBias(TimeValue t) const = 0;
virtual float GetDetailDropoffStart(TimeValue t) const = 0;
virtual float GetDetailDropoffStop(TimeValue t) const = 0;
virtual float GetDetailMax(TimeValue t) const = 0;
virtual float GetDetailMin(TimeValue t) const = 0;
virtual int GetEnvironMapSize(TimeValue t) const = 0;
virtual BOOL GetDirty() const = 0;
virtual ULONG GetBlendFlags() const = 0;
virtual ULONG GetZFlags() const = 0;
virtual ULONG GetShadeFlags() const = 0;
virtual ULONG GetMiscFlags() const = 0;
virtual ProcType GetProcType() const = 0;
virtual hsMatUsage GetUsage() const = 0;
virtual int GetNumExplicitMipmaps() const = 0;
virtual TCHAR *GetExplicitMipmapName(int i) const = 0;
virtual BOOL ExplicitMipmapEnabled(int i) const = 0;
virtual int GetExplicitMipmapLevel(int i) const = 0;
// KLUDGE - Had to do this to compile under MAX4 beta
virtual void fnReload() {};
virtual void fnViewImage() {};
};
#endif