You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
351 lines
13 KiB
351 lines
13 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef __HSMATERIALCONVERTER_H |
|
#define __HSMATERIALCONVERTER_H |
|
|
|
#include "HeadSpin.h" |
|
#include "hsTemplates.h" |
|
|
|
#include "Max.h" |
|
|
|
class Interface; |
|
|
|
class hsStream; |
|
class hsScene; |
|
class hsGMaterial; |
|
class plLayer; |
|
class plLayerInterface; |
|
class hsGBitmapClass; |
|
class hsGQTLayer; |
|
class hsGAVILayer; |
|
class hsGBinkLayer; |
|
class hsConverterUtils; |
|
class hsGAnimLayer; |
|
class plBitmap; |
|
class plMipmap; |
|
class plErrorMsg; |
|
|
|
class Mtl; |
|
class Texmap; |
|
class plMaxNode; |
|
class StdUVGen; |
|
class BitmapTex; |
|
class StdMat; |
|
class TSTR; |
|
class Animatable; |
|
class Bitmap; |
|
class plLocation; |
|
|
|
class plLayerTex; |
|
class plBitmapData; |
|
class plCubicRenderTarget; |
|
class plStaticEnvLayer; |
|
class plDynamicEnvLayer; |
|
class plDynamicTextLayer; |
|
class plPassMtlBase; |
|
class plClothingItem; |
|
class plClothingMtl; |
|
class hsBitVector; |
|
|
|
class plExportMaterialData |
|
{ |
|
public: |
|
UInt32 fNumBlendChannels; |
|
hsGMaterial *fMaterial; |
|
}; |
|
|
|
class hsMaterialConverter |
|
{ |
|
private: |
|
hsMaterialConverter(); |
|
|
|
public: |
|
~hsMaterialConverter(); |
|
static hsMaterialConverter& Instance(); |
|
|
|
void Init(hsBool save, plErrorMsg *msg); |
|
|
|
void FreeMaterialCache(const char* path); |
|
|
|
static void GetUsedMaterials(plMaxNode* node, hsBitVector& used); |
|
static hsBool IsTwoSided(Mtl* m, int iFace); |
|
static hsBool PreserveUVOffset(Mtl* m); |
|
static hsBool IsMultiMat(Mtl *m); |
|
static hsBool IsMultipassMat(Mtl *m); |
|
static hsBool IsHsMaxMat(Mtl *m); |
|
static hsBool IsDecalMat(Mtl *m); |
|
static hsBool IsCompositeMat(Mtl *m); |
|
static hsBool IsParticleMat(Mtl *m); |
|
static hsBool IsHsEnvironMapMat(Mtl *m); |
|
static hsBool IsClothingMat(Mtl *m); |
|
// static hsBool IsPortalMat(Mtl *m); |
|
static hsBool HasAnimatedTextures(Texmap* texMap); |
|
static hsBool HasAnimatedMaterial(plMaxNode* node); |
|
static hsBool IsAnimatedMaterial(Mtl* mtl); |
|
static hsBool HasMaterialDiffuseOrOpacityAnimation(plMaxNode* node, Mtl* mtl=nil); |
|
static hsBool HasEmissiveLayer(plMaxNode* node, Mtl* mtl=nil); |
|
static hsBool IsWaterLayer(plMaxNode* node, Texmap* texMap); |
|
static hsBool IsFireLayer(plMaxNode* node, Texmap* texMap); |
|
static hsBool IsAVILayer(Texmap* texMap); |
|
static hsBool IsQTLayer(Texmap* texMap); |
|
static hsBool IsBinkLayer(Texmap* texMap); |
|
// static hsBool IsEnvironMapped(plMaxNode *node); |
|
// static hsBool IsPortal(plMaxNode* node); |
|
static hsBool ForceNoUvsFlatten(plMaxNode* node); |
|
// static hsBool IsRenderProc(Mtl* mtl); |
|
static Mtl* GetBaseMtl(Mtl* mtl); |
|
static Mtl* GetBaseMtl(plMaxNode* node); |
|
static int GetCoordMapping(StdUVGen *uvgen); |
|
static void GetNodesByMaterial(Mtl *mtl, hsTArray<plMaxNode*> &out); |
|
|
|
static UInt32 VertexChannelsRequestMask(plMaxNode* node, int iSubMtl, Mtl* mtl); |
|
static UInt32 VertexChannelsRequiredMask(plMaxNode* node, int iSubMtl); |
|
static int NumVertexOpacityChannelsRequired(plMaxNode* node, int iSubMtl); |
|
static UInt32 ColorChannelsUseMask(plMaxNode* node, int iSubMtl); |
|
static int MaxUsedUVWSrc(plMaxNode* node, Mtl* mtl); |
|
|
|
|
|
static hsBool IsBumpLayer(Texmap* texMap); |
|
static hsBool IsBumpMtl(Mtl* mtl); |
|
static hsBool HasBumpLayer(plMaxNode* node, Mtl* mtl); |
|
static BitmapTex* GetBumpLayer(plMaxNode* node, Mtl* mtl); |
|
|
|
static hsBool HasVisDists(plMaxNode* node, Mtl* subMtl, hsScalar& minDist, hsScalar& maxDist); |
|
static hsBool HasVisDists(plMaxNode* node, int iSubMtl, hsScalar& minDist, hsScalar& maxDist); |
|
|
|
static hsBool IMustBeUniqueMaterial( Mtl *mtl ); |
|
static hsBool IMustBeUniqueLayer( Texmap *layer ); |
|
|
|
static Mtl* FindSubMtlByName(TSTR& name, Animatable* anim); |
|
Mtl* FindSceneMtlByName(TSTR& name); |
|
|
|
hsTArray<plExportMaterialData> *CreateMaterialArray(Mtl *maxMaterial, plMaxNode *node, UInt32 multiIndex); |
|
|
|
// true if last material creation changed MAX time, invalidating current mesh |
|
hsBool ChangedTimes() { return fChangedTimes; } |
|
|
|
Texmap *GetUVChannelBase(plMaxNode *node, Mtl* mtl, int which); |
|
|
|
hsBool ClearDoneMaterials(plMaxNode* node); |
|
|
|
int GetMaterialArray(Mtl *mtl, plMaxNode* node, hsTArray<hsGMaterial*>& out, UInt32 multiIndex = 0 ); |
|
int GetMaterialArray(Mtl *mtl, hsTArray<hsGMaterial*>& out, UInt32 multiIndex = 0); |
|
void CollectConvertedMaterials(Mtl *mtl, hsTArray<hsGMaterial *> &out); |
|
|
|
plClothingItem *GenerateClothingItem(plClothingMtl *mtl, const plLocation &loc); |
|
hsGMaterial* AlphaHackVersion(plMaxNode* node, Mtl* mtl, int subIndex); // used by DynamicDecals |
|
hsGMaterial* NonAlphaHackVersion(plMaxNode* node, Mtl* mtl, int subIndex); |
|
hsGMaterial* AlphaHackPrint(plMaxNode* node, Texmap* baseTex, UInt32 blendFlags); |
|
hsGMaterial* NonAlphaHackPrint(plMaxNode* node, Texmap* baseTex, UInt32 blendFlags); |
|
|
|
plMipmap* GetStaticColorTexture(Color c, plLocation &loc); // Creates a 4x4 texture of the specified solid color; |
|
|
|
enum { |
|
kColorRedBlack = 0x1, |
|
kColorRedGrey = 0x2, |
|
kColorRedWhite = 0x4, |
|
kColorRed = kColorRedBlack | kColorRedGrey | kColorRedWhite, |
|
|
|
kColorGreenBlack = 0x8, |
|
kColorGreenGrey = 0x10, |
|
kColorGreenWhite = 0x20, |
|
kColorGreen = kColorGreenBlack | kColorGreenGrey | kColorGreenWhite, |
|
|
|
kColorBlueBlack = 0x40, |
|
kColorBlueGrey = 0x80, |
|
kColorBlueWhite = 0x100, |
|
kColorBlue = kColorBlueBlack | kColorBlueGrey | kColorBlueWhite, |
|
|
|
kColor = kColorRed | kColorGreen | kColorBlue, |
|
|
|
kIllumRedBlack = 0x200, |
|
kIllumRedGrey = 0x400, |
|
kIllumRedWhite = 0x800, |
|
kIllumRed = kIllumRedBlack | kIllumRedGrey | kIllumRedWhite, |
|
|
|
kIllumGreenBlack = 0x1000, |
|
kIllumGreenGrey = 0x2000, |
|
kIllumGreenWhite = 0x4000, |
|
kIllumGreen = kIllumGreenBlack | kIllumGreenGrey | kIllumGreenWhite, |
|
|
|
kIllumBlueBlack = 0x8000, |
|
kIllumBlueGrey = 0x10000, |
|
kIllumBlueWhite = 0x20000, |
|
kIllumBlue = kIllumBlueBlack | kIllumBlueGrey | kIllumBlueWhite, |
|
|
|
kIllum = kIllumRed | kIllumGreen | kIllumBlue, |
|
|
|
kAlphaBlack = 0x40000, |
|
kAlphaGrey = 0x80000, |
|
kAlphaWhite = 0x100000, |
|
kAlpha = kAlphaBlack | kAlphaGrey | kAlphaWhite, |
|
|
|
kAllChannels = kColor | kIllum | kAlpha // Adjust if more channels added. |
|
}; |
|
|
|
// All this to catch duplicate mats with same name. Sigh. |
|
struct DoneMaterialData |
|
{ |
|
DoneMaterialData() : fHsMaterial(nil), fMaxMaterial(nil), fNode(nil), |
|
fSubMultiMat(false), fOwnedCopy(false) { } |
|
|
|
hsGMaterial *fHsMaterial; |
|
Mtl *fMaxMaterial; |
|
plMaxNode *fNode; |
|
hsBool fSubMultiMat; |
|
hsBool fOwnedCopy; |
|
hsBool fRuntimeLit; |
|
UInt32 fSubMtlFlags; |
|
int fNumUVChannels; |
|
hsBool fMakeAlphaLayer; |
|
}; |
|
|
|
private: |
|
enum { |
|
kWarnedNoMoreDub = 0x1, |
|
kWarnedNoMoreMult = 0x2, |
|
kWarnedNoMoreBitmapLoadErr = 0x4, |
|
kWarnedSubMulti = 0x8, |
|
kWarnedCompMtlBadBlend = 0x10, |
|
kWarnedNoLayers = 0x20, |
|
kWarnedTooManyUVs = 0x40, |
|
kWarnedAlphaAddCombo = 0x80, |
|
kWarnedNoBaseTexture = 0x100, |
|
kWarnedNoUpperTexture = 0x200, |
|
kWarnedUpperTextureMissing = 0x400, |
|
kWarnedMissingClothingTexture = 0x800, |
|
kWarnedBadAnimSDLVarName = 0x1000, |
|
}; |
|
|
|
DoneMaterialData* IFindDoneMaterial(DoneMaterialData& done); |
|
hsBool IClearDoneMaterial(Mtl* mtl, plMaxNode* node); |
|
|
|
hsGMaterial *IAddDefaultMaterial(plMaxNode *node); |
|
plMipmap *IGetUVTransTexture(plMaxNode *node, hsBool useU = true); |
|
void IInsertSingleBlendLayer(plMipmap *texture, hsGMaterial *mat, plMaxNode *node, |
|
int layerIdx, int UVChan); |
|
|
|
hsGMaterial *ICreateMaterial(Mtl *mtl, plMaxNode *node, const char *name, int subIndex, int numUVChannels, hsBool makeAlphaLayer); |
|
hsGMaterial *IProcessMaterial(Mtl *mtl, plMaxNode *node, const char *name, int UVChan, int subMtlFlags = 0); |
|
|
|
// ... calls one of: |
|
hsGMaterial *IProcessMultipassMtl(Mtl *mtl, plMaxNode *node, const char *name, int UVChan); |
|
hsGMaterial *IProcessCompositeMtl(Mtl *mtl, plMaxNode *node, const char *name, int UVChan, int subMtlFlags); |
|
hsGMaterial *IProcessParticleMtl(Mtl *mtl, plMaxNode *node, const char *name); |
|
hsBool IProcessPlasmaMaterial(Mtl *mtl, plMaxNode *node, hsGMaterial *mat, const char* namePrefix); |
|
|
|
hsGMaterial* IInsertDoneMaterial(Mtl *mtl, hsGMaterial *hMat, plMaxNode *node, hsBool isMultiMat, |
|
hsBool forceCopy, hsBool runtimeLit, UInt32 subMtlFlags, int numUVChannels, hsBool makeAlphaLayer); |
|
|
|
void IInsertBumpLayers(plMaxNode* node, hsGMaterial* mat, int bumpLayerIdx); |
|
void IInsertBumpLayers(plMaxNode* node, hsGMaterial* mat); |
|
plLayer* IMakeBumpLayer(plMaxNode* node, const char* nameBase, hsGMaterial* mat, UInt32 miscFlag); |
|
plMipmap* IGetBumpLutTexture(plMaxNode* node); |
|
|
|
hsBool IHasSubMtl(Mtl* base, Mtl* sub); |
|
int IFindSubIndex(plMaxNode* node, Mtl* mtl); |
|
|
|
// NOTE: each insert function potentially modifies the layers, |
|
// so make sure you own the material copy before calling these |
|
void IInsertAlphaBlendingLayers(Mtl *mtl, plMaxNode *node, hsGMaterial *mat, int UVChan, |
|
hsBool makeAlphaLayer); |
|
void IInsertMultipassBlendingLayers(Mtl *mtl, plMaxNode *node, hsGMaterial *mat, int UVChan, |
|
hsBool makeAlphaLayer); |
|
void IInsertCompBlendingLayers(Mtl *mtl, plMaxNode *node, hsGMaterial *mat, int subMtlFlags, |
|
int UVChan, hsBool makeAlphaLayer); |
|
|
|
|
|
void IAddLayerToMaterial(hsGMaterial *mat, plLayerInterface *layer); |
|
#if 0 // Out for now... |
|
void IInitAttrSurface(hsGLayer *hLay, StdMat *stdMtl, plMaxNode *node); |
|
void IInitAttrTexture(plMaxNode *node, Mtl *mtl, hsGLayer* hLay, Texmap *texMap, char *nodeName); |
|
void IInitAttrLayer(hsGLayer* hLay, Mtl *mtl, Texmap* layer, plMaxNode* node); |
|
#endif |
|
// ... and so forth |
|
hsBool IUVGenHasDynamicScale(plMaxNode* node, StdUVGen *uvGen); |
|
void IScaleLayerOpacity(plLayer* hLay, hsScalar scale); |
|
|
|
hsGMaterial *ICheckForProjectedTexture(plMaxNode *node); |
|
hsGMaterial *IWrapTextureInMaterial(Texmap *texMap, plMaxNode *node); |
|
|
|
BMM_Color_64 ICubeSample(Bitmap *bitmap[6], double phi, double theta); |
|
void IBuildSphereMap(Bitmap *bitmap[6], Bitmap *bm); |
|
#if 0 // DEFER_ANIM_MAT |
|
void IProcessAnimMaterial(BitmapTex *bitmapTex, hsGAnimLayer* at, UInt32 texFlags, UInt32 procFlags); |
|
#endif // DEFER_ANIM_MAT |
|
static hsBool ITextureTransformIsAnimated(Texmap *texmap); |
|
static hsBool IHasAnimatedControllers(Animatable* anim); |
|
static hsBool IIsAnimatedTexmap(Texmap* texmap); |
|
|
|
static UInt32 ICheckPoints(const Point3& p0, const Point3& p1, const Point3& p2, const Point3& p3, |
|
int chan, |
|
UInt32 mBlack, UInt32 mGrey, UInt32 mWhite); |
|
static UInt32 ICheckPoints(const Point3& p0, const Point3& p1, const Point3& p2, |
|
int chan, |
|
UInt32 mBlack, UInt32 mGrey, UInt32 mWhite); |
|
|
|
void IAppendWetLayer(plMaxNode* node, hsGMaterial* mat); |
|
static plBitmap* IGetFunkyRamp(plMaxNode* node, UInt32 funkyType); |
|
static void IAppendFunkyLayer(plMaxNode* node, Texmap* texMap, hsGMaterial* mat); |
|
static hsBool IHasFunkyOpacity(plMaxNode* node, Texmap* texMap); |
|
static UInt32 IGetFunkyType(Texmap* texMap); |
|
static UInt32 IGetOpacityRanges(plMaxNode* node, Texmap* texMap, hsScalar& tr0, hsScalar& op0, hsScalar& op1, hsScalar& tr1); |
|
|
|
Interface *fInterface; |
|
hsConverterUtils& fConverterUtils; |
|
hsBool fSave; |
|
plErrorMsg *fErrorMsg; |
|
|
|
Int32 fSubIndex; |
|
hsBool fChangedTimes; |
|
|
|
char *fNodeName; |
|
UInt32 fWarned; |
|
|
|
|
|
DoneMaterialData fLastMaterial; |
|
hsTArray<DoneMaterialData> fDoneMaterials; |
|
|
|
hsBool IsMatchingDoneMaterial(DoneMaterialData *dmd, |
|
Mtl *mtl, hsBool isMultiMat, UInt32 subMtlFlags, hsBool forceCopy, hsBool runtimeLit, |
|
plMaxNode *node, int numUVChannels, hsBool makeAlphaLayer); |
|
|
|
void ISortDoneMaterials(hsTArray<DoneMaterialData*>& doneMats); |
|
hsBool IEquivalent(DoneMaterialData* one, DoneMaterialData* two); |
|
void IPrintDoneMat(hsStream* stream, const char* prefix, DoneMaterialData* doneMat); |
|
void IPrintDoneMaterials(const char* path, hsTArray<DoneMaterialData*>& doneMats); |
|
void IGenMaterialReport(const char* path); |
|
|
|
public: |
|
// Apologies all around, but I need this list for dumping some export warnings. mf |
|
const hsTArray<struct DoneMaterialData>& DoneMaterials() { return fDoneMaterials; } |
|
|
|
//hsBool CheckValidityOfSDLVarAnim(plPassMtlBase *mtl, char *varName, plMaxNode *node); |
|
}; |
|
|
|
extern hsMaterialConverter gMaterialConverter; |
|
|
|
#endif |