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1179 lines
28 KiB
1179 lines
28 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "max.h" |
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#include "meshdlib.h" |
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#include "dummy.h" |
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#include "resource.h" |
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#include "plComponent.h" |
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#include "plComponentReg.h" |
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#include "../MaxMain/plPlasmaRefMsgs.h" |
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#include "../MaxExport/plExportProgressBar.h" |
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#include "../MaxMain/plMaxNode.h" |
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#include "hsTypes.h" |
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#include "hsBitVector.h" |
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#include "../plMath/hsRadixSort.h" |
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#include "../plMath/plRandom.h" |
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#include "../pfAnimation/plBlower.h" |
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#include "plDicer.h" |
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#include "plDistribComponent.h" |
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#include "../MaxConvert/plDistributor.h" |
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#include "../MaxConvert/plDistTree.h" |
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#include "plMiscComponents.h" |
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#include "plClusterComponent.h" |
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#include "../MaxConvert/plClusterUtil.h" |
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#include "../plDrawable/plClusterGroup.h" |
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#include "../plDrawable/plSpanTemplate.h" |
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#include <vector> |
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using namespace std; |
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///////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////////// |
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// Start with the component bookkeeping song and dance. |
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// Actual working code follows. |
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///////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////////// |
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void DummyCodeIncludeFuncCluster() |
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{ |
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} |
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class plClusterComponentProc : public ParamMap2UserDlgProc |
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{ |
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public: |
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
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{ |
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switch (msg) |
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{ |
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case WM_COMMAND: |
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if( (HIWORD(wParam) == BN_CLICKED) && (LOWORD(wParam) == IDC_CLUSTER_DO_THE_DANCE) ) |
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{ |
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plClusterComponent* cc = (plClusterComponent*)map->GetParamBlock()->GetOwner(); |
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cc->Cluster(nil); |
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return TRUE; |
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} |
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if( (HIWORD(wParam) == BN_CLICKED) && (LOWORD(wParam) == IDC_CLUSTER_CLEAR) ) |
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{ |
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plClusterComponent* cc = (plClusterComponent*)map->GetParamBlock()->GetOwner(); |
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cc->Clear(); |
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return TRUE; |
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} |
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break; |
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} |
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return false; |
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} |
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void DeleteThis() {} |
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}; |
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static plClusterComponentProc gClusterCompProc; |
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//Max desc stuff necessary below. |
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CLASS_DESC(plClusterComponent, gClusterCompDesc, "Cluster", "Cluster", COMP_TYPE_DISTRIBUTOR, CLUSTER_COMP_CID) |
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class plClusterCompAccessor : public PBAccessor |
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{ |
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public: |
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void Set(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t) |
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{ |
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if( id == plClusterComponent::kWindBones ) |
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{ |
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plClusterComponent *comp = (plClusterComponent*)owner; |
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comp->NotifyDependents(FOREVER, PART_ALL, REFMSG_USER_COMP_REF_CHANGED); |
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} |
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} |
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}; |
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plClusterCompAccessor gClusterCompAccessor; |
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ParamBlockDesc2 gClusterBk |
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( |
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plComponent::kBlkComp, _T("Cluster"), 0, &gClusterCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp, |
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IDD_COMP_CLUSTER, IDS_COMP_CLUSTERS, 0, 0, &gClusterCompProc, |
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plClusterComponent::kClusters, _T("Clusters"), TYPE_INODE_TAB, 0, 0, 0, |
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end, |
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plClusterComponent::kOptimization, _T("Optimization"), TYPE_FLOAT, 0, 0, |
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p_default, 100.0, |
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p_range, 0.0, 100.0, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_COMP_CLUSTERSIZE, IDC_COMP_CLUSTERSIZE_SPIN, 1.0, |
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end, |
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plClusterComponent::kFadeIns, _T("FadeIns"), TYPE_POINT3_TAB, 0, 0, 0, |
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end, |
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plClusterComponent::kFadeOuts, _T("FadeOuts"), TYPE_POINT3_TAB, 0, 0, 0, |
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end, |
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// OBSOLETE |
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plClusterComponent::kWindBone, _T("WindBone"), TYPE_INODE, 0, 0, |
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// p_ui, TYPE_PICKNODEBUTTON, IDC_COMP_CLUSTER_WINDBONE, |
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// p_prompt, IDS_COMP_CLUSTER_CHOSE_WINDBONE, |
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end, |
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plClusterComponent::kWindBones, _T("WindBones"), TYPE_INODE_TAB, 0, 0, 0, |
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end, |
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plClusterComponent::kAutoGen, _T("AutoGen"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_CLUST_AUTOEXPORT, |
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end, |
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plClusterComponent::kAutoInstance, _T("AutoInstance"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_CLUST_AUTOINSTANCE, |
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end, |
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end |
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); |
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hsBool plClusterComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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fSetupDone = false; |
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fExported = false; |
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int numClust = fCompPB->Count(kClusters); |
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int i; |
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for( i = numClust-1; i >= 0; --i ) |
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{ |
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if( !fCompPB->GetINode(kClusters, TimeValue(0), i) ) |
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fCompPB->Delete(kClusters, i, 1); |
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} |
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return true; |
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} |
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static int CompTemplNodes(const void *elem1, const void *elem2) |
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{ |
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plDistribInstance* distA = (plDistribInstance*)elem1; |
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plDistribInstance* distB = (plDistribInstance*)elem2; |
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plMaxNode* a = (plMaxNode*)distA->fNode; |
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plMaxNode* b = (plMaxNode*)distB->fNode; |
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if( a == b ) |
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return 0; |
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if( a->GetRenderLevel(!a->GetNoDeferDraw()) < b->GetRenderLevel(!b->GetNoDeferDraw()) ) |
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return -1; |
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if( a->GetRenderLevel(!a->GetNoDeferDraw()) > b->GetRenderLevel(!b->GetNoDeferDraw()) ) |
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return 1; |
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if( a < b ) |
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return -1; |
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return 1; |
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} |
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hsBool plClusterComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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if( !fSetupDone ) |
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{ |
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int numClust = fCompPB->Count(kClusters); |
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int i; |
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for( i = 0; i < numClust; i++ ) |
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{ |
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plMaxNodeBase* clust = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), i); |
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if( clust ) |
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{ |
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Box3 fade(fCompPB->GetPoint3(kFadeIns, TimeValue(0), i), fCompPB->GetPoint3(kFadeOuts, TimeValue(0), i)); |
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// Deal here is that, although we'd love to properly sort all the time, most of the time we don't |
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// need to and/or can't afford it, at least with the closeup dense plants. This is a sort of hacky |
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// way to guess whether we can afford a proper sort. The idea is that anything that is only visible |
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// from farther than N feet away is probably some cheap imposter kind of representation that we can |
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// afford to face sort (it's likely to be two sided convex objects too, which means it'll need the sort). |
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// Can we do better? Not tonight. |
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const float kMinDistantFadeIn = 70.f; |
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const float kMaxDistantFadeOut = 10.f; |
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BOOL faceSort = false; |
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if( fade.Min()[2] < 0 ) |
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{ |
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if( fade.Min()[0] > kMinDistantFadeIn ) |
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faceSort = true; |
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} |
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else if( fade.Max()[2] > 0 ) |
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{ |
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if( fade.Max()[1] < kMaxDistantFadeOut ) |
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faceSort = true; |
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} |
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if( faceSort ) |
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faceSort = true; |
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clust->SetFade(fade); |
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clust->SetNoDeferDraw(true); |
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clust->SetNoFaceSort(!faceSort); |
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clust->SetNormalChan(plDistributor::kNormMapChan); |
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if( i < fCompPB->Count(kWindBones) ) |
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{ |
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plMaxNodeBase* windBone = (plMaxNodeBase*)fCompPB->GetINode(kWindBones, TimeValue(0), i); |
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// FISHHACK |
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// BoneUpdate |
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// Add clust as first bone, windBone as second. |
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if( windBone && (windBone != clust) ) |
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clust->AddBone(windBone); |
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} |
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} |
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} |
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ISetupRenderDependencies(); |
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fClusterGroups.clear(); |
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if (fCompPB->GetInt(kAutoInstance)) |
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{ |
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hsBitVector doneBits; |
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IBuildDistribTab(); |
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if( !fDistribTab.Count() ) |
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{ |
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fSetupDone = true; |
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return true; |
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} |
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plDistribInstTab nodes; |
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plExportProgressBar bar; |
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if( IBuildNodeTab(nodes, pErrMsg, bar) ) |
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{ |
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nodes.Sort(CompTemplNodes); |
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plClusterUtil util; |
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int i = 0; |
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while( i < nodes.Count() ) |
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{ |
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plMaxNode* repNode = (plMaxNode*)nodes[i].fNode; |
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int nextNode; |
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for( nextNode = i+1; (nextNode < nodes.Count()) && (nodes[i].fNode == nodes[nextNode].fNode); nextNode++ ) |
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{} // intentional, we just want the i value |
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// As far as I can tell, we don't actually use the templates generated here, we just use the count |
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// to know how many groups to create, and then generate the templates again in Convert(). |
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// Looks like a hack that never got cleaned up. |
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plSpanTemplTab templs = util.MakeTemplates(repNode); |
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int j; |
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for( j = 0; j < templs.Count(); j++ ) |
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{ |
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fClusterGroups.push_back(util.CreateGroup(repNode, GetINode()->GetName())); |
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delete templs[j]; |
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} |
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i = nextNode; |
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} |
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} |
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IClearNodeTab(); |
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IClearDistribTab(); |
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} |
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fSetupDone = true; |
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} |
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return true; |
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} |
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hsBool plClusterComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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if( !fExported && (fCompPB->GetInt(kAutoInstance)) ) |
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{ |
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hsBitVector doneBits; |
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IBuildDistribTab(); |
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if( !fDistribTab.Count() ) |
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{ |
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fExported = true; |
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return true; |
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} |
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plDistribInstTab nodes; |
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plExportProgressBar bar; |
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if( IBuildNodeTab(nodes, pErrMsg, bar) ) |
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{ |
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nodes.Sort(CompTemplNodes); |
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plClusterUtil util; |
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plDeformVert defVert; |
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plShadeVert shadeVert; |
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int groupIdx = 0; |
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int i = 0; |
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while( i < nodes.Count() ) |
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{ |
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plL2WTab l2wTab; |
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plMaxNode* repNode = (plMaxNode*)nodes[i].fNode; |
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Matrix3 l2w = nodes[i].fObjectTM; |
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l2wTab.Append(1, &l2w); |
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int nextNode; |
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for( nextNode = i+1; (nextNode < nodes.Count()) && (nodes[i].fNode == nodes[nextNode].fNode); nextNode++ ) |
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{ |
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l2wTab.Append(1, &nodes[nextNode].fObjectTM); |
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} |
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plSpanTemplTab templs = util.MakeTemplates(repNode); |
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int j; |
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for( j = 0; j < templs.Count(); j++ ) |
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{ |
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util.SetupGroup(fClusterGroups[groupIdx], repNode, templs[j]); |
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groupIdx++; |
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util.AddClusters(l2wTab, nil, nil); |
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} |
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i = nextNode; |
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} |
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} |
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IClearNodeTab(); |
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IClearDistribTab(); |
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fExported = true; |
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} |
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return true; |
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} |
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plClusterComponent::plClusterComponent() |
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{ |
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fClassDesc = &gClusterCompDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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fClusterBins = nil; |
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fSizes[0] = fSizes[1] = fSizes[2] = 0; |
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fAutoGen = FALSE; |
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} |
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void plClusterComponent::ICheckWindBone() |
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{ |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////////// |
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// Working end of the gun follows below this line. |
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///////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////////// |
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BOOL plClusterComponent::AutoGen(plErrorMsg* pErrMsg) |
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{ |
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if( !fCompPB->Count(kClusters) && fCompPB->GetInt(kAutoGen) ) |
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{ |
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fAutoGen = true; |
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return Cluster(pErrMsg); |
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} |
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return false; |
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} |
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void plClusterComponent::AutoClear(plErrorMsg* pErrMsg) |
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{ |
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if( fAutoGen ) |
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{ |
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Clear(); |
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fAutoGen = false; |
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} |
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} |
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void plClusterComponent::IBuildDistribTab() |
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{ |
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plDistribCompTab& tab = fDistribTab; |
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tab.ZeroCount(); |
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// Okay, laziest hackiest sort algorithm in the world follows. |
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// But it's okay, the number of distributors is small. |
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plDistribCompTab sortTab; |
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Tab<float> valTab; |
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// For each target |
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int numTarg = NumTargets(); |
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int i; |
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for( i = 0; i < numTarg; i++ ) |
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{ |
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plMaxNodeBase* targ = GetTarget(i); |
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if( targ ) |
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{ |
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UInt32 count = targ->NumAttachedComponents(); |
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int j; |
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for( j = 0; j < count; j++ ) |
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// For each DistribComponent |
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{ |
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plComponentBase *comp = targ->GetAttachedComponent(j); |
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if( comp && (comp->ClassID() == DISTRIBUTOR_COMP_CID) ) |
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{ |
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// Add DistribComponent replicants to nodeTab |
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// making sure we don't add any nodes twice. |
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plDistribComponent* distComp = (plDistribComponent*)comp; |
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int k; |
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for( k = 0; k < sortTab.Count(); k++ ) |
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{ |
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if( distComp == sortTab[k] ) |
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break; |
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} |
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if( k == sortTab.Count() ) |
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{ |
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sortTab.Append(1, &distComp); |
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float val = distComp->GetIsoPriority(); |
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valTab.Append(1, &val); |
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} |
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} |
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} |
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} |
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} |
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BitArray gotten(sortTab.Count()); |
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while( tab.Count() < sortTab.Count() ) |
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{ |
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float maxVal = -1.f; |
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int maxIdx = -1; |
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for( i = 0; i < sortTab.Count(); i++ ) |
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{ |
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if( !gotten[i] ) |
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{ |
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if( valTab[i] > maxVal ) |
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{ |
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maxVal = valTab[i]; |
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maxIdx = i; |
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} |
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} |
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} |
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gotten.Set(maxIdx); |
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tab.Append(1, &sortTab[maxIdx]); |
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} |
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} |
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void plClusterComponent::IClearDistribTab() |
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{ |
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int i; |
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for( i = 0; i < fDistribTab.Count(); i++ ) |
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fDistribTab[i]->Done(); |
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fDistribTab.ZeroCount(); |
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} |
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BOOL plClusterComponent::IsFlexible() const |
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{ |
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int i; |
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for( i = 0; i < fDistribTab.Count(); i++ ) |
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{ |
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if( fDistribTab[i]->IsFlexible() ) |
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return true; |
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} |
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return false; |
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} |
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BOOL plClusterComponent::IBuildNodeTab(plDistribInstTab& nodes, plErrorMsg* pErrMsg, plExportProgressBar& bar) |
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{ |
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plDistTree distTree; |
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nodes.ZeroCount(); |
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int numDistrib = fDistribTab.Count(); |
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if( numDistrib ) |
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{ |
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int progCnt = 0; |
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int i; |
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for( i = 0; i < numDistrib; i++ ) |
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progCnt += fDistribTab[i]->NumTargets(); |
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if( !progCnt ) |
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progCnt = 1; |
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bar.Start("Compiling", progCnt << 4); |
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if( bar.Update(nil, 0) ) |
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return false; |
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for( i = 0; i < numDistrib; i++ ) |
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{ |
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plDistribInstTab reps; |
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if( !fDistribTab[i]->Distribute(reps, pErrMsg, bar, &distTree) ) |
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return false; |
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if( reps.Count() ) |
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nodes.Append(reps.Count(), &reps[0]); |
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} |
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} |
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return true; |
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} |
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void plClusterComponent::IClearNodeTab() |
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{ |
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int i; |
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for( i = 0; i < fDistribTab.Count(); i++ ) |
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fDistribTab[i]->Done(); |
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} |
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void plClusterComponent::Select() |
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{ |
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INodeTab nodeTab; |
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int numClust = fCompPB->Count(kClusters); |
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int i; |
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for( i = 0; i < numClust; i++ ) |
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{ |
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INode* clust = fCompPB->GetINode(kClusters, TimeValue(0), i); |
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if( clust ) |
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{ |
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nodeTab.Append(1, &clust); |
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} |
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} |
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GetCOREInterface()->RemoveNamedSelSet(TSTR(GetINode()->GetName())); |
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GetCOREInterface()->AddNewNamedSelSet(nodeTab, TSTR(GetINode()->GetName())); |
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} |
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void plClusterComponent::Clear() |
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{ |
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int numClust = fCompPB->Count(kClusters); |
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if( !numClust ) |
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return; |
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|
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GetCOREInterface()->DisableSceneRedraw(); |
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|
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plExportProgressBar bar; |
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|
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const int log2freq = 2; |
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const int maskfreq = (1 << log2freq)-1; |
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int totalSteps = numClust >> log2freq; |
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if( !totalSteps ) |
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totalSteps = 1; |
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bar.Start("Deleting", totalSteps); |
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|
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bar.Update(nil, 0); |
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|
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int i; |
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for( i = 0; i < numClust; i++ ) |
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{ |
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plMaxNode* cluster = (plMaxNode*)fCompPB->GetINode(kClusters, TimeValue(0), i); |
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if( cluster ) |
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{ |
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// HACK FISH - till we get a real fix for the slowdown caused by |
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// deleting things with a location component on them. |
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int numComp = cluster->NumAttachedComponents(); |
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int j; |
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for( j = numComp-1; j >= 0; --j ) |
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{ |
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plComponentBase* comp = cluster->GetAttachedComponent(j); |
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if( comp ) |
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{ |
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comp->DeleteTarget(cluster); |
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} |
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} |
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// END HACK FISH |
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|
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cluster->Delete(TimeValue(0), true); |
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} |
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|
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if( !(i & maskfreq) ) |
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bar.Update(nil); |
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} |
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|
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fCompPB->ZeroCount(kClusters); |
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fCompPB->ZeroCount(kFadeIns); |
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fCompPB->ZeroCount(kFadeOuts); |
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fCompPB->ZeroCount(kWindBones); |
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|
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GetCOREInterface()->EnableSceneRedraw(); |
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|
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GetCOREInterface()->ForceCompleteRedraw(FALSE); |
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} |
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|
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BOOL plClusterComponent::Cluster(plErrorMsg* pErrMsg) |
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{ |
|
GetCOREInterface()->RedrawViews(GetCOREInterface()->GetTime(), REDRAW_BEGIN); |
|
|
|
Clear(); |
|
|
|
IGetLocation(); |
|
|
|
ICheckWindBone(); |
|
|
|
// fClusterSize = fCompPB->GetFloat(kClusterSize); |
|
// fClusterSize = 75.f; |
|
|
|
plExportProgressBar bar; |
|
|
|
IBuildDistribTab(); |
|
|
|
INodeTab doneNodes; |
|
plBox3Tab fade; |
|
INodeTab bone; |
|
hsBitVector boneIsParent; |
|
hsBitVector doneBits; |
|
|
|
plDistribInstTab nodes; |
|
|
|
BOOL failed = true; |
|
if( IBuildNodeTab(nodes, pErrMsg, bar) ) |
|
{ |
|
failed = false; |
|
|
|
if( nodes.Count() ) |
|
{ |
|
bar.Start("Optimizing", nodes.Count()); |
|
bar.Update(nil, 0); |
|
} |
|
|
|
int i; |
|
for( i = 0; i < nodes.Count(); i++ ) |
|
{ |
|
if( doneBits.IsBitSet(i) ) |
|
continue; |
|
|
|
if( !nodes[i].fNode ) |
|
continue; |
|
|
|
if( !ICanCluster(nodes[i]) ) |
|
continue; |
|
|
|
plDistribInstTab shared; |
|
shared.Append(1, &nodes[i]); |
|
int j; |
|
for( j = 0; j < nodes.Count(); j++ ) |
|
{ |
|
if( !doneBits.IsBitSet(j) && ICanCluster(nodes[i], nodes[j]) ) |
|
{ |
|
shared.Append(1, &nodes[j]); |
|
doneBits.SetBit(j); |
|
} |
|
} |
|
INodeTab cluster; |
|
failed = !IClusterGroup(shared, cluster, bar); |
|
if( cluster.Count() ) |
|
{ |
|
int j; |
|
for( j = 0; j < cluster.Count(); j++ ) |
|
{ |
|
fade.Append(1, &shared[0].fFade); |
|
bone.Append(1, &shared[0].fBone); |
|
boneIsParent.SetBit(doneNodes.Count() + j, shared[0].fRigid); |
|
|
|
// Attach every component on the template node to the new node |
|
int k; |
|
plMaxNode *maxNode = (plMaxNode*)nodes[i].fNode; |
|
for (k = 0; k < maxNode->NumAttachedComponents(); k++) |
|
{ |
|
plComponentBase *comp = maxNode->GetAttachedComponent(k); |
|
comp->AddTarget((plMaxNode*)cluster[j]); |
|
} |
|
} |
|
|
|
doneNodes.Append(cluster.Count(), &cluster[0]); |
|
|
|
} |
|
if( failed ) |
|
break; |
|
} |
|
|
|
} |
|
|
|
IClearNodeTab(); |
|
|
|
IClearDistribTab(); |
|
|
|
IFinishDoneNodes(doneNodes, fade, bone, boneIsParent); |
|
|
|
if( failed ) |
|
Clear(); |
|
else |
|
Select(); |
|
|
|
GetCOREInterface()->RedrawViews(GetCOREInterface()->GetTime(), REDRAW_END); |
|
|
|
return failed; |
|
} |
|
|
|
void plClusterComponent::IFinishDoneNodes(INodeTab& doneNodes, plBox3Tab& fade, INodeTab& bones, hsBitVector& boneIsParent) |
|
{ |
|
if( !doneNodes.Count() ) |
|
return; |
|
|
|
NameMaker *nn = GetCOREInterface()->NewNameMaker(); |
|
|
|
TSTR nodeName(GetINode()->GetName()); |
|
int i; |
|
for( i = 0; i < doneNodes.Count(); i++ ) |
|
{ |
|
if( doneNodes[i] ) |
|
{ |
|
nn->MakeUniqueName(nodeName); |
|
doneNodes[i]->SetName(nodeName); |
|
|
|
ISetLocation((plMaxNode*)doneNodes[i]); |
|
} |
|
Point3* p3p; |
|
p3p = &fade[i].pmin; |
|
fCompPB->Append(kFadeIns, 1, &p3p); |
|
p3p = &fade[i].pmax; |
|
fCompPB->Append(kFadeOuts, 1, &p3p); |
|
|
|
INode* nilNode = nil; |
|
if( bones[i] ) |
|
{ |
|
if( boneIsParent.IsBitSet(i) ) |
|
{ |
|
|
|
bones[i]->AttachChild(doneNodes[i], true); |
|
fCompPB->Append(kWindBones, 1, &nilNode); |
|
} |
|
else |
|
{ |
|
fCompPB->Append(kWindBones, 1, &bones[i]); |
|
} |
|
} |
|
else |
|
{ |
|
fCompPB->Append(kWindBones, 1, &nilNode); |
|
} |
|
} |
|
|
|
// Add doneNodes to our PB, so we can keep track of who we've created. |
|
fCompPB->Append(kClusters, doneNodes.Count(), &doneNodes[0]); |
|
} |
|
|
|
void plClusterComponent::ISetupRenderDependencies() |
|
{ |
|
hsRadixSort::Elem* listTrav; |
|
hsTArray<hsRadixSortElem> scratchList; |
|
|
|
int numClust = fCompPB->Count(kClusters); |
|
|
|
if( !numClust ) |
|
return; |
|
|
|
scratchList.SetCount(numClust); |
|
|
|
int i; |
|
for( i = 0; i < numClust; i++ ) |
|
{ |
|
listTrav = &scratchList[i]; |
|
listTrav->fBody = (void*)i; |
|
listTrav->fNext = listTrav+1; |
|
|
|
Point3 fadeMax = fCompPB->GetPoint3(kFadeOuts, TimeValue(0), i); |
|
listTrav->fKey.fFloat = fadeMax[2] > 0 ? -fadeMax[0] : -1.e33f; // Negate the distance to get decreasing sort. |
|
} |
|
listTrav->fNext = nil; |
|
|
|
hsRadixSort rad; |
|
hsRadixSort::Elem* sortedList = rad.Sort(scratchList.AcquireArray(), hsRadixSort::kFloat); |
|
|
|
hsRadixSort::Elem* prevStart = nil; |
|
hsRadixSort::Elem* prevEnd = nil; |
|
|
|
listTrav = sortedList; |
|
|
|
float currFade = listTrav->fKey.fFloat; |
|
listTrav = listTrav->fNext; |
|
|
|
while( listTrav ) |
|
{ |
|
if( listTrav->fKey.fFloat != currFade ) |
|
{ |
|
IAssignRenderDependencies(prevStart, prevEnd, sortedList, listTrav); |
|
|
|
currFade = listTrav->fKey.fFloat; |
|
} |
|
|
|
listTrav = listTrav->fNext; |
|
} |
|
IAssignRenderDependencies(prevStart, prevEnd, sortedList, listTrav); |
|
|
|
|
|
// Sort them by fade.Min()[2] < 0 ? fade.Min()[0] : 0 in decreasing order |
|
// make first sort value group render dependent on all targets |
|
// for each remaining sort value group |
|
// make render dependent on members of previous sort value group. |
|
} |
|
|
|
void plClusterComponent::IAssignRenderDependencies(hsRadixSortElem*& prevStart, hsRadixSortElem*& prevEnd, |
|
hsRadixSortElem*& currStart, hsRadixSortElem*& currEnd) |
|
{ |
|
if( !prevStart ) |
|
{ |
|
hsRadixSort::Elem* q; |
|
for( q = currStart; q != currEnd; q = q->fNext ) |
|
{ |
|
int iNode = (int)q->fBody; |
|
plMaxNodeBase* clust = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), iNode); |
|
|
|
if( clust ) |
|
{ |
|
int i; |
|
for( i = 0; i < NumTargets(); i++ ) |
|
{ |
|
plMaxNodeBase* targ = GetTarget(i); |
|
if( targ ) |
|
clust->AddRenderDependency(targ); |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
hsRadixSort::Elem* q; |
|
for( q = currStart; q != currEnd; q = q->fNext ) |
|
{ |
|
int iNode = (int)q->fBody; |
|
plMaxNodeBase* clust = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), iNode); |
|
|
|
if( clust ) |
|
{ |
|
#if 0 |
|
hsRadixSort::Elem* p; |
|
for( p = prevStart; p != prevEnd; p = p->fNext ) |
|
{ |
|
iNode = (int)p->fBody; |
|
plMaxNodeBase* targ = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), iNode); |
|
clust->AddRenderDependency(targ); |
|
} |
|
#else |
|
iNode = (int)prevStart->fBody; |
|
plMaxNodeBase* targ = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), iNode); |
|
clust->AddRenderDependency(targ); |
|
#endif |
|
} |
|
} |
|
} |
|
prevStart = currStart; |
|
prevEnd = currEnd; |
|
currStart = currEnd; |
|
} |
|
|
|
BOOL plClusterComponent::ICanCluster(plDistribInstance& node) |
|
{ |
|
if( !node.fNode ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
BOOL plClusterComponent::ICanCluster(plDistribInstance& node0, plDistribInstance& node1) |
|
{ |
|
if( !(node0.fNode && node1.fNode) ) |
|
return false; |
|
|
|
if( !ICanCluster(node1) ) |
|
return false; |
|
|
|
if( node0.fNode->GetMtl() != node1.fNode->GetMtl() ) |
|
return false; |
|
|
|
if( (node0.fFade.Min() != node1.fFade.Min()) |
|
||(node0.fFade.Max() != node1.fFade.Max()) ) |
|
return false; |
|
|
|
if( node0.fBone != node1.fBone ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
Box3 plClusterComponent::IPartition(plDistribInstTab& nodes) |
|
{ |
|
if( !nodes.Count() ) |
|
return Box3(); |
|
|
|
Box3 retVal; |
|
int i; |
|
for( i = 0; i < nodes.Count(); i++ ) |
|
{ |
|
retVal += nodes[i].fNodeTM.GetTrans(); |
|
} |
|
Point3 mins = retVal.Min(); |
|
Point3 maxs = retVal.Max(); |
|
|
|
// mins += Point3(fClusterSize, fClusterSize, fClusterSize) * 0.5f; |
|
// maxs -= Point3(fClusterSize, fClusterSize, fClusterSize) * 1.5f; |
|
// maxs -= Point3(fClusterSize, fClusterSize, fClusterSize) * 1.0f; |
|
|
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
if( mins[i] >= maxs[i] ) |
|
{ |
|
float mid = (mins[i] + maxs[i]) * 0.5f; |
|
mins[i] = mid - 1.f; |
|
maxs[i] = mid + 1.f; |
|
} |
|
} |
|
retVal = Box3(mins, maxs); |
|
|
|
return retVal; |
|
} |
|
|
|
void plClusterComponent::IClusterBins(plDistribInstTab& nodes, Box3& box) |
|
{ |
|
int i; |
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
fSizes[i] = int((box.Max()[i] - box.Min()[i]) / fClusterSize); |
|
if( !fSizes[i] ) |
|
fSizes[i] = 1; |
|
} |
|
|
|
int totSize = IGetBinCount(); |
|
fClusterBins = TRACKED_NEW plDistribInstTab*[totSize]; |
|
|
|
memset(fClusterBins, 0, sizeof(*fClusterBins) * totSize); |
|
|
|
for( i = 0; i < nodes.Count(); i++ ) |
|
{ |
|
Matrix3 l2w = nodes[i].fNodeTM; |
|
Point3 loc = l2w.GetTrans(); |
|
|
|
plDistribInstTab* bin = IGetClusterBin(box, loc); |
|
bin->Append(1, &nodes[i]); |
|
} |
|
} |
|
|
|
int plClusterComponent::IGetBinCount() |
|
{ |
|
return fSizes[0] * fSizes[1] * fSizes[2]; |
|
} |
|
|
|
void plClusterComponent::IDeleteClusterBins() |
|
{ |
|
int totSize = IGetBinCount(); |
|
int i; |
|
for( i = 0; i < totSize; i++ ) |
|
delete fClusterBins[i]; |
|
delete [] fClusterBins; |
|
fClusterBins = nil; |
|
} |
|
|
|
plDistribInstTab* plClusterComponent::IGetClusterBin(const Box3& box, const Point3& loc) |
|
{ |
|
int coord[3]; |
|
int j; |
|
for( j = 0; j < 3; j++ ) |
|
{ |
|
coord[j] = int((loc[j] - box.Min()[j]) / fClusterSize); |
|
if( coord[j] < 0 ) |
|
coord[j] = 0; |
|
else if( coord[j] >= fSizes[j] ) |
|
coord[j] = fSizes[j] - 1; |
|
} |
|
int idx = coord[0] * fSizes[1] * fSizes[2] + coord[1] * fSizes[2] + coord[2]; |
|
if( !fClusterBins[idx] ) |
|
fClusterBins[idx] = TRACKED_NEW plDistribInstTab; |
|
return fClusterBins[idx]; |
|
} |
|
|
|
BOOL plClusterComponent::IClusterGroup(plDistribInstTab& nodes, INodeTab& clusters, plExportProgressBar& bar) |
|
{ |
|
BOOL retVal = true; |
|
|
|
hsBitVector doneNodes; |
|
|
|
const float kNoOptClusterSize = 100.f; |
|
const float kOptClusterSize = 100.f; // 30.f? |
|
const int kNoOptMaxFaces = 10000; |
|
const int kOptMaxFaces = 200; |
|
|
|
float optim = fCompPB->GetFloat(kOptimization) * 0.01f; |
|
|
|
float minClusterSize = kNoOptClusterSize + optim * (kOptClusterSize - kNoOptClusterSize); |
|
int maxFaces = kNoOptMaxFaces + int(optim * float(kOptMaxFaces - kNoOptMaxFaces)); |
|
|
|
fClusterSize = minClusterSize; |
|
Box3 fade = nodes[0].fFade; |
|
if( fade.Min().z < 0 ) |
|
{ |
|
fClusterSize = fade.Min().x; |
|
} |
|
else if( fade.Max().z < 0 ) |
|
{ |
|
fClusterSize = fade.Max().x; |
|
} |
|
if( fClusterSize < minClusterSize ) |
|
fClusterSize = minClusterSize; |
|
|
|
Box3 box = IPartition(nodes); |
|
|
|
IClusterBins(nodes, box); |
|
|
|
int totSize = IGetBinCount(); |
|
int i; |
|
for( i = 0; i < totSize; i++ ) |
|
{ |
|
if( fClusterBins[i] ) |
|
{ |
|
INode* grp = IMakeOne(*fClusterBins[i]); |
|
if( grp ) |
|
{ |
|
INodeTab subGrp; |
|
plDicer dicer; |
|
dicer.SetMaxFaces(maxFaces); |
|
dicer.Dice(grp, subGrp); |
|
int j; |
|
for( j = 0; j < subGrp.Count(); j++ ) |
|
{ |
|
clusters.Append(1, &subGrp[j]); |
|
} |
|
} |
|
|
|
if( bar.Update(nil, fClusterBins[i]->Count()) ) |
|
{ |
|
retVal = false; |
|
break; |
|
} |
|
} |
|
} |
|
IDeleteClusterBins(); |
|
|
|
return retVal; |
|
} |
|
|
|
INode* plClusterComponent::IMakeOne(plDistribInstTab& nodes) |
|
{ |
|
if( !nodes.Count() ) |
|
return nil; |
|
|
|
TriObject* triObj = CreateNewTriObject(); |
|
Mesh* outMesh = &triObj->mesh; |
|
|
|
*outMesh = *nodes[0].fMesh; |
|
|
|
INode *outNode = GetCOREInterface()->CreateObjectNode(triObj); |
|
|
|
Matrix3 l2w = nodes[0].fObjectTM; |
|
Matrix3 w2l = Inverse(l2w); |
|
|
|
MeshDelta meshDelta(*outMesh); |
|
|
|
int i; |
|
for( i = 1; i < nodes.Count(); i++ ) |
|
{ |
|
Mesh nextMesh(*nodes[i].fMesh); |
|
|
|
Matrix3 relativeTransform = nodes[i].fObjectTM * w2l; |
|
|
|
// If we've stashed normals on this mesh, they are in the mesh's |
|
// native local space. The transform of the positions is handled |
|
// automatically by meshDelta.AttachMesh (hence passing in the matrix), |
|
// but the meshDelta hasn't a clue that the normal map channel isn't |
|
// just more UVs. No problem, I'll handle it myself. |
|
if( nextMesh.mapVerts(plDistributor::kNormMapChan) ) |
|
{ |
|
Point3* norms = nextMesh.mapVerts(plDistributor::kNormMapChan); |
|
int k; |
|
for( k = 0; k < nextMesh.getNumMapVerts(plDistributor::kNormMapChan); k++ ) |
|
{ |
|
norms[k] = relativeTransform.VectorTransform(norms[k]); |
|
} |
|
} |
|
|
|
IRandomizeSkinWeights(&nextMesh, nodes[i].fFlex); |
|
|
|
meshDelta.AttachMesh(*outMesh, nextMesh, relativeTransform, 0); |
|
|
|
meshDelta.Apply(*outMesh); |
|
|
|
} |
|
|
|
outNode->SetNodeTM(TimeValue(0), l2w); |
|
outNode->CopyProperties(nodes[0].fNode); |
|
outNode->SetMtl(nodes[0].fNode->GetMtl()); |
|
outNode->SetObjOffsetPos(Point3(0,0,0)); |
|
Quat identQuat; |
|
identQuat.Identity(); |
|
outNode->SetObjOffsetRot(identQuat); |
|
outNode->SetObjOffsetScale(ScaleValue(Point3(1.f, 1.f, 1.f))); |
|
|
|
outNode->Hide(false); |
|
|
|
return outNode; |
|
} |
|
|
|
BOOL plClusterComponent::IGetLocation() |
|
{ |
|
fLocationComp = nil; |
|
int numTarg = NumTargets(); |
|
int i; |
|
for( i = 0; i < numTarg; i++ ) |
|
{ |
|
plMaxNodeBase* targ = GetTarget(i); |
|
if( targ ) |
|
{ |
|
UInt32 numComp = targ->NumAttachedComponents(false); |
|
int j; |
|
for( j = 0; j < numComp; j++ ) |
|
{ |
|
plComponentBase* comp = targ->GetAttachedComponent(j, false); |
|
if( comp && (comp->ClassID() == ROOM_CID || comp->ClassID() == PAGEINFO_CID) ) |
|
{ |
|
if( fLocationComp && (fLocationComp != comp) ) |
|
{ |
|
fLocationComp = nil; |
|
return false; |
|
} |
|
fLocationComp = comp; |
|
} |
|
} |
|
} |
|
} |
|
return fLocationComp != nil; |
|
} |
|
|
|
void plClusterComponent::ISetLocation(plMaxNode* node) |
|
{ |
|
if( fLocationComp ) |
|
fLocationComp->AddTarget(node); |
|
} |
|
|
|
void plClusterComponent::IRandomizeSkinWeights(Mesh* mesh, const Point3& flex) const |
|
{ |
|
const int iWgtMap = plDistributor::kWgtMapChan; |
|
|
|
UVVert *wgtMap = mesh->mapVerts(iWgtMap); |
|
int numWgtVerts = mesh->getNumMapVerts(iWgtMap); |
|
|
|
static plRandom random; |
|
|
|
float interMeshRandomNess = flex[1]; |
|
float intraMeshRandomNess = flex[2]; |
|
|
|
float r = interMeshRandomNess > 0 ? random.RandRangeF(1.f - interMeshRandomNess, 1.f) : 1.f; |
|
int i; |
|
for( i = 0; i < numWgtVerts; i++ ) |
|
{ |
|
UVVert uvw = wgtMap[i]; |
|
float s = r; |
|
if( intraMeshRandomNess > 0 ) |
|
s *= random.RandRangeF(1.f - intraMeshRandomNess, 1.f); |
|
uvw *= s; |
|
mesh->setMapVert(iWgtMap, i, uvw); |
|
} |
|
} |
|
|
|
|