You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
72 lines
1.9 KiB
72 lines
1.9 KiB
#=============================================== |
|
# Changing an SDL record? Be sure to leave the |
|
# legacy record intact and make changes in |
|
# a new copy of the record. - eap |
|
#=============================================== |
|
|
|
|
|
# |
|
# Animation State Description |
|
# |
|
|
|
|
|
# |
|
# Defines the state of an animation controller |
|
# |
|
STATEDESC AnimTimeConvert |
|
{ |
|
VERSION 5 |
|
VAR INT flags[1] DEFAULT=0 |
|
VAR FLOAT lastStateAnimTime[1] DEFAULT=0 |
|
VAR FLOAT loopEnd[1] DEFAULT=0 |
|
VAR FLOAT loopBegin[1] DEFAULT=0 |
|
VAR FLOAT speed[1] DEFAULT=1 |
|
VAR CREATABLE speedEaseCurve[1] |
|
VAR BYTE currentEaseCurve[1] DEFAULT=0 # 0=nil, 1=easeIn, 2=easeOut, 3=speed |
|
VAR TIME currentEaseBeginWorldTime[1] DEFAULT=0 |
|
VAR TIME lastStateChange[1] DEFAULT=0 |
|
} |
|
STATEDESC AnimTimeConvert |
|
{ |
|
VERSION 6 |
|
VAR INT flags[1] DEFAULT=0 |
|
VAR FLOAT lastStateAnimTime[1] DEFAULT=0 |
|
VAR FLOAT loopEnd[1] DEFAULT=0 |
|
VAR FLOAT loopBegin[1] DEFAULT=0 |
|
VAR FLOAT speed[1] DEFAULT=1 |
|
VAR BYTE currentEaseCurve[1] DEFAULT=0 # 0=nil, 1=easeIn, 2=easeOut, 3=speed |
|
VAR TIME currentEaseBeginWorldTime[1] DEFAULT=0 |
|
VAR TIME lastStateChange[1] DEFAULT=0 |
|
} |
|
|
|
# |
|
# TOP LEVEL |
|
# Describes the state of an animated object (non-material) |
|
# |
|
STATEDESC AGMaster |
|
{ |
|
VERSION 5 |
|
VAR $AnimTimeConvert atcs[] # variable length list |
|
VAR BYTE blends[] |
|
} |
|
|
|
# |
|
# TOP LEVEL |
|
# Describes the state of an animated layer |
|
# |
|
STATEDESC Layer |
|
{ |
|
VERSION 6 |
|
VAR $AnimTimeConvert atc[1] |
|
|
|
VAR INT passThruChannels[1] DEFAULT=0 |
|
VAR FLOAT transform[] # Size will be 0 or 16, depending on whether we own the channel |
|
|
|
VAR BYTE channelData[] # A byte array for the channels below. Its size |
|
# will depend on the layer's fOwnedChannels. |
|
#VAR RGB8 preshadeColor[1] DEFAULT=(1,1,1) |
|
#VAR RGB8 runtimeColor[1] DEFAULT=(1,1,1) |
|
#VAR RGB8 ambientColor[1] DEFAULT=(1,1,1) |
|
#VAR BYTE opacity[1] DEFAULT=255 |
|
} |
|
|
|
|