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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plParticleSDLMod_inc
#define plParticleSDLMod_inc
#include "../plModifier/plSDLModifier.h"
//
// This modifier is responsible for sending and recving
// particle system state. Few need it. Little state is needed.
//
class plParticleSDLMod : public plSDLModifier
{
private:
bool fAttachedToAvatar;
protected:
void IPutCurrentStateIn(plStateDataRecord* dstState);
void ISetCurrentStateFrom(const plStateDataRecord* srcState);
UInt32 IApplyModFlags(UInt32 sendFlags);
public:
// var labels
static char kStrNumParticles[];
CLASSNAME_REGISTER( plParticleSDLMod );
GETINTERFACE_ANY( plParticleSDLMod, plSDLModifier);
plParticleSDLMod(bool attachedToAvatar = false): fAttachedToAvatar(attachedToAvatar) {}
void PutCurrentStateIn(plStateDataRecord* dstState);
const char* GetSDLName() const { return kSDLParticleSystem; }
void SetAttachedToAvatar(bool attached) {fAttachedToAvatar = attached;}
};
#endif // plParticleSDLMod_inc