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60 lines
1.9 KiB
60 lines
1.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plParticleSDLMod_inc |
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#define plParticleSDLMod_inc |
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#include "../plModifier/plSDLModifier.h" |
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// |
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// This modifier is responsible for sending and recving |
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// particle system state. Few need it. Little state is needed. |
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// |
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class plParticleSDLMod : public plSDLModifier |
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{ |
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private: |
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bool fAttachedToAvatar; |
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protected: |
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void IPutCurrentStateIn(plStateDataRecord* dstState); |
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void ISetCurrentStateFrom(const plStateDataRecord* srcState); |
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UInt32 IApplyModFlags(UInt32 sendFlags); |
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public: |
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// var labels |
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static char kStrNumParticles[]; |
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CLASSNAME_REGISTER( plParticleSDLMod ); |
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GETINTERFACE_ANY( plParticleSDLMod, plSDLModifier); |
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plParticleSDLMod(bool attachedToAvatar = false): fAttachedToAvatar(attachedToAvatar) {} |
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void PutCurrentStateIn(plStateDataRecord* dstState); |
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const char* GetSDLName() const { return kSDLParticleSystem; } |
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void SetAttachedToAvatar(bool attached) {fAttachedToAvatar = attached;} |
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}; |
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#endif // plParticleSDLMod_inc
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