You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
155 lines
4.9 KiB
155 lines
4.9 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plResponderModifier_inc |
|
#define plResponderModifier_inc |
|
|
|
#include "hsStlUtils.h" |
|
#include "../pnModifier/plSingleModifier.h" |
|
#include "../pnMessage/plMessage.h" |
|
|
|
|
|
class plNotifyMsg; |
|
class plAnimCmdMsg; |
|
class plResponderSDLModifier; |
|
class plResponderModifier : public plSingleModifier |
|
{ |
|
friend class plResponderSDLModifier; |
|
protected: |
|
typedef std::map<Int8,Int8> WaitToCmd; |
|
|
|
class plResponderCmd |
|
{ |
|
public: |
|
plResponderCmd() : fMsg(nil), fWaitOn(-1) {} |
|
plResponderCmd(plMessage *msg, Int8 waitOn) : fMsg(msg), fWaitOn(waitOn) {} |
|
|
|
plMessage *fMsg; |
|
Int8 fWaitOn; // Index into fCompletedEvents of who we're waiting on |
|
}; |
|
class plResponderState |
|
{ |
|
public: |
|
hsTArray<plResponderCmd> fCmds; |
|
Int8 fNumCallbacks; // So we know how far to search into the bitvector to find out when we're done |
|
Int8 fSwitchToState; // State to switch to when all commands complete |
|
WaitToCmd fWaitToCmd; |
|
}; |
|
|
|
hsTArray<plResponderState> fStates; |
|
|
|
Int8 fCurState; // The current state (first index for fCommandList) |
|
Int8 fCurCommand; // The command we are currently waiting to send (or -1 if we're not sending) |
|
bool fNetRequest; // Was the last trigger a net request |
|
hsBitVector fCompletedEvents; // Which events that commands are waiting on have completed |
|
bool fEnabled; |
|
plKey fPlayerKey; // The player who triggered this last |
|
plKey fTriggerer; // Whoever triggered us (for sending notify callbacks) |
|
hsBool fEnter; // Is our current trigger a volume enter? |
|
bool fGotFirstLoad; // Have we gotten our first SDL load? |
|
|
|
plResponderSDLModifier* fResponderSDLMod; // handles saving and restoring state |
|
|
|
enum |
|
{ |
|
kDetectTrigger = 0x1, |
|
kDetectUnTrigger = 0x2, |
|
kSkipFFSound = 0x4 |
|
}; |
|
UInt8 fFlags; |
|
UInt32 fNotifyMsgFlags; // store the msg flags of the notify which triggered us |
|
|
|
void Trigger(plNotifyMsg *msg); |
|
bool IIsLocalOnlyCmd(plMessage* cmd); |
|
bool IContinueSending(); |
|
|
|
Int8 ICmdFromWait(Int8 waitIdx); |
|
|
|
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; } |
|
|
|
static bool fDebugAnimBox; // Draws a box on screen when an animation is started |
|
static void IDebugAnimBox(bool start); |
|
void IDebugPlayMsg(plAnimCmdMsg* msg); |
|
|
|
// Trigger the responder (regardless of what it's doing) and "fast forward" it to the final state |
|
// If python is true, only run animations |
|
void IFastForward(bool python); |
|
// If the message is FF-able, returns it (or a FF-able version) |
|
plMessage* IGetFastForwardMsg(plMessage* msg, bool python); |
|
|
|
void ISetResponderStateFromNotify(plNotifyMsg* msg); |
|
void ISetResponderState(Int8 state); |
|
|
|
void ILog(UInt32 color, const char* format, ...); |
|
|
|
friend class plResponderComponent; |
|
friend class plResponderWait; |
|
|
|
public: |
|
plResponderModifier(); |
|
~plResponderModifier(); |
|
|
|
CLASSNAME_REGISTER( plResponderModifier ); |
|
GETINTERFACE_ANY( plResponderModifier, plSingleModifier ); |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
virtual hsBool MsgReceive(plMessage* msg); |
|
|
|
const plResponderSDLModifier* GetSDLModifier() const { return fResponderSDLMod; } |
|
|
|
static bool ToggleDebugAnimBox() { return fDebugAnimBox = !fDebugAnimBox; } |
|
static void NoLogString(const char* str); |
|
|
|
// Restore callback state after load |
|
void Restore(); |
|
|
|
const Int8 GetState() const { return fCurState; } |
|
// |
|
// Export time only |
|
// |
|
void AddCommand(plMessage* pMsg, int state=0); |
|
void AddCallback(Int8 state, Int8 cmd, Int8 callback); |
|
}; |
|
|
|
// Message for changing the enable state in a responder modifier |
|
class plResponderEnableMsg : public plMessage |
|
{ |
|
public: |
|
bool fEnable; |
|
|
|
plResponderEnableMsg() : fEnable(true) {} |
|
plResponderEnableMsg(bool enable) : fEnable(enable) {} |
|
|
|
CLASSNAME_REGISTER(plResponderEnableMsg); |
|
GETINTERFACE_ANY(plResponderEnableMsg, plMessage); |
|
|
|
// IO |
|
void Read(hsStream* stream, hsResMgr* mgr); |
|
void Write(hsStream* stream, hsResMgr* mgr); |
|
}; |
|
|
|
#endif // plResponderModifier_inc
|
|
|