You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

403 lines
12 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plLightInfo_inc
#define plLightInfo_inc
#include "../pnSceneObject/plObjInterface.h"
#include "hsMatrix44.h"
#include "hsColorRGBA.h"
#include "../plIntersect/plVolumeIsect.h"
#include "hsBitVector.h"
class hsStream;
class hsResMgr;
class plSpaceTree;
class hsGDeviceRef;
class hsGMaterial;
class plDrawableSpans;
class plLayerInterface;
class plPipeline;
class plDrawable;
class plSoftVolume;
class hsBounds3Ext;
class plVisRegion;
class plRenderRequest;
class plRenderTarget;
class plLightProxy;
class plLightInfo : public plObjInterface
{
public:
enum {
kDisable = 0x0, // prop 0 is always disable, declared in plObjInterface
kLPObsolete,
kLPCastShadows,
kLPMovable,
kLPHasIncludes,
kLPIncludesChars,
kLP_OBSOLECTE_0, // OLD
kLPOverAll,
kLPHasSpecular, // This is the same as a non-black specular color, but we use it here to make it faster to check
kLPShadowOnly,
kLPShadowLightGroup,
kLPForceProj,
kNumProps
};
enum LIRefType
{
kProjection = 0,
k_OBSOLECTE_REF_0, // OLD
k_OBSOLECTE_REF_1, // OLD
k_OBSOLECTE_REF_2, // OLD
kSoftVolume,
kVisRegion
};
protected:
// Volatile properties that shouldn't be network propagated.
enum VolatileFlags {
kVolNone = 0x0,
kVolDirty = 0x1,
kVolEmpty = 0x2,
kVolZero = 0x4
};
UInt8 fVolFlags;
hsBitVector fVisSet;
hsBitVector fVisNot;
hsTArray<plVisRegion*> fVisRegions;
plLightInfo** fPrevDevPtr;
plLightInfo* fNextDevPtr;
hsGDeviceRef* fDeviceRef;
plLayerInterface* fProjection;
hsMatrix44 fWorldToProj;
hsColorRGBA fAmbient;
hsColorRGBA fDiffuse;
hsColorRGBA fSpecular;
hsMatrix44 fLightToLocal;
hsMatrix44 fLocalToLight;
hsMatrix44 fLocalToWorld;
hsMatrix44 fWorldToLocal;
hsMatrix44 fLightToWorld;
hsMatrix44 fWorldToLight;
plKey fSceneNode;
plLightProxy* fProxyGen;
plSoftVolume* fSoftVolume;
hsScalar fMaxStrength;
hsBool fRegisteredForRenderMsg;
// Small shadow section
hsBitVector fSlaveBits;
virtual void IMakeIsect() = 0;
virtual plVolumeIsect* IGetIsect() = 0;
virtual void IRefresh();
virtual const hsMatrix44& IGetWorldToProj() const { return fWorldToProj; }
void IAddVisRegion(plVisRegion* reg);
void IRemoveVisRegion(plVisRegion* reg);
virtual void ISetSceneNode(plKey node);
void ICheckMaxStrength();
public:
plLightInfo();
virtual ~plLightInfo();
CLASSNAME_REGISTER( plLightInfo );
GETINTERFACE_ANY( plLightInfo, plObjInterface );
void SetDeviceRef(hsGDeviceRef* ref);
hsGDeviceRef* GetDeviceRef() const { return fDeviceRef; }
// Dirty state is local to this machine, so shouldn't be in the network synchronized properties.
hsBool IsDirty() const { return 0 != (fVolFlags & kVolDirty); }
void SetDirty(hsBool on=true) { if(on)fVolFlags |= kVolDirty; else fVolFlags &= ~kVolDirty; }
hsBool IsEmpty() const { return 0 != (fVolFlags & kVolEmpty); }
void SetEmpty(hsBool on=true) { if(on)fVolFlags |= kVolEmpty; else fVolFlags &= ~kVolEmpty; }
hsBool IsZero() const { return 0 != (fVolFlags & kVolZero); }
void SetZero(hsBool on) { if(on)fVolFlags |= kVolZero; else fVolFlags &= ~kVolZero; }
inline hsBool IsIdle() const;
hsBool OverAll() const { return GetProperty(kLPOverAll); }
hsBool IsShadowCaster() const { return GetProperty(kLPCastShadows); }
void SetShadowCaster(hsBool on) { SetProperty(kLPCastShadows, on); }
void Refresh() { if( IsDirty() ) { IRefresh(); SetDirty(false); } }
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
hsBool AffectsBound(const hsBounds3Ext& bnd) { return IGetIsect() ? IGetIsect()->Test(bnd) != kVolumeCulled : true; }
void GetAffectedForced(const plSpaceTree* space, hsBitVector& list, hsBool charac);
void GetAffected(const plSpaceTree* space, hsBitVector& list, hsBool charac);
const hsTArray<Int16>& GetAffected(plSpaceTree* space, const hsTArray<Int16>& visList, hsTArray<Int16>& litList, hsBool charac);
hsBool InVisSet(const hsBitVector& visSet) const { return fVisSet.Overlap(visSet); }
hsBool InVisNot(const hsBitVector& visNot) const { return fVisNot.Overlap(visNot); }
void SetAmbient(const hsColorRGBA& c) { fAmbient = c; SetDirty(); }
void SetDiffuse(const hsColorRGBA& c) { fDiffuse = c; SetDirty(); }
void SetSpecular(const hsColorRGBA& c);
const hsColorRGBA& GetAmbient() const { return fAmbient; }
const hsColorRGBA& GetDiffuse() const { return fDiffuse; }
const hsColorRGBA& GetSpecular() const { return fSpecular; }
plLayerInterface* GetProjection() const { return fProjection; }
virtual void SetProperty(int prop, hsBool on);
virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
virtual const hsMatrix44& GetLocalToWorld() const;
virtual const hsMatrix44& GetWorldToLocal() const;
virtual const hsMatrix44& GetLightToWorld() const;
virtual const hsMatrix44& GetWorldToLight() const;
virtual Int32 GetNumProperties() const { return kNumProps; }
const plSoftVolume* GetSoftVolume() const { return fSoftVolume; }
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const = 0;
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* msg);
virtual void Unlink( void );
virtual void Link( plLightInfo **back );
virtual plLightInfo *GetNext( void ) { return fNextDevPtr; }
virtual hsBool IsLinked( void ) { return ( fNextDevPtr != nil || fPrevDevPtr != nil ) ? true : false; }
// New shadow
void ClearSlaveBits() { fSlaveBits.Clear(); }
void SetSlaveBit(int which) { fSlaveBits.SetBit(which); }
const hsBitVector& GetSlaveBits() const { return fSlaveBits; }
// These two should only be called internally and on export/convert
virtual plKey GetSceneNode() const;
// Export only. At runtime, the LocalToLight should be considered const.
void SetLocalToLight(const hsMatrix44& l2lt, const hsMatrix44& lt2l);
// Visualization
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo) { return addTo; }
};
class plDirectionalLightInfo : public plLightInfo
{
protected:
virtual void IMakeIsect() {}
virtual plVolumeIsect* IGetIsect() { return nil; }
public:
plDirectionalLightInfo();
virtual ~plDirectionalLightInfo();
CLASSNAME_REGISTER( plDirectionalLightInfo );
GETINTERFACE_ANY( plDirectionalLightInfo, plLightInfo );
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
hsVector3 GetWorldDirection() const;
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const { return -GetWorldDirection(); }
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
};
class plLimitedDirLightInfo : public plDirectionalLightInfo
{
protected:
hsScalar fWidth;
hsScalar fHeight;
hsScalar fDepth;
plParallelIsect* fParPlanes;
virtual void IMakeIsect();
virtual plVolumeIsect* IGetIsect() { return fParPlanes; }
virtual void IRefresh();
public:
plLimitedDirLightInfo();
virtual ~plLimitedDirLightInfo();
CLASSNAME_REGISTER( plLimitedDirLightInfo );
GETINTERFACE_ANY( plLimitedDirLightInfo, plDirectionalLightInfo );
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
hsScalar GetWidth() const { return fWidth; }
hsScalar GetHeight() const { return fHeight; }
hsScalar GetDepth() const { return fDepth; }
void SetWidth(hsScalar w) { fWidth = w; }
void SetHeight(hsScalar h) { fHeight = h; }
void SetDepth(hsScalar d) { fDepth = d; }
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
// Visualization
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
};
class plOmniLightInfo : public plLightInfo
{
protected:
// Omni and spot
hsScalar fAttenConst;
hsScalar fAttenLinear;
hsScalar fAttenQuadratic;
hsScalar fAttenCutoff; // Only for attenuate-but-not-really mode, 0 otherwise
plSphereIsect* fSphere;
virtual void IMakeIsect();
virtual plVolumeIsect* IGetIsect() { return fSphere; }
virtual void IRefresh();
public:
plOmniLightInfo();
virtual ~plOmniLightInfo();
CLASSNAME_REGISTER( plOmniLightInfo );
GETINTERFACE_ANY( plOmniLightInfo, plLightInfo );
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const;
hsBool IsAttenuated() const { return (fAttenLinear != 0)||(fAttenQuadratic != 0) || ( fAttenCutoff != 0 ); }
hsScalar GetRadius() const;
hsScalar GetConstantAttenuation() const { return fAttenConst; }
hsScalar GetLinearAttenuation() const { return fAttenLinear; }
hsScalar GetQuadraticAttenuation() const { return fAttenQuadratic; }
hsScalar GetCutoffAttenuation() const { return fAttenCutoff; }
hsPoint3 GetWorldPosition() const { return fLightToWorld.GetTranslate(); }
void SetConstantAttenuation(hsScalar a) { fAttenConst = a; SetDirty(true); }
void SetLinearAttenuation(hsScalar a) { fAttenLinear = a; SetDirty(true); }
void SetQuadraticAttenuation(hsScalar a) { fAttenQuadratic = a; SetDirty(true); }
void SetCutoffAttenuation( hsScalar a ) { fAttenCutoff = a; SetDirty( true ); }
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
// Visualization
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
};
class plSpotLightInfo : public plOmniLightInfo
{
protected:
// Valid only for spot
hsScalar fFalloff;
// Note - these are half angles, D3D wants whole angles, so fSpotInner*2 etc.
hsScalar fSpotInner;
hsScalar fSpotOuter;
hsScalar fEffectiveFOV;
plConeIsect* fCone;
virtual void IMakeIsect();
virtual plVolumeIsect* IGetIsect() { return fCone; }
virtual void IRefresh();
public:
plSpotLightInfo();
virtual ~plSpotLightInfo();
CLASSNAME_REGISTER( plSpotLightInfo );
GETINTERFACE_ANY( plSpotLightInfo, plOmniLightInfo );
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
hsVector3 GetWorldDirection() const;
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const { return -GetWorldDirection(); }
void SetFalloff(hsScalar f) { fFalloff = f; SetDirty(true); }
void SetSpotInner(hsScalar rads) { fSpotInner = rads; SetDirty(true); }
void SetSpotOuter(hsScalar rads) { fSpotOuter = rads; SetDirty(true); }
hsScalar GetFalloff() const { return fFalloff; }
hsScalar GetSpotInner() const { return fSpotInner; }
hsScalar GetSpotOuter() const { return fSpotOuter; }
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
// Visualization
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
};
inline hsBool plLightInfo::IsIdle() const
{
if( GetProperty(kDisable) )
return true;
if( IsZero() )
return true;
if( IsEmpty() )
return true;
return false;
}
#endif // plLightInfo_inc