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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plClothingSDLModifier_inc
#define plClothingSDLModifier_inc
#include "../plModifier/plSDLModifier.h"
#include "hsColorRGBA.h"
#include "hsTemplates.h"
#include "hsTypes.h"
//
// This modifier is responsible for sending and recving
// an avatar's clothing saveState.
//
class plClothingOutfit;
class plClothingItem;
class plClothingItemOptions;
class plClosetItem;
class plStateDataRecord;
class plKey;
class plClothingSDLModifier : public plSDLModifier
{
protected:
plClothingOutfit* fClothingOutfit;
void IPutCurrentStateIn(plStateDataRecord* dstState);
void ISetCurrentStateFrom(const plStateDataRecord* srcState);
UInt32 IApplyModFlags(UInt32 sendFlags) { return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState); }
public:
// var labels
static char kStrItem[];
static char kStrTint[];
static char kStrTint2[];
static char kStrWardrobe[];
static char kStrSkinTint[];
static char kStrFaceBlends[];
static char kStrAppearance[];
static char kStrClothingDescName[];
static char kStrAppearanceDescName[];
static char kStrLinkInAnim[];
CLASSNAME_REGISTER( plClothingSDLModifier );
GETINTERFACE_ANY( plClothingSDLModifier, plSDLModifier);
plClothingSDLModifier();
plClothingOutfit* GetClothingOutfit();
void SetClothingOutfit(plClothingOutfit* c) { fClothingOutfit=c; }
void PutCurrentStateIn(plStateDataRecord* dstState);
const char* GetSDLName() const { return kSDLClothing; }
static const char* GetClothingItemSDRName() { return kStrClothingDescName; }
// Pass in a clothing outfit if you want to apply the clothing item. Pass in a closet item if you're just
// looking to parse the SDL info.
// Aw heck. Go crazy if you want and pass them BOTH in! Muahahaha!
static void HandleSingleSDR(const plStateDataRecord *sdr, plClothingOutfit *clothing = nil, plClosetItem *closetItem = nil);
static void PutSingleItemIntoSDR(plClosetItem *item, plStateDataRecord *sdr);
static const plClothingSDLModifier *plClothingSDLModifier::FindClothingSDLModifier(const plSceneObject *obj);
};
#endif // plClothingSDLModifier_inc