You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
187 lines
7.4 KiB
187 lines
7.4 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
|
|
#ifndef plCoordinateInterface_inc |
|
#define plCoordinateInterface_inc |
|
|
|
#include "plObjInterface.h" |
|
#include "hsTemplates.h" |
|
#include "hsMatrix44.h" |
|
#include "../pnNetCommon/plSynchedValue.h" |
|
|
|
class hsStream; |
|
class hsResMgr; |
|
|
|
|
|
class plCoordinateInterface : public plObjInterface |
|
{ |
|
public: |
|
enum plCoordinateProperties { |
|
kDisable = 0, // prop 0 is always disable, declared in plObjInterface |
|
kCanEverDelayTransform = 1, // we can sometimes delay our transform eval (i.e. we're on a physics object) |
|
kDelayedTransformEval = 2, // we're currently registering for the DelayedTransformMsg (we, and all our |
|
// descendants, have the kCanEverDelayTransform prop) |
|
|
|
kNumProps // last in the list |
|
}; |
|
|
|
enum plCoordinateTransformPhases |
|
{ |
|
kTransformPhaseNormal, |
|
kTransformPhaseDelayed, |
|
}; |
|
|
|
protected: |
|
enum { |
|
kTransformDirty = 0x1, |
|
kWarp = 0x2, |
|
|
|
kMaxState = 0xffff |
|
}; |
|
enum plAttachFlags { |
|
kMaintainWorldPosition = 0x1, |
|
kMaintainSceneNode = 0x2, |
|
kAboutToAttach = 0x4 |
|
}; |
|
enum Reason { |
|
kReasonUnknown = 0x1, // somebody moved us |
|
kReasonPhysics = 0x2, // physics moved us |
|
kMaxReasons = 0xffff // sixteen bits |
|
}; |
|
|
|
// Set by the client in IUpdate(). This tells us where we are in the update loop so that we know |
|
// which transform message to register for when our transform is dirtied. |
|
static UInt8 fTransformPhase; |
|
|
|
// Temp debugging tool, so we can quickly (dis/en)able delayed transforms at runtime. |
|
static hsBool fDelayedTransformsEnabled; |
|
|
|
UInt16 fState; |
|
UInt16 fReason; // why we've changed position (if we have) |
|
|
|
hsTArray<plSceneObject*> fChildren; |
|
plCoordinateInterface* fParent; // if this changes, marks us as dirty |
|
|
|
hsMatrix44 fLocalToParent; |
|
hsMatrix44 fParentToLocal; |
|
|
|
hsMatrix44 fLocalToWorld; |
|
hsMatrix44 fWorldToLocal; |
|
|
|
virtual void ISetOwner(plSceneObject* so); |
|
|
|
virtual void ISetParent(plCoordinateInterface* par); // don't use, use AddChild on parent |
|
virtual void ISetSceneNode(plKey newNode); |
|
// objectToo moves the sceneObject to the new room, else just move the data and remove |
|
// the object from whatever room he's in. |
|
|
|
// Network only strange functions. Do not emulate or generalize this functionality. |
|
void ISetNetGroupRecur(plNetGroupId netGroup); |
|
|
|
virtual void ISetChild(plSceneObject* child, int which); // sets parent on child |
|
virtual void IAddChild(plSceneObject* child); // sets parent on child |
|
virtual void IRemoveChild(plSceneObject* child); // removes this as parent of child |
|
virtual void IRemoveChild(int i); // removes this as parent of child |
|
virtual void IAttachChild(plSceneObject* child, UInt8 flags); // physically attaches child to us |
|
virtual void IDetachChild(plSceneObject* child, UInt8 flags); // physically detach this child from us |
|
virtual void IUpdateDelayProp(); // Called whenever a child is added/removed |
|
|
|
virtual void IRecalcTransforms(); // Called by ITransformChanged when we need to re-examine our relationship with our parent. |
|
virtual void ITransformChanged(hsBool force, UInt16 reasons, hsBool checkForDelay); // called by SceneObject on TransformChanged messsage |
|
|
|
void IDirtyTransform(); |
|
void IRegisterForTransformMessage(hsBool delayed); |
|
void IUnRegisterForTransformMessage(); |
|
plCoordinateInterface* IGetRoot(); |
|
|
|
friend class plSceneObject; |
|
|
|
public: |
|
plCoordinateInterface(); |
|
~plCoordinateInterface(); |
|
|
|
CLASSNAME_REGISTER( plCoordinateInterface ); |
|
GETINTERFACE_ANY( plCoordinateInterface, plObjInterface ); |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l); |
|
virtual void SetLocalToParent(const hsMatrix44& l2p, const hsMatrix44& p2l); |
|
// special version for setting transform from physics. |
|
// separate to keep from changing interface to add "reason" parameter |
|
virtual void SetTransformPhysical(const hsMatrix44& l2w, const hsMatrix44& w2l); |
|
|
|
virtual void MultTransformLocal(const hsMatrix44& move, const hsMatrix44& invMove); |
|
virtual void WarpToWorld(const hsMatrix44& l2w, const hsMatrix44& w2l); |
|
virtual void WarpToLocal(const hsMatrix44& l2p, const hsMatrix44& p2l); |
|
|
|
// Force an immediate re-sync of the transforms in the hierarchy this object belongs to, |
|
// as opposed to waiting for the plTransformMsg to resync. |
|
// There are two uses for this: |
|
// a) You need the transforms for this object to be valid NOW, can't wait till after a TransforMsg |
|
// In this case, you want to flush from the root, because something higher up the hierarchy |
|
// may be dirty, which invalidates this object's transforms |
|
// b) You've just dirtied this object's transform, and need it to propagate downward from here NOW |
|
// In this case, fromRoot should be false, because you haven't dirtied anything higher up |
|
// the hierarchy. |
|
// Another way to look at it is, if the transforms for the tree were correct before you messed with |
|
// this object, you only need to flush the transforms for this object and its recursive children, |
|
// so fromRoot=false. |
|
// If the entire tree is potentially dirty and you need to read from it, you want the entire tree |
|
// synced up, so fromRoot=true. |
|
// fromRoot=true is always safe, just potentially wasteful, so if you don't know, use fromRoot=true or |
|
// preferably, don't use this function. |
|
void FlushTransform(hsBool fromRoot=true); |
|
|
|
virtual const hsMatrix44& GetLocalToParent() const { return fLocalToParent; } |
|
virtual const hsMatrix44& GetParentToLocal() const { return fParentToLocal; } |
|
|
|
virtual const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; } |
|
virtual const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; } |
|
|
|
virtual const hsPoint3 GetWorldPos() const { return fLocalToWorld.GetTranslate(); } |
|
|
|
virtual int GetNumChildren() const { return fChildren.GetCount(); } |
|
virtual plCoordinateInterface* GetChild(int i) const; |
|
virtual plCoordinateInterface* GetParent() const { return fParent; } |
|
|
|
virtual hsBool MsgReceive(plMessage* msg); |
|
|
|
UInt16 GetReasons(); |
|
void ClearReasons(); |
|
|
|
Int32 GetNumProperties() const { return kNumProps; } |
|
static UInt8 GetTransformPhase() { return fTransformPhase; } |
|
static void SetTransformPhase(UInt8 phase) { fTransformPhase = phase; } |
|
|
|
static hsBool GetDelayedTransformsEnabled() { return fDelayedTransformsEnabled; } |
|
static void SetDelayedTransformsEnabled(hsBool val) { fDelayedTransformsEnabled = val; } |
|
}; |
|
|
|
|
|
#endif // plCoordinateInterface_inc
|
|
|