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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pyVaultNodeRef - a wrapper class to provide interface to the plVaultNodeRef
//
//////////////////////////////////////////////////////////////////////
#include "pyVaultNodeRef.h"
#ifndef BUILDING_PYPLASMA
#include "pyVault.h"
#endif
#include "pyVaultNode.h"
#include "pyVaultPlayerInfoNode.h"
#include "../plVault/plVault.h"
//////////////////////////////////////////////////////////////////////
// should only be created from C++ side
pyVaultNodeRef::pyVaultNodeRef(RelVaultNode * parent, RelVaultNode * child)
: fParent(parent)
, fChild(child)
{
fParent->IncRef();
fChild->IncRef();
}
pyVaultNodeRef::pyVaultNodeRef(int)
: fParent(nil)
, fChild(nil)
{
}
pyVaultNodeRef::~pyVaultNodeRef()
{
if (fParent)
fParent->DecRef();
if (fChild)
fChild->DecRef();
}
///////////////////////////////////////////////////////////////////////////
PyObject* pyVaultNodeRef::GetParent ( void )
{
return pyVaultNode::New(fParent);
}
PyObject* pyVaultNodeRef::GetChild( void )
{
return pyVaultNode::New(fChild);
}
unsigned pyVaultNodeRef::GetParentID () {
if (!fParent)
return 0;
return fParent->nodeId;
}
unsigned pyVaultNodeRef::GetChildID () {
if (!fChild)
return 0;
return fChild->nodeId;
}
unsigned pyVaultNodeRef::GetSaverID () {
if (!fParent || !fChild)
return 0;
unsigned saverId = 0;
if (RelVaultNode * child = VaultGetNodeIncRef(fChild->nodeId)) {
saverId = child->GetRefOwnerId(fParent->nodeId);
child->DecRef();
}
return saverId;
}
PyObject * pyVaultNodeRef::GetSaver () {
if (!fParent || !fChild)
return 0;
RelVaultNode * saver = nil;
if (RelVaultNode * child = VaultGetNodeIncRef(fChild->nodeId)) {
if (unsigned saverId = child->GetRefOwnerId(fParent->nodeId)) {
// Find the player info node representing the saver
NetVaultNode * templateNode = NEWZERO(NetVaultNode);
templateNode->IncRef();
templateNode->SetNodeType(plVault::kNodeType_PlayerInfo);
VaultPlayerInfoNode access(templateNode);
access.SetPlayerId(saverId);
saver = VaultGetNodeIncRef(templateNode);
if (!saver) {
ARRAY(unsigned) nodeIds;
VaultFindNodesAndWait(templateNode, &nodeIds);
if (nodeIds.Count() > 0) {
VaultFetchNodesAndWait(nodeIds.Ptr(), nodeIds.Count());
saver = VaultGetNodeIncRef(nodeIds[0]);
}
}
templateNode->DecRef();
}
child->DecRef();
}
if (!saver)
PYTHON_RETURN_NONE;
PyObject * result = pyVaultPlayerInfoNode::New(saver);
saver->DecRef();
return result;
}
bool pyVaultNodeRef::BeenSeen () {
return false;
}
void pyVaultNodeRef::SetSeen (bool v) {
if (!fParent || !fChild)
return;
fParent->SetSeen(fChild->nodeId, v);
}