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72 lines
2.3 KiB
72 lines
2.3 KiB
#=============================================== |
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# Changing an SDL record? Be sure to leave the |
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# legacy record intact and make changes in |
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# a new copy of the record. - eap |
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#=============================================== |
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# |
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# Animation State Description |
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# |
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# |
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# Defines the state of an animation controller |
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# |
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STATEDESC AnimTimeConvert |
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{ |
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VERSION 5 |
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VAR INT flags[1] DEFAULT=0 |
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VAR FLOAT lastStateAnimTime[1] DEFAULT=0 |
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VAR FLOAT loopEnd[1] DEFAULT=0 |
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VAR FLOAT loopBegin[1] DEFAULT=0 |
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VAR FLOAT speed[1] DEFAULT=1 |
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VAR CREATABLE speedEaseCurve[1] |
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VAR BYTE currentEaseCurve[1] DEFAULT=0 # 0=nil, 1=easeIn, 2=easeOut, 3=speed |
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VAR TIME currentEaseBeginWorldTime[1] DEFAULT=0 |
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VAR TIME lastStateChange[1] DEFAULT=0 |
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} |
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STATEDESC AnimTimeConvert |
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{ |
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VERSION 6 |
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VAR INT flags[1] DEFAULT=0 |
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VAR FLOAT lastStateAnimTime[1] DEFAULT=0 |
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VAR FLOAT loopEnd[1] DEFAULT=0 |
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VAR FLOAT loopBegin[1] DEFAULT=0 |
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VAR FLOAT speed[1] DEFAULT=1 |
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VAR BYTE currentEaseCurve[1] DEFAULT=0 # 0=nil, 1=easeIn, 2=easeOut, 3=speed |
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VAR TIME currentEaseBeginWorldTime[1] DEFAULT=0 |
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VAR TIME lastStateChange[1] DEFAULT=0 |
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} |
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# |
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# TOP LEVEL |
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# Describes the state of an animated object (non-material) |
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# |
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STATEDESC AGMaster |
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{ |
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VERSION 5 |
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VAR $AnimTimeConvert atcs[] # variable length list |
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VAR BYTE blends[] |
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} |
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# |
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# TOP LEVEL |
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# Describes the state of an animated layer |
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# |
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STATEDESC Layer |
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{ |
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VERSION 6 |
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VAR $AnimTimeConvert atc[1] |
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VAR INT passThruChannels[1] DEFAULT=0 |
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VAR FLOAT transform[] # Size will be 0 or 16, depending on whether we own the channel |
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VAR BYTE channelData[] # A byte array for the channels below. Its size |
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# will depend on the layer's fOwnedChannels. |
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#VAR RGB8 preshadeColor[1] DEFAULT=(1,1,1) |
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#VAR RGB8 runtimeColor[1] DEFAULT=(1,1,1) |
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#VAR RGB8 ambientColor[1] DEFAULT=(1,1,1) |
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#VAR BYTE opacity[1] DEFAULT=255 |
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} |
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