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273 lines
7.9 KiB
273 lines
7.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plPhysicalSDLModifier.h" |
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#include "hsGeometry3.h" |
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#include "plPhysical.h" |
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#include "plSDL/plSDL.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnSceneObject/plSimulationInterface.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "hsQuat.h" |
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//#include "plHavok1/plSimulationMgr.h" |
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#include "plStatusLog/plStatusLog.h" |
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// static vars |
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static const char* kStrLinear = "linear"; |
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static const char* kStrAngular = "angular"; |
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static const char* kStrPosition = "position"; |
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static const char* kStrOrientation = "orientation"; |
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int plPhysicalSDLModifier::fLogLevel = 0; |
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static void IGetVars(plStateDataRecord::SimpleVarsList& vars, |
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hsPoint3& pos, bool& isPosSet, |
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hsQuat& rot, bool& isRotSet, |
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hsVector3& linV, bool& isLinVSet, |
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hsVector3& angV, bool& isAngVSet); |
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// |
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// get current state from physical |
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// fill out state data rec |
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// |
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void plPhysicalSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState) |
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{ |
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plPhysical* phys = IGetPhysical(); |
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// get latest state |
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hsPoint3 curPos; |
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hsQuat curOrientation; |
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hsVector3 curLinear, curAngular; |
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phys->GetSyncState(curPos, curOrientation, curLinear, curAngular); |
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// put it in sdl state record |
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dstState->FindVar(kStrPosition)->Set(&curPos.fX); |
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dstState->FindVar(kStrOrientation)->Set(&curOrientation.fX); |
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dstState->FindVar(kStrLinear)->Set(&curLinear.fX); |
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dstState->FindVar(kStrAngular)->Set(&curAngular.fX); |
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if (fLogLevel > 1) |
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ILogState(dstState, false, "PUT", plStatusLog::kWhite); |
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} |
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void plPhysicalSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState) |
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{ |
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plPhysical* phys = IGetPhysical(); |
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// FIXME PHYSX |
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// if(phys->GetBody()->isFixed()) |
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// { |
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// plSimulationMgr::Log("Received synch for fixed body %s", phys->GetKey()->GetName()); |
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// return; |
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// } |
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// else if (phys->GetProperty(plSimulationInterface::kPinned)) |
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// { |
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// // This is mainly intended for avatars. When pinning them (like in a multistage), |
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// // we don't want physical updates to sneak in due to network lag. If necessary, |
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// // this could be made a separate property on the physical, orthagonal to kPinned. |
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// return; |
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// } |
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// else |
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{ |
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hsPoint3 pos; |
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bool isPosSet; |
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hsQuat rot; |
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bool isRotSet; |
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hsVector3 linV; |
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bool isLinVSet; |
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hsVector3 angV; |
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bool isAngVSet; |
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plStateDataRecord::SimpleVarsList vars; |
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srcState->GetUsedVars(&vars); |
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IGetVars(vars, pos, isPosSet, rot, isRotSet, linV, isLinVSet, angV, isAngVSet); |
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if (fLogLevel > 0) |
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ILogState(srcState, false, "RCV", plStatusLog::kGreen); |
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phys->SetSyncState( |
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isPosSet ? &pos : nil, |
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isRotSet ? &rot : nil, |
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isLinVSet ? &linV : nil, |
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isAngVSet ? &angV : nil); |
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} |
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} |
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void plPhysicalSDLModifier::ISentState(const plStateDataRecord* sentState) |
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{ |
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if (fLogLevel > 0) |
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{ |
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ILogState(sentState, true, "SND", plStatusLog::kYellow); |
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// plPhysical* phys = IGetPhysical(); |
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// if (!phys->GetBody()->isActive()) |
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// IGetLog()->AddLineF("Phys %s sent state because it deactivated", phys->GetKeyName().c_str()); |
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} |
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} |
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static void IGetVars(plStateDataRecord::SimpleVarsList& vars, |
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hsPoint3& pos, bool& isPosSet, |
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hsQuat& rot, bool& isRotSet, |
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hsVector3& linV, bool& isLinVSet, |
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hsVector3& angV, bool& isAngVSet) |
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{ |
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isPosSet = false; |
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isRotSet = false; |
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isLinVSet = false; |
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isAngVSet = false; |
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int num = vars.size(); |
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for (int i = 0; i < num; i++) |
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{ |
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if (vars[i]->IsNamed(kStrPosition)) |
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{ |
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vars[i]->Get(&pos.fX); |
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isPosSet= true; |
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} |
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else |
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if (vars[i]->IsNamed(kStrOrientation)) |
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{ |
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vars[i]->Get(&rot.fX); |
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isRotSet = true; |
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} |
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else |
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if (vars[i]->IsNamed(kStrLinear)) |
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{ |
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vars[i]->Get(&linV.fX); |
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isLinVSet = true; |
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} |
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else |
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if (vars[i]->IsNamed(kStrAngular)) |
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{ |
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vars[i]->Get(&angV.fX); |
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isAngVSet = true; |
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} |
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else |
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if (vars[i]->IsNamed("subworld")) |
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{ |
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// Unused |
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} |
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else |
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{ |
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hsAssert(false, "Unknown var name"); |
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} |
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} |
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} |
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void plPhysicalSDLModifier::ILogState(const plStateDataRecord* state, bool useDirty, const char* prefix, uint32_t color) |
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{ |
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hsPoint3 pos; |
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bool isPosSet; |
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hsQuat rot; |
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bool isRotSet; |
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hsVector3 linV; |
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bool isLinVSet; |
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hsVector3 angV; |
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bool isAngVSet; |
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plStateDataRecord::SimpleVarsList vars; |
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if (useDirty) |
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state->GetDirtyVars(&vars); |
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else |
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state->GetUsedVars(&vars); |
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IGetVars(vars, pos, isPosSet, rot, isRotSet, linV, isLinVSet, angV, isAngVSet); |
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plPhysical* phys = IGetPhysical(); |
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plStringStream log; |
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log << phys->GetKeyName() << ": " << prefix; |
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if (isPosSet) |
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log << plFormat(" Pos={.1f} {.1f} {.1f}", pos.fX, pos.fY, pos.fZ); |
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else |
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log << " Pos=None"; |
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if (isLinVSet) |
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log << plFormat(" LinV={.1f} {.1f} {.1f}", linV.fX, linV.fY, linV.fZ); |
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else |
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log << " LinV=None"; |
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if (isAngVSet) |
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log << plFormat(" AngV={.1f} {.1f} {.1f}", angV.fX, angV.fY, angV.fZ); |
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else |
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log << " AngV=None"; |
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if (isRotSet) |
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log << plFormat(" Rot={.1f} {.1f} {.1f} {.1f}", rot.fX, rot.fY, rot.fZ, rot.fW); |
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else |
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log << " Rot=None"; |
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IGetLog()->AddLine(log.GetString().c_str(), color); |
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} |
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plStatusLog* plPhysicalSDLModifier::IGetLog() |
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{ |
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static plStatusLog* gLog = nil; |
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if (!gLog) |
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{ |
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gLog = plStatusLogMgr::GetInstance().CreateStatusLog(20, "PhysicsSDL.log", |
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plStatusLog::kFilledBackground | |
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plStatusLog::kTimestamp | |
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plStatusLog::kDeleteForMe | |
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plStatusLog::kAlignToTop); |
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} |
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return gLog; |
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} |
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plPhysical* plPhysicalSDLModifier::IGetPhysical() |
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{ |
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plPhysical* phys = nil; |
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plSceneObject* sobj = GetTarget(); |
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if (sobj) |
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{ |
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const plSimulationInterface* si = sobj->GetSimulationInterface(); |
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if (si) |
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phys = si->GetPhysical(); |
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} |
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hsAssert(phys, "nil hkPhysical"); |
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return phys; |
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} |