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101 lines
3.5 KiB
101 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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//#include "HeadSpin.h" |
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//#include "hsGeometry3.h" |
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//#include "plgDispatch.h" |
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//#include "pnSceneObject/plDrawInterface.h" |
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//#include "pnSceneObject/plCoordinateInterface.h" |
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//#include "hsBounds.h" |
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#include "plSpawnModifier.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "plAvatar/plAvatarMgr.h" |
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//#include "pnMessage/plTimeMsg.h" |
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//#include "pnKeyedObject/plKey.h" |
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//#include "plMessage/plSpawnRequestMsg.h" |
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//#include "plMessage/plSpawnModMsg.h" |
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//bool plSpawnModifier::MsgReceive(plMessage* msg) |
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//{ |
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// plSpawnRequestMsg* pSpawnMsg = plSpawnRequestMsg::ConvertNoRef(msg); |
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// if (pSpawnMsg) |
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// { |
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// fTargets.GetCount(); |
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// for (int i=0; i < GetNumTargets(); i++) |
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// { |
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// plSpawnModMsg* pMsg = new plSpawnModMsg; |
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// pMsg->AddReceiver( pSpawnMsg->GetSender() ); |
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// //pMsg->fPos= GetTarget(i)->GetDrawInterface()->GetWorldBounds().GetCenter(); |
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// pMsg->fPos= GetTarget(i)->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(); |
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// pMsg->fObj = GetTarget(i)->GetKey()->GetUoid(); |
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// plgDispatch::MsgSend( pMsg ); |
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// } |
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// return true; |
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// } |
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// return plMultiModifier::MsgReceive(msg); |
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//} |
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void plSpawnModifier::AddTarget(plSceneObject* so) |
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{ |
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plMultiModifier::AddTarget(so); |
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plAvatarMgr::GetInstance()->AddSpawnPoint(this); |
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// plgDispatch::Dispatch()->RegisterForExactType(plSpawnRequestMsg::Index(), GetKey()); |
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} |
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void plSpawnModifier::RemoveTarget(plSceneObject* so) |
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{ |
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plMultiModifier::RemoveTarget(so); |
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hsAssert(fTargets.GetCount() == 0, "Spawn modifier has multiple targets. Matt."); |
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plAvatarMgr::GetInstance()->RemoveSpawnPoint(this); |
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} |
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void plSpawnModifier::Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plMultiModifier::Read(stream, mgr); |
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} |
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void plSpawnModifier::Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plMultiModifier::Write(stream, mgr); |
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}
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