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143 lines
4.7 KiB
143 lines
4.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plAnimEventModifier.h" |
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#include "hsResMgr.h" |
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#include "pnMessage/plMessage.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "pnMessage/plEnableMsg.h" |
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#include "pnMessage/plEventCallbackMsg.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "pnMessage/plNotifyMsg.h" |
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plAnimEventModifier::plAnimEventModifier() : fCallback(nil), fDisabled(false) |
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{ |
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} |
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plAnimEventModifier::~plAnimEventModifier() |
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{ |
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hsRefCnt_SafeUnRef(fCallback); |
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} |
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void plAnimEventModifier::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plSingleModifier::Read(stream, mgr); |
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int numReceivers = stream->ReadLE32(); |
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fReceivers.Expand(numReceivers); |
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for (int i = 0; i < numReceivers; i++) |
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fReceivers.Push(mgr->ReadKey(stream)); |
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fCallback = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
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// |
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// Create a passive ref to the animation controller. Then, when we're |
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// notified that it's loaded we can send our callback setup message. |
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// |
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plKey animKey = fCallback->GetReceiver(0); |
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hsgResMgr::ResMgr()->AddViaNotify(animKey, |
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new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, 0), |
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plRefFlags::kPassiveRef); |
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} |
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void plAnimEventModifier::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plSingleModifier::Write(stream, mgr); |
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int numReceivers = fReceivers.Count(); |
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stream->WriteLE32(numReceivers); |
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for (int i = 0; i < numReceivers; i++) |
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mgr->WriteKey(stream, fReceivers[i]); |
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mgr->WriteCreatable(stream, fCallback); |
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} |
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bool plAnimEventModifier::MsgReceive(plMessage* msg) |
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{ |
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// Assuming we only have one ref, the anim time convert. When it loads, we |
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// send our callback setup message. |
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plGenRefMsg* genRefMsg = plGenRefMsg::ConvertNoRef(msg); |
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if (genRefMsg && (genRefMsg->GetContext() & plRefMsg::kOnCreate) && fCallback) |
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{ |
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hsRefCnt_SafeRef(fCallback); |
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fCallback->Send(); |
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} |
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plEventCallbackMsg* callbackMsg = plEventCallbackMsg::ConvertNoRef(msg); |
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if (callbackMsg) |
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{ |
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ISendNotify(true); |
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ISendNotify(false); |
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} |
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plEnableMsg* pEnable = plEnableMsg::ConvertNoRef(msg); |
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if (pEnable) |
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{ |
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if (pEnable->Cmd(plEnableMsg::kDisable)) |
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fDisabled = true; |
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else |
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if (pEnable->Cmd(plEnableMsg::kEnable)) |
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fDisabled = false; |
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return true; |
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} |
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return plSingleModifier::MsgReceive(msg); |
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} |
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void plAnimEventModifier::ISendNotify(bool triggered) |
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{ |
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if (fDisabled) |
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return; |
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plNotifyMsg* notify = new plNotifyMsg; |
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// Setup the event data in case this is a OneShot responder that needs it |
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plKey playerKey = plNetClientApp::GetInstance()->GetLocalPlayerKey(); |
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notify->AddPickEvent(playerKey, nil, true, hsPoint3(0,0,0) ); |
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notify->SetSender(GetKey()); |
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notify->AddReceivers(fReceivers); |
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notify->SetState(triggered ? 1.0f : 0.0f); |
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// these should never need to net propagate... |
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notify->SetBCastFlag(plMessage::kNetPropagate, false); |
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notify->Send(); |
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}
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