You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

245 lines
11 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDynamicTextMap Class Header //
// I derived from plMipmap not because I inherit a lot of the functionality,//
// but because this acts very very much like a mipmap with one mip level. //
// The only difference is that the actual data gets generated on the fly, //
// instead of converted at export time. However, to the outside world, //
// we're just a plain old mipmap, and I'd like to keep it that way. //
// //
// Note that we are also of a fixed format--ARGB8888. Keeps things nice and //
// simple that way. //
// //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 1.14.2002 mcn - Created. //
// 10.28.2002 mcn - Changing the arrangement a bit. Now we have a single //
// writable "creation" surface that actually generates //
// data, which then copies out on a flush to the actual //
// mipmap data. This is slower because it requires two //
// copies (second one when we prepare to write to a new //
// surface, unless kDiscard is specified as a flush option)//
// but it lets us allocate only one OS surface, which saves//
// us on Win98/ME where we're very limited in terms of //
// available OS surfaces. //
// To facilitate this, we create a new abstract class to //
// encapsulate the actual GDI functionality of Windows. //
// This way, we have two options when creating DTMaps: //
// allocate an OS writer per surface, which lets us avoid //
// the copy problem mentioned above, or allocate one to //
// share. This will also let us optimize by switching to //
// non-shared writers once we write a non-OS-reliant //
// writer/text renderer. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDynamicTextMap_h
#define _plDynamicTextMap_h
#include "plMipmap.h"
#include "hsColorRGBA.h"
struct hsMatrix44;
//// Class Definition /////////////////////////////////////////////////////////
class plFont;
class plDynamicTextMap : public plMipmap
{
protected:
uint16_t fVisWidth, fVisHeight;
virtual uint32_t Read( hsStream *s );
virtual uint32_t Write( hsStream *s );
public:
//// Public Flags ////
enum Justify
{
kLeftJustify = 0,
kCenter,
kRightJustify
};
//// Public Data /////
//// Public Members ////
plDynamicTextMap();
plDynamicTextMap( uint32_t width, uint32_t height, bool hasAlpha = false, uint32_t extraWidth = 0, uint32_t extraHeight = 0, bool premultipliedAlpha = false );
virtual ~plDynamicTextMap();
CLASSNAME_REGISTER( plDynamicTextMap );
GETINTERFACE_ANY( plDynamicTextMap, plMipmap );
void Create( uint32_t width, uint32_t height, bool hasAlpha, uint32_t extraWidth = 0, uint32_t extraHeight = 0, bool premultipliedAlpha = false );
void SetNoCreate( uint32_t width, uint32_t height, bool hasAlpha );
virtual void Reset( void );
virtual void Read( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Read( s, mgr ); this->Read( s ); }
virtual void Write( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Write( s, mgr ); this->Write( s ); }
virtual uint8_t GetNumLevels( void ) const { return 1; }
virtual void Colorize( void ) { ; }
virtual plMipmap *Clone( void );
virtual void CopyFrom( plMipmap *source );
/// Operations to perform on the text block
bool IsValid() { return IIsValid(); }
// allow the user of the DynaTextMap that they are done with the image... for now
// ... the fImage will be re-created on the next operation that requires the image
void PurgeImage();
void ClearToColor( hsColorRGBA &color );
enum FontFlags
{
kFontBold = 0x01,
kFontItalic = 0x02,
kFontShadowed = 0x04
};
void SetFont( const plString &face, uint16_t size, uint8_t fontFlags = 0, bool antiAliasRGB = true );
void SetLineSpacing( int16_t spacing );
void SetTextColor( hsColorRGBA &color, bool blockRGB = false );
void SetJustify( Justify j );
void DrawString( uint16_t x, uint16_t y, const char *text );
void DrawString( uint16_t x, uint16_t y, const wchar_t *text );
void DrawClippedString( int16_t x, int16_t y, const plString &text, uint16_t width, uint16_t height );
void DrawClippedString( int16_t x, int16_t y, const wchar_t *text, uint16_t width, uint16_t height );
void DrawClippedString( int16_t x, int16_t y, const plString &text, uint16_t clipX, uint16_t clipY, uint16_t width, uint16_t height );
void DrawClippedString( int16_t x, int16_t y, const wchar_t *text, uint16_t clipX, uint16_t clipY, uint16_t width, uint16_t height );
void DrawWrappedString( uint16_t x, uint16_t y, const plString &text, uint16_t width, uint16_t height, uint16_t *lastX = nil, uint16_t *lastY = nil );
void DrawWrappedString( uint16_t x, uint16_t y, const wchar_t *text, uint16_t width, uint16_t height, uint16_t *lastX = nil, uint16_t *lastY = nil );
uint16_t CalcStringWidth( const plString &text, uint16_t *height = nil );
uint16_t CalcStringWidth( const wchar_t *text, uint16_t *height = nil );
void CalcWrappedStringSize( const plString &text, uint16_t *width, uint16_t *height, uint32_t *firstClippedChar = nil, uint16_t *maxAscent = nil, uint16_t *lastX = nil, uint16_t *lastY = nil );
void CalcWrappedStringSize( const wchar_t *text, uint16_t *width, uint16_t *height, uint32_t *firstClippedChar = nil, uint16_t *maxAscent = nil, uint16_t *lastX = nil, uint16_t *lastY = nil );
void FillRect( uint16_t x, uint16_t y, uint16_t width, uint16_t height, hsColorRGBA &color );
void FrameRect( uint16_t x, uint16_t y, uint16_t width, uint16_t height, hsColorRGBA &color );
void SetFirstLineIndent( int16_t indent );
enum DrawMethods
{
kImgNoAlpha, // Just copy color data, force alpha to full if present
kImgBlend, // Blend color onto dest using src alpha, keep dest alpha
kImgSprite // Copy color data and alphas
};
void DrawImage( uint16_t x, uint16_t y, plMipmap *image, DrawMethods method = kImgNoAlpha );
void DrawClippedImage( uint16_t x, uint16_t y, plMipmap *image, uint16_t srcClipX, uint16_t srcClipY,
uint16_t srcClipWidth, uint16_t srcClipHeight, DrawMethods method = kImgNoAlpha );
void FlushToHost( void );
bool MsgReceive( plMessage *msg );
uint16_t GetVisibleWidth( void ) { return fVisWidth; }
uint16_t GetVisibleHeight( void ) { return fVisHeight; }
// Since the dynamic text can actually create a texture bigger than you were expecting,
// you want to be able to apply a layer texture transform that will compensate. This
// function will give you that transform. Just feed it into plLayer->SetTransform().
hsMatrix44 GetLayerTransform( void );
void SetInitBuffer( uint32_t *buffer );
// Gets for font values
Justify GetFontJustify( void ) const { return fJustify; }
plString GetFontFace( void ) const { return fFontFace; }
uint16_t GetFontSize( void ) const { return fFontSize; }
bool GetFontAARGB( void ) const { return fFontAntiAliasRGB; }
hsColorRGBA GetFontColor( void ) const { return fFontColor; }
bool GetFontBlockRGB( void ) const { return fFontBlockRGB; }
int16_t GetLineSpacing( void ) const { return fLineSpacing; }
plFont *GetCurrFont( void ) const { return fCurrFont; }
virtual void Swap( plDynamicTextMap *other );
protected:
//// Protected Members ////
bool IIsValid( void );
void IClearFromBuffer( uint32_t *clearBuffer );
uint32_t *IAllocateOSSurface( uint16_t width, uint16_t height );
void IDestroyOSSurface( void );
void IPropagateFlags();
bool fHasAlpha, fPremultipliedAlpha, fShadowed;
Justify fJustify;
plString fFontFace;
uint16_t fFontSize;
uint8_t fFontFlags;
bool fFontAntiAliasRGB;
hsColorRGBA fFontColor;
bool fFontBlockRGB;
int16_t fLineSpacing;
plFont *fCurrFont;
uint32_t *fInitBuffer;
bool fHasCreateBeenCalled;
};
#endif // _plDynamicTextMap_h