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368 lines
9.7 KiB
368 lines
9.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include <Python.h> |
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#include "plgDispatch.h" |
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#include "pyKey.h" |
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#include "hsResMgr.h" |
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#pragma hdrstop |
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#include "cyCamera.h" |
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#include "pnMessage/plCameraMsg.h" |
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#include "plMessage/plInputEventMsg.h" |
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#include "pnKeyedObject/plFixedKey.h" |
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#include "pnKeyedObject/plUoid.h" |
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#include "pfCamera/plVirtualCamNeu.h" |
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#include "pfCamera/plCameraModifier.h" |
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#include "pfCamera/plCameraBrain.h" |
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cyCamera::cyCamera() |
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{ |
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// get _the_ virtual camera |
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plUoid pU( kVirtualCamera1_KEY ); |
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hsResMgr* hrm = hsgResMgr::ResMgr(); |
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if ( hrm) |
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fTheCam = hrm->FindKey( pU ); |
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else |
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fTheCam = nil; |
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} |
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// setters |
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void cyCamera::SetSender(plKey &sender) |
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{ |
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fSender = sender; |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Push |
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// PARAMETERS : |
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// |
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// PURPOSE : Save the current state of the virtual camera |
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// |
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// NOTE: doesn't work by itself at the moment |
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// |
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void cyCamera::Push(pyKey& newCamKey) |
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{ |
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// create message |
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plCameraMsg* pMsg = new plCameraMsg; |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// if we're sending to the virtual camera |
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if ( fTheCam ) |
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pMsg->AddReceiver(fTheCam); |
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else |
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// otherwise, broadcast by type |
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pMsg->SetBCastFlag(plMessage::kBCastByType); |
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// set command to do the transition |
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pMsg->SetCmd(plCameraMsg::kResponderTrigger); |
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pMsg->SetCmd(plCameraMsg::kRegionPushCamera); |
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// set the new camera |
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pMsg->SetNewCam(newCamKey.getKey()); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Pop |
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// PARAMETERS : |
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// |
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// PURPOSE : Restore the state of the virtual camera with a previously saved setting |
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// |
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void cyCamera::Pop(pyKey& oldCamKey) |
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{ |
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// create message |
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plCameraMsg* pMsg = new plCameraMsg; |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// if we're sending to the virtual camera |
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if ( fTheCam ) |
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pMsg->AddReceiver(fTheCam); |
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else |
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// otherwise, broadcast by type |
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pMsg->SetBCastFlag(plMessage::kBCastByType); |
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// set command to undo the camera... somehow not saying ResponderTrigger but Push means Pop...whatever |
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pMsg->SetCmd(plCameraMsg::kRegionPushCamera); |
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// set the new camera |
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pMsg->SetNewCam(oldCamKey.getKey()); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : ControlKey |
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// PARAMETERS : controlKey - what command key to simulate being hit |
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// : activate - whether its being pressed or released (activated or deactivated) |
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// |
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// PURPOSE : Send controlKey commands to the virtual camera (should be like a pass thru) |
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// |
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void cyCamera::ControlKey(int32_t controlKey, bool activated) |
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{ |
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// make sure that we have a virtual camera to send this to |
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if ( fTheCam ) |
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{ |
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plControlEventMsg* pMsg = new plControlEventMsg; |
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// set sender if there is one |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// if we're sending to the virtual camera |
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pMsg->AddReceiver(fTheCam); |
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// set the control key and activateFlag |
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pMsg->SetControlCode((ControlEventCode)controlKey); |
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pMsg->SetControlActivated(activated); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : TransitionTo |
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// PARAMETERS : newCamKey - what to switch the camera to |
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// : time - how long it takes to transition to new camera |
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// |
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// PURPOSE : Transition to a new camera (position and settings) |
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// |
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void cyCamera::TransitionTo(pyKey& newCamKey, double time, bool save) |
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{ |
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if (fTheCam) { |
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plCameraMsg* pMsg = new plCameraMsg; |
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if (fSender) |
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pMsg->SetSender(fSender); |
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pMsg->SetCmd(plCameraMsg::kTransitionTo); |
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pMsg->SetNewCam(newCamKey.getKey()); |
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pMsg->SetTransTime(time); |
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if (save) |
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pMsg->SetCmd(plCameraMsg::kPush); |
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pMsg->Send(fTheCam); |
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} |
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} |
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void cyCamera::SetEnableFirstPersonOverride(bool state) const |
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{ |
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// must have a receiver! |
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if ( fTheCam ) |
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{ |
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// create message |
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plCameraMsg* pMsg = new plCameraMsg; |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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pMsg->AddReceiver(fTheCam); |
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// set command to do the transition |
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pMsg->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable); |
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// set the state |
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pMsg->SetActivated(state); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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void cyCamera::UndoFirstPerson() |
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{ |
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if (fTheCam) { |
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plCameraMsg* pMsg = new plCameraMsg; |
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if (fSender) |
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pMsg->SetSender(fSender); |
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pMsg->SetCmd(plCameraMsg::kPythonUndoFirstPerson); |
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pMsg->Send(fTheCam); |
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} |
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} |
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float cyCamera::GetFOV() |
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{ |
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if ( fTheCam ) |
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{ |
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
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if ( virtCam ) |
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{ |
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plCameraModifier1* curCam = virtCam->GetCurrentCamera(); |
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if ( curCam ) |
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{ |
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return curCam->GetFOVh(); |
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} |
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} |
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} |
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return 0.0; |
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} |
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void cyCamera::SetFOV(float fov, double t) |
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{ |
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if ( fTheCam ) |
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{ |
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
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if ( virtCam ) |
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{ |
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plCameraModifier1* curCam = virtCam->GetCurrentCamera(); |
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if ( curCam ) |
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{ |
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plCameraBrain1* camBrain = curCam->GetBrain(); |
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if (camBrain) |
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{ |
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camBrain->SetFOVGoal(0.f, fov, t); |
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} |
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} |
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} |
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} |
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} |
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void cyCamera::SetSmootherCam(bool state) |
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{ |
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if ( fTheCam ) |
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{ |
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
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if ( virtCam ) |
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{ |
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if (state) |
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{ |
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virtCam->fUseAccelOverride = false; |
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} |
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else |
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{ |
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virtCam->fAccel = 50.0; |
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virtCam->fDecel = 50.0; |
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virtCam->fVel = 100.0; |
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virtCam->fUseAccelOverride = true; |
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} |
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} |
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} |
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} |
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bool cyCamera::IsSmootherCam() |
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{ |
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if ( fTheCam ) |
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{ |
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
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if ( virtCam ) |
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{ |
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if ( virtCam->fUseAccelOverride ) |
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return false; |
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else |
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return true; |
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} |
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} |
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return false; |
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} |
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void cyCamera::SetWalkAndVerticalPan(bool state) |
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{ |
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if ( fTheCam ) |
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{ |
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
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if ( virtCam ) |
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{ |
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if (state) |
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virtCam->WalkPan3rdPerson = true; |
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else |
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virtCam->WalkPan3rdPerson = false; |
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} |
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} |
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} |
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bool cyCamera::IsWalkAndVerticalPan() |
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{ |
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if ( fTheCam ) |
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{ |
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
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if ( virtCam ) |
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{ |
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return virtCam->WalkPan3rdPerson; |
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} |
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} |
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return false; |
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} |
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void cyCamera::SetStayInFirstPerson(bool state) |
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{ |
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if ( fTheCam ) |
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{ |
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
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if ( virtCam ) |
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{ |
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if (state) |
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virtCam->StayInFirstPersonForever = true; |
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else |
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virtCam->StayInFirstPersonForever = false; |
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} |
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} |
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} |
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bool cyCamera::IsStayInFirstPerson() |
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{ |
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if ( fTheCam ) |
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{ |
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
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if ( virtCam ) |
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{ |
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return virtCam->StayInFirstPersonForever; |
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} |
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} |
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return false; |
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} |
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void cyCamera::RefreshFOV() |
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{ |
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plCameraMsg* pMsg = new plCameraMsg(); |
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pMsg->SetSender(fSender); |
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pMsg->SetCmd(plCameraMsg::kRefreshFOV); |
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pMsg->Send(fTheCam); |
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}
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