You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
180 lines
5.9 KiB
180 lines
5.9 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "pfGameScoreMgr.h" |
|
#include "pfMessage/pfGameScoreMsg.h" |
|
#include "plNetGameLib/plNetGameLib.h" |
|
#include "pnNetProtocol/pnNetProtocol.h" |
|
|
|
struct ScoreFindParam |
|
{ |
|
uint32_t fOwnerId; |
|
plString fName; |
|
plKey fReceiver; // because plKey as a void* isn't cool |
|
|
|
ScoreFindParam(uint32_t ownerId, plString name, plKey r) |
|
: fOwnerId(ownerId), fName(name), fReceiver(r) |
|
{ } |
|
}; |
|
|
|
struct ScoreTransferParam |
|
{ |
|
pfGameScore* fTo; |
|
pfGameScore* fFrom; |
|
int32_t fPoints; |
|
plKey fReceiver; |
|
|
|
ScoreTransferParam(pfGameScore* to, pfGameScore* from, int32_t points, plKey r) |
|
: fTo(to), fFrom(from), fPoints(points), fReceiver(r) |
|
{ } |
|
}; |
|
|
|
struct ScoreUpdateParam |
|
{ |
|
pfGameScore* fParent; |
|
plKey fReceiver; |
|
int32_t fPoints; // reset points to this if update op |
|
|
|
ScoreUpdateParam(pfGameScore* s, plKey r, int32_t points = 0) |
|
: fParent(s), fReceiver(r), fPoints(points) |
|
{ } |
|
}; |
|
|
|
//====================================== |
|
static void OnScoreSet(ENetError result, void* param) |
|
{ |
|
ScoreUpdateParam* p = (ScoreUpdateParam*)param; |
|
pfGameScoreUpdateMsg* msg = new pfGameScoreUpdateMsg(result, p->fParent, p->fPoints); |
|
msg->Send(p->fReceiver); |
|
delete p; |
|
} |
|
|
|
void pfGameScore::SetPoints(int32_t value, plKey rcvr) |
|
{ |
|
Ref(); // netcode holds us |
|
NetCliAuthScoreSetPoints(fScoreId, value, OnScoreSet, new ScoreUpdateParam(this, rcvr, value)); |
|
} |
|
|
|
//====================================== |
|
static void OnScoreUpdate(ENetError result, void* param) |
|
{ |
|
ScoreUpdateParam* p = (ScoreUpdateParam*)param; |
|
pfGameScoreUpdateMsg* msg = new pfGameScoreUpdateMsg(result, p->fParent, p->fPoints); |
|
msg->Send(p->fReceiver); |
|
delete p; |
|
} |
|
|
|
void pfGameScore::AddPoints(int32_t add, plKey rcvr) |
|
{ |
|
Ref(); // netcode holds us |
|
NetCliAuthScoreAddPoints(fScoreId, add, OnScoreUpdate, new ScoreUpdateParam(this, rcvr, fValue + add)); |
|
} |
|
|
|
//====================================== |
|
void pfGameScore::Delete() |
|
{ |
|
NetCliAuthScoreDelete(fScoreId, nil, nil); // who cares about getting a notify here? |
|
UnRef(); // kthxbai |
|
} |
|
|
|
//====================================== |
|
static void OnScoreTransfer(ENetError result, void* param) |
|
{ |
|
ScoreTransferParam* p = (ScoreTransferParam*)param; |
|
pfGameScoreTransferMsg* msg = new pfGameScoreTransferMsg(result, p->fTo, p->fFrom, p->fPoints); |
|
msg->Send(p->fReceiver); |
|
delete p; |
|
} |
|
|
|
void pfGameScore::TransferPoints(pfGameScore* to, int32_t points, plKey recvr) |
|
{ |
|
this->Ref(); to->Ref(); // netcode holds us |
|
NetCliAuthScoreTransferPoints(this->fScoreId, to->fScoreId, points, |
|
OnScoreTransfer, new ScoreTransferParam(to, this, points, recvr)); |
|
} |
|
|
|
//====================================== |
|
static void OnScoreCreate( |
|
ENetError result, |
|
void * param, |
|
uint32_t scoreId, |
|
uint32_t createdTime, // ignored |
|
uint32_t ownerId, |
|
const plString& gameName, |
|
uint32_t gameType, |
|
int32_t value |
|
) { |
|
ScoreUpdateParam* p = (ScoreUpdateParam*)param; |
|
pfGameScore* score = new pfGameScore(scoreId, ownerId, gameName, gameType, value); |
|
pfGameScoreUpdateMsg* msg = new pfGameScoreUpdateMsg(result, score, value); |
|
msg->Send(p->fReceiver); |
|
delete p; |
|
} |
|
|
|
void pfGameScore::Create(uint32_t ownerId, const plString& name, uint32_t type, int32_t value, plKey rcvr) |
|
{ |
|
NetCliAuthScoreCreate(ownerId, name, type, value, OnScoreCreate, new ScoreUpdateParam(nil, rcvr)); |
|
} |
|
|
|
//====================================== |
|
static void OnScoreFound( |
|
ENetError result, |
|
void * param, |
|
const NetGameScore scores[], |
|
uint32_t scoreCount |
|
) { |
|
std::vector<pfGameScore*> vec(scoreCount); |
|
for (uint32_t i = 0; i < scoreCount; ++i) |
|
{ |
|
const NetGameScore ngs = scores[i]; |
|
vec[i] = new pfGameScore(ngs.scoreId, ngs.ownerId, ngs.gameName, ngs.gameType, ngs.value); |
|
} |
|
|
|
ScoreFindParam* p = (ScoreFindParam*)param; |
|
pfGameScoreListMsg* msg = new pfGameScoreListMsg(result, vec, p->fOwnerId, p->fName); |
|
msg->Send(p->fReceiver); |
|
delete p; |
|
} |
|
|
|
void pfGameScore::Find(uint32_t ownerId, const plString& name, plKey rcvr) |
|
{ |
|
NetCliAuthScoreGetScores(ownerId, name.c_str(), OnScoreFound, new ScoreFindParam(ownerId, name, rcvr)); |
|
}
|
|
|