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461 lines
16 KiB
461 lines
16 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp |
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* |
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***/ |
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#define USES_GAME_MARKER |
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#include "../Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Local types |
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* |
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***/ |
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struct IMarker { |
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pfGmMarker * gameCli; |
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IMarker (pfGmMarker * gameCli) : gameCli(gameCli) { } |
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// pfGameCli event notification handlers |
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void Recv (GameMsgHeader * msg, void * param); |
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); |
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); |
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); |
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); |
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// Marker network message handlers |
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void RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param); |
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void RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param); |
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void RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param); |
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void RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param); |
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void RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param); |
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void RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param); |
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void RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param); |
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void RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param); |
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void RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param); |
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void RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param); |
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void RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param); |
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void RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param); |
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void RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param); |
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void RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param); |
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}; |
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/***************************************************************************** |
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* |
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* Factory functions |
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* |
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***/ |
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//============================================================================ |
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static pfGameCli * MarkerFactory ( |
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unsigned gameId, |
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plKey receiver |
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) { |
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return new pfGmMarker(gameId, receiver); |
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} |
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//============================================================================ |
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AUTO_INIT_FUNC(RegisterMarkerFactory) { |
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static GameTypeReg reg = { |
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MarkerFactory, |
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kGameTypeId_Marker, |
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L"Marker" |
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}; |
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GameMgrRegisterGameType(reg); |
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} |
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/***************************************************************************** |
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* |
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* IMarker |
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* |
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***/ |
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//============================================================================ |
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void IMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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if (!msg.failed) |
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delete gameCli; // we're done |
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} |
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//============================================================================ |
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void IMarker::RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IMarker::RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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/***************************************************************************** |
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* |
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* pfGmMarker |
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* |
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***/ |
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//============================================================================ |
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pfGmMarker::pfGmMarker ( |
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unsigned gameId, |
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plKey receiver |
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) |
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: pfGameCli(gameId, receiver) |
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{ |
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internal = new IMarker(this); |
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} |
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//============================================================================ |
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pfGmMarker::~pfGmMarker () { |
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delete internal; |
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} |
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//============================================================================ |
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void pfGmMarker::Recv (GameMsgHeader * msg, void * param) { |
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#define DISPATCH(a) case kSrv2Cli_Marker_##a: { \ |
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const Srv2Cli_Marker_##a & m = *(const Srv2Cli_Marker_##a *)msg; \ |
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internal->Recv##a(m, param); \ |
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} \ |
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break; // |
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switch (msg->messageId) { |
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DISPATCH(TemplateCreated); |
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DISPATCH(TeamAssigned); |
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DISPATCH(GameType); |
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DISPATCH(GameStarted); |
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DISPATCH(GamePaused); |
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DISPATCH(GameReset); |
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DISPATCH(GameOver); |
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DISPATCH(GameNameChanged); |
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DISPATCH(TimeLimitChanged); |
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DISPATCH(GameDeleted); |
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DISPATCH(MarkerAdded); |
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DISPATCH(MarkerDeleted); |
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DISPATCH(MarkerNameChanged); |
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DISPATCH(MarkerCaptured); |
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DEFAULT_FATAL(msg->messageId); |
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} |
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#undef DISPATCH |
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} |
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//============================================================================ |
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void pfGmMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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internal->OnPlayerJoined(msg); |
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} |
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//============================================================================ |
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void pfGmMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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internal->OnPlayerLeft(msg); |
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} |
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//============================================================================ |
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void pfGmMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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internal->OnInviteFailed(msg); |
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} |
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//============================================================================ |
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void pfGmMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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internal->OnOwnerChange(msg); |
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} |
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//============================================================================ |
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void pfGmMarker::StartGame () { |
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Cli2Srv_Marker_StartGame msg; |
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msg.messageId = kCli2Srv_Marker_StartGame; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmMarker::PauseGame () { |
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Cli2Srv_Marker_StartGame msg; |
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msg.messageId = kCli2Srv_Marker_PauseGame; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmMarker::ResetGame () { |
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Cli2Srv_Marker_StartGame msg; |
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msg.messageId = kCli2Srv_Marker_ResetGame; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmMarker::ChangeGameName (const wchar_t name[]) { |
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Cli2Srv_Marker_ChangeGameName msg; |
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msg.messageId = kCli2Srv_Marker_ChangeGameName; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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StrCopy(msg.gameName, name, arrsize(msg.gameName)); |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmMarker::ChangeTimeLimit (unsigned long timeLimit) { |
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Cli2Srv_Marker_ChangeTimeLimit msg; |
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msg.messageId = kCli2Srv_Marker_ChangeTimeLimit; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.timeLimit = timeLimit; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmMarker::DeleteGame () { |
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Cli2Srv_Marker_DeleteGame msg; |
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msg.messageId = kCli2Srv_Marker_DeleteGame; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmMarker::AddMarker (double x, double y, double z, const wchar_t name[], const wchar_t age[]) { |
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Cli2Srv_Marker_AddMarker msg; |
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msg.messageId = kCli2Srv_Marker_AddMarker; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.x = x; |
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msg.y = y; |
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msg.z = z; |
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StrCopy(msg.name, name, arrsize(msg.name)); |
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StrCopy(msg.age, age, arrsize(msg.age)); |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmMarker::DeleteMarker (unsigned long markerID) { |
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Cli2Srv_Marker_DeleteMarker msg; |
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msg.messageId = kCli2Srv_Marker_DeleteMarker; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.markerID = markerID; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmMarker::ChangeMarkerName (unsigned long markerID, const wchar_t name[]) { |
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Cli2Srv_Marker_ChangeMarkerName msg; |
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msg.messageId = kCli2Srv_Marker_ChangeMarkerName; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.markerID = markerID; |
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StrCopy(msg.markerName, name, arrsize(msg.markerName)); |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmMarker::CaptureMarker (unsigned long markerID) { |
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Cli2Srv_Marker_CaptureMarker msg; |
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msg.messageId = kCli2Srv_Marker_CaptureMarker; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.markerID = markerID; |
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GameMgrSend(&msg); |
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}
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