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155 lines
5.8 KiB
155 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsConfig.h" |
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#include "../plSDL/plSDL.h" |
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#include "../plVault/plVaultCache.h" |
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#include "../pyNetClientComm/pyNetClientComm.h" |
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#include "../pyVault/pyVNodeMgr.h" |
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#include "../pfPython/pyNetServerSessionInfo.h" |
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#include "../pfPython/pyVault.h" |
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#include "../pfPython/pyVaultNodeRef.h" |
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#include "../pfPython/pyVaultAgeInfoListNode.h" |
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#include "../pfPython/pyVaultAgeInfoNode.h" |
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#include "../pfPython/pyVaultAgeLinkNode.h" |
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#include "../pfPython/pyVaultChronicleNode.h" |
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#include "../pfPython/pyVaultFolderNode.h" |
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#include "../pfPython/pyVaultImageNode.h" |
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#include "../pfPython/pyVaultMarkerNode.h" |
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#include "../pfPython/pyVaultPlayerInfoListNode.h" |
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#include "../pfPython/pyVaultPlayerInfoNode.h" |
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#include "../pfPython/pyVaultPlayerNode.h" |
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#include "../pfPython/pySDL.h" |
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#include "../pfPython/pyVaultSDLNode.h" |
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#include "../pfPython/pyVaultTextNoteNode.h" |
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#include "../pfPython/pySpawnPointInfo.h" |
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#include "../pfPython/pyAgeInfoStruct.h" |
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#include "../pfPython/pyAgeLinkStruct.h" |
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#include "../pfPython/pyDniCoordinates.h" |
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#include "../pfPython/pyImage.h" |
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#include "../pfPython/pyNetLinkingMgr.h" |
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#include "../pfPython/pyStatusLog.h" |
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#include "../pfPython/pyColor.h" |
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#include "../pfPython/pyEnum.h" |
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#include "../pfPython/pyGlueHelpers.h" |
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#include <python.h> |
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extern "C" __declspec(dllexport) void PyInit_pyPlasma(void) |
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{ |
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// If a glue function (AddPlasmaClasses, AddPlasmaMethds, etc) is commented out, it is included |
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// in the source in this project... but the original version of this function did not call the |
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// function. So in order to keep the module identical, those specified classes/functions are not |
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// added, but can be un-commented in the future if needed |
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std::vector<PyMethodDef> methods; // this is temporary, for easy addition of new methods |
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//pyImage::AddPlasmaMethods(methods); |
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pySpawnPointInfo::AddPlasmaMethods(methods); |
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// now copy the data to our real method definition structure |
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PyMethodDef* plasmaMethods = new PyMethodDef[methods.size() + 1]; |
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for (int curMethod = 0; curMethod < methods.size(); curMethod++) |
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plasmaMethods[curMethod] = methods[curMethod]; |
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PyMethodDef terminator = {NULL}; |
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plasmaMethods[methods.size()] = terminator; // add the terminator |
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// Init the module |
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PyObject *m = Py_InitModule("pyPlasma", plasmaMethods); |
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// Inits |
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plSDLMgr::GetInstance()->Init(); |
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plVaultCache::GetInstance()->SetEnabled( true ); |
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// Enum |
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pyEnum::AddPlasmaConstantsClasses(m); |
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// Classes |
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pyAgeInfoStruct::AddPlasmaClasses(m); |
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pyAgeInfoStructRef::AddPlasmaClasses(m); |
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pyAgeLinkStruct::AddPlasmaClasses(m); |
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pyAgeLinkStructRef::AddPlasmaClasses(m); |
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pyColor::AddPlasmaClasses(m); |
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//pyDniCoordinates::AddPlasmaClasses(m); |
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//pyPoint3::AddPlasmaClasses(m); |
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//pyVector3::AddPlasmaClasses(m); |
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//pyImage::AddPlasmaClasses(m); |
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//pyMatrix44::AddPlasmaClasses(m); |
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pyNetClientComm::AddPlasmaClasses(m); |
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pyNetServerSessionInfo::AddPlasmaClasses(m); |
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pyNetServerSessionInfoRef::AddPlasmaClasses(m); |
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pySDLStateDataRecord::AddPlasmaClasses(m); |
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pySimpleStateVariable::AddPlasmaClasses(m); |
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pySpawnPointInfo::AddPlasmaClasses(m); |
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pySpawnPointInfoRef::AddPlasmaClasses(m); |
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pyStatusLog::AddPlasmaClasses(m); |
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pyVNodeMgr::AddPlasmaClasses(m); |
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pyAdminVNodeMgr::AddPlasmaClasses(m); |
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pyAgeVNodeMgr::AddPlasmaClasses(m); |
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pyPlayerVNodeMgr::AddPlasmaClasses(m); |
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pyVaultNode::AddPlasmaClasses(m); |
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pyVaultNodeRef::AddPlasmaClasses(m); |
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pyVaultFolderNode::AddPlasmaClasses(m); |
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pyVaultAgeInfoListNode::AddPlasmaClasses(m); |
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pyVaultAgeInfoNode::AddPlasmaClasses(m); |
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pyVaultAgeLinkNode::AddPlasmaClasses(m); |
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pyVaultChronicleNode::AddPlasmaClasses(m); |
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pyVaultImageNode::AddPlasmaClasses(m); |
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//pyVaultMarkerListNode::AddPlasmaClasses(m); |
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pyVaultMarkerNode::AddPlasmaClasses(m); |
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pyVaultPlayerInfoListNode::AddPlasmaClasses(m); |
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pyVaultPlayerInfoNode::AddPlasmaClasses(m); |
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pyVaultPlayerNode::AddPlasmaClasses(m); |
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pyVaultSDLNode::AddPlasmaClasses(m); |
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//pyVaultSystemNode::AddPlasmaClasses(m); |
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pyVaultTextNoteNode::AddPlasmaClasses(m); |
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// Constants |
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pyNetLinkingMgr::AddPlasmaConstantsClasses(m); |
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pySDL::AddPlasmaConstantsClasses(m); |
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pyStatusLog::AddPlasmaConstantsClasses(m); |
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pyVault::AddPlasmaConstantsClasses(m); |
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delete [] plasmaMethods; // cleanup |
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} |