You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
193 lines
6.3 KiB
193 lines
6.3 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include "plResPatcher.h" |
|
#include "hsResMgr.h" |
|
#include "plgDispatch.h" |
|
|
|
#include "plAgeLoader/plAgeLoader.h" |
|
#include "plFile/plEncryptedStream.h" |
|
#include "plFile/plStreamSource.h" |
|
#include "plFile/plSecureStream.h" |
|
#include "plMessage/plResPatcherMsg.h" |
|
#include "pfPatcher/pfPatcher.h" |
|
#include "plProgressMgr/plProgressMgr.h" |
|
#include "plResMgr/plResManager.h" |
|
|
|
extern bool gDataServerLocal; |
|
bool gSkipPreload = false; |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
|
|
plResPatcher* plResPatcher::fInstance = nullptr; |
|
|
|
plResPatcher* plResPatcher::GetInstance() |
|
{ |
|
if (!fInstance) |
|
fInstance = new plResPatcher; |
|
return fInstance; |
|
} |
|
|
|
void plResPatcher::Shutdown() |
|
{ |
|
delete fInstance; |
|
} |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
|
|
void plResPatcher::OnCompletion(ENetError result, const plString& status) |
|
{ |
|
plString error = plString::Null; |
|
if (IS_NET_ERROR(result)) |
|
error = plFormat("Update Failed: {}\n{}", NetErrorAsString(result), status); |
|
plgDispatch::Dispatch()->MsgQueue(new plResPatcherMsg(IS_NET_SUCCESS(result), error)); |
|
} |
|
|
|
void plResPatcher::OnFileDownloadBegin(const plFileName& file) |
|
{ |
|
fProgress->SetTitle(plFormat("Downloading {}...", file.GetFileName())); |
|
|
|
if (file.GetFileExt().CompareI("prp") == 0) { |
|
plResManager* mgr = static_cast<plResManager*>(hsgResMgr::ResMgr()); |
|
if (mgr) |
|
mgr->RemoveSinglePage(file); |
|
} |
|
} |
|
|
|
void plResPatcher::OnFileDownloaded(const plFileName& file) |
|
{ |
|
if (file.GetFileExt().CompareI("prp") == 0) { |
|
plResManager* mgr = static_cast<plResManager*>(hsgResMgr::ResMgr()); |
|
if (mgr) |
|
mgr->AddSinglePage(file); |
|
} |
|
} |
|
|
|
bool plResPatcher::OnGameCodeDiscovered(const plFileName& file, hsStream* stream) |
|
{ |
|
plSecureStream* ss = new plSecureStream(false, plStreamSource::GetInstance()->GetEncryptionKey()); |
|
if (ss->Open(stream)) { |
|
plStreamSource::GetInstance()->InsertFile(file, ss); |
|
|
|
// SecureStream will hold a decrypted buffer... |
|
stream->Close(); |
|
delete stream; |
|
} else |
|
plStreamSource::GetInstance()->InsertFile(file, stream); |
|
|
|
return true; // ASSume success for now... |
|
} |
|
|
|
void plResPatcher::OnProgressTick(uint64_t dl, uint64_t total, const plString& msg) |
|
{ |
|
if (dl && total) { |
|
fProgress->SetLength(total); |
|
fProgress->SetHowMuch(dl); |
|
} |
|
|
|
plString status = plFormat("%s / %s", |
|
plFileSystem::ConvertFileSize(dl), |
|
plFileSystem::ConvertFileSize(total) |
|
); |
|
|
|
fProgress->SetStatusText(status); |
|
fProgress->SetInfoText(msg); |
|
} |
|
|
|
pfPatcher* plResPatcher::CreatePatcher() |
|
{ |
|
pfPatcher* patcher = new pfPatcher; |
|
patcher->OnCompletion(std::bind(&plResPatcher::OnCompletion, this, std::placeholders::_1, std::placeholders::_2)); |
|
patcher->OnFileDownloadBegin(std::bind(&plResPatcher::OnFileDownloadBegin, this, std::placeholders::_1)); |
|
patcher->OnFileDownloaded(std::bind(&plResPatcher::OnFileDownloaded, this, std::placeholders::_1)); |
|
patcher->OnProgressTick(std::bind(&plResPatcher::OnProgressTick, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); |
|
|
|
// sneaky hax: do the old SecurePreloader thing.... except here |
|
if (!fRequestedGameCode && !gSkipPreload) { |
|
patcher->OnGameCodeDiscovery(std::bind(&plResPatcher::OnGameCodeDiscovered, this, std::placeholders::_1, std::placeholders::_2)); |
|
patcher->RequestGameCode(); |
|
fRequestedGameCode = true; |
|
} |
|
|
|
return patcher; |
|
} |
|
|
|
void plResPatcher::InitProgress() |
|
{ |
|
// this is deleted in plAgeLoader::MsgReceive for thread safety |
|
fProgress = plProgressMgr::GetInstance()->RegisterOperation(0.f, nullptr, plProgressMgr::kUpdateText); |
|
} |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
|
|
plResPatcher::plResPatcher() |
|
: fProgress(nullptr), fRequestedGameCode(false) { } |
|
|
|
plResPatcher::~plResPatcher() |
|
{ |
|
delete fProgress; |
|
} |
|
|
|
void plResPatcher::Update(const std::vector<plString>& manifests) |
|
{ |
|
if (gDataServerLocal) |
|
plgDispatch::Dispatch()->MsgSend(new plResPatcherMsg()); |
|
else { |
|
InitProgress(); |
|
pfPatcher* patcher = CreatePatcher(); |
|
patcher->RequestManifest(manifests); |
|
patcher->Start(); // whoosh... off it goes |
|
} |
|
} |
|
|
|
void plResPatcher::Update(const plString& manifest) |
|
{ |
|
if (gDataServerLocal) |
|
plgDispatch::Dispatch()->MsgSend(new plResPatcherMsg()); |
|
else { |
|
InitProgress(); |
|
pfPatcher* patcher = CreatePatcher(); |
|
patcher->RequestManifest(manifest); |
|
patcher->Start(); // whoosh... off it goes |
|
} |
|
} |
|
|
|
|