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228 lines
7.6 KiB
228 lines
7.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// |
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////////////////////////////////////////////////////////////////////////// |
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// EULER STUFF |
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// See Gems IV, Ken Shoemake |
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////////////////////////////////////////////////////////////////////////// |
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// |
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#include <float.h> // for FLT_EPSILON |
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#include "hsEuler.h" |
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#include "hsQuat.h" |
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#include "hsMatrix44.h" |
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enum QuatPart |
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{ |
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X, Y, Z, W |
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}; |
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// |
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// Construct quaternion from Euler angles (in radians). |
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// |
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void hsEuler::GetQuat(hsQuat* qu) |
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{ |
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double a[3], ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss; |
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int i,j,k,h,n,s,f; |
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hsEuler ea=*this; // copy |
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EulGetOrd(ea.fOrder,i,j,k,h,n,s,f); |
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if (f==EulFrmR) |
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{ |
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hsScalar t = ea.fX; ea.fX = ea.fZ; ea.fZ = t; |
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} |
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if (n==EulParOdd) |
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ea.fY = -ea.fY; |
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ti = ea.fX*0.5; tj = ea.fY*0.5; th = ea.fZ*0.5; |
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ci = cos(ti); cj = cos(tj); ch = cos(th); |
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si = sin(ti); sj = sin(tj); sh = sin(th); |
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cc = ci*ch; cs = ci*sh; sc = si*ch; ss = si*sh; |
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if (s==EulRepYes) |
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{ |
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a[i] = cj*(cs + sc); /* Could speed up with */ |
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a[j] = sj*(cc + ss); /* trig identities. */ |
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a[k] = sj*(cs - sc); |
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qu->fW = static_cast<float>(cj*(cc - ss)); |
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} |
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else |
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{ |
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a[i] = cj*sc - sj*cs; |
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a[j] = cj*ss + sj*cc; |
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a[k] = cj*cs - sj*sc; |
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qu->fW = static_cast<float>(cj*cc + sj*ss); |
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} |
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if (n==EulParOdd) |
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a[j] = -a[j]; |
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qu->fX = static_cast<float>(a[X]); |
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qu->fY = static_cast<float>(a[Y]); |
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qu->fZ = static_cast<float>(a[Z]); |
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} |
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// |
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// Construct matrix from Euler angles (in radians). |
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// |
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void hsEuler::GetMatrix44(hsMatrix44* mat) |
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{ |
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double ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss; |
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int i,j,k,h,n,s,f; |
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hsEuler ea=*this; // copy |
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EulGetOrd(ea.fOrder,i,j,k,h,n,s,f); |
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if (f==EulFrmR) |
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{ |
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hsScalar t = ea.fX; ea.fX = ea.fZ; ea.fZ = t; |
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} |
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if (n==EulParOdd) |
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{ |
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ea.fX = -ea.fX; ea.fY = -ea.fY; ea.fZ = -ea.fZ; |
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} |
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ti = ea.fX; tj = ea.fY; th = ea.fZ; |
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ci = cos(ti); cj = cos(tj); ch = cos(th); |
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si = sin(ti); sj = sin(tj); sh = sin(th); |
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cc = ci*ch; cs = ci*sh; sc = si*ch; ss = si*sh; |
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if (s==EulRepYes) |
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{ |
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mat->fMap[i][i] = static_cast<float>(cj); |
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mat->fMap[i][j] = static_cast<float>(sj*si); |
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mat->fMap[i][k] = static_cast<float>(sj*ci); |
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mat->fMap[j][i] = static_cast<float>(sj*sh); |
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mat->fMap[j][j] = static_cast<float>(-cj*ss+cc); |
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mat->fMap[j][k] = static_cast<float>(-cj*cs-sc); |
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mat->fMap[k][i] = static_cast<float>(-sj*ch); |
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mat->fMap[k][j] = static_cast<float>(cj*sc+cs); |
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mat->fMap[k][k] = static_cast<float>(cj*cc-ss); |
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} |
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else |
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{ |
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mat->fMap[i][i] = static_cast<float>(cj*ch); |
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mat->fMap[i][j] = static_cast<float>(sj*sc-cs); |
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mat->fMap[i][k] = static_cast<float>(sj*cc+ss); |
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mat->fMap[j][i] = static_cast<float>(cj*sh); |
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mat->fMap[j][j] = static_cast<float>(sj*ss+cc); |
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mat->fMap[j][k] = static_cast<float>(sj*cs-sc); |
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mat->fMap[k][i] = static_cast<float>(-sj); |
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mat->fMap[k][j] = static_cast<float>(cj*si); |
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mat->fMap[k][k] = static_cast<float>(cj*ci); |
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} |
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mat->fMap[W][X]=mat->fMap[W][Y]=mat->fMap[W][Z]=mat->fMap[X][W]=mat->fMap[Y][W]=mat->fMap[Z][W]=0.0; |
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mat->fMap[W][W]=1.0; |
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} |
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// |
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// Convert matrix to Euler angles (in radians) |
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// |
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void hsEuler::SetFromMatrix44(const hsMatrix44* mat, UInt32 order) |
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{ |
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int i,j,k,h,n,s,f; |
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EulGetOrd(order,i,j,k,h,n,s,f); |
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if (s==EulRepYes) |
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{ |
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double sy = sqrt(mat->fMap[i][j]*mat->fMap[i][j] + mat->fMap[i][k]*mat->fMap[i][k]); |
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if (sy > 16*FLT_EPSILON) |
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{ |
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fX = static_cast<float>(atan2(mat->fMap[i][j], mat->fMap[i][k])); |
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fY = static_cast<float>(atan2(sy, (double)mat->fMap[i][i])); |
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fZ = static_cast<float>(atan2(mat->fMap[j][i], -mat->fMap[k][i])); |
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} else |
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{ |
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fX = static_cast<float>(atan2(-mat->fMap[j][k], mat->fMap[j][j])); |
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fY = static_cast<float>(atan2(sy, (double)mat->fMap[i][i])); |
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fZ = 0; |
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} |
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} |
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else |
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{ |
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double cy = sqrt(mat->fMap[i][i]*mat->fMap[i][i] + mat->fMap[j][i]*mat->fMap[j][i]); |
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if (cy > 16*FLT_EPSILON) |
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{ |
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fX = static_cast<float>(atan2(mat->fMap[k][j], mat->fMap[k][k])); |
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fY = static_cast<float>(atan2((double)(-mat->fMap[k][i]), cy)); |
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fZ = static_cast<float>(atan2(mat->fMap[j][i], mat->fMap[i][i])); |
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} |
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else |
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{ |
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fX = static_cast<float>(atan2(-mat->fMap[j][k], mat->fMap[j][j])); |
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fY = static_cast<float>(atan2((double)(-mat->fMap[k][i]), cy)); |
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fZ = 0; |
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} |
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} |
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if (n==EulParOdd) |
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{ |
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fX = -fX; fY = - fY; fZ = -fZ; |
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} |
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if (f==EulFrmR) |
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{ |
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hsScalar t = fX; fX = fZ; fZ = t; |
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} |
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fOrder = order; |
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} |
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// |
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// Convert quaternion to Euler angles (in radians) |
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// |
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void hsEuler::SetFromQuat(const hsQuat* q, UInt32 order) |
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{ |
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hsMatrix44 mat; |
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double Nq = q->fX*q->fX+q->fY*q->fY+q->fZ*q->fZ+q->fW*q->fW; |
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double s = (Nq > 0.0) ? (2.0 / Nq) : 0.0; |
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double xs = q->fX*s, ys = q->fY*s, zs = q->fZ*s; |
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double wx = q->fW*xs, wy = q->fW*ys, wz = q->fW*zs; |
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double xx = q->fX*xs, xy = q->fX*ys, xz = q->fX*zs; |
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double yy = q->fY*ys, yz = q->fY*zs, zz = q->fZ*zs; |
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mat.fMap[X][X] = static_cast<float>(1.0 - (yy + zz)); |
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mat.fMap[X][Y] = static_cast<float>(xy - wz); |
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mat.fMap[X][Z] = static_cast<float>(xz + wy); |
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mat.fMap[Y][X] = static_cast<float>(xy + wz); |
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mat.fMap[Y][Y] = static_cast<float>(1.0 - (xx + zz)); |
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mat.fMap[Y][Z] = static_cast<float>(yz - wx); |
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mat.fMap[Z][X] = static_cast<float>(xz - wy); |
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mat.fMap[Z][Y] = static_cast<float>(yz + wx); |
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mat.fMap[Z][Z] = static_cast<float>(1.0 - (xx + yy)); |
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mat.fMap[W][X] = mat.fMap[W][Y] = mat.fMap[W][Z] = |
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mat.fMap[X][W] = mat.fMap[Y][W] = mat.fMap[Z][W] = 0.0; |
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mat.fMap[W][W] = 1.0; |
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SetFromMatrix44(&mat, order); |
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}
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