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299 lines
9.9 KiB
299 lines
9.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plWinFontCache Class Header // |
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// I've stopped keeping track, there are far too many reasons already to // |
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// hate Microsoft. Anyway, this class keeps track of various Win32 fonts we // |
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// allocate because Win98/ME seems to have problems re-allocating the exact // |
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// same freaking goddamn font over and over again. I mean, you'd think // |
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// there'd be a rule somewhere about deterministic behavior when calling // |
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// the exact same function with the exact same parameters over and over... // |
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// Oh, wait... // |
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// // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 11.25.2002 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#include "hsTypes.h" |
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#include "hsWindows.h" |
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#include "plWinFontCache.h" |
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#include "plStatusLog/plStatusLog.h" |
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#include "plFile/hsFiles.h" |
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#include "plGImage/plDynSurfaceWriter.h" |
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#if HS_BUILD_FOR_WIN32 |
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#include <wingdi.h> |
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const char* plWinFontCache::kCustFontExtension = ".prf"; |
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plWinFontCache::plWinFontCache() |
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{ |
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fInShutdown = false; |
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fCustFontDir = nil; |
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} |
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plWinFontCache::~plWinFontCache() |
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{ |
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fInShutdown = true; |
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Clear(); |
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delete [] fCustFontDir; |
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} |
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plWinFontCache &plWinFontCache::GetInstance( void ) |
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{ |
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static plWinFontCache cache; |
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return cache; |
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} |
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HFONT plWinFontCache::IFindFont( const char *face, int height, int weight, hsBool italic, UInt32 quality ) |
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{ |
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int i; |
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for( i = 0; i < fFontCache.GetCount(); i++ ) |
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{ |
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// Do other tests first, since they're cheaper |
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if( fFontCache[ i ].fHeight == height && |
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fFontCache[ i ].fWeight == weight && |
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fFontCache[ i ].fItalic == italic && |
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fFontCache[ i ].fQuality == quality ) |
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{ |
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if( strcmp( fFontCache[ i ].fFace, face ) == 0 ) |
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return fFontCache[ i ].fFont; |
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} |
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} |
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return nil; |
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} |
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HFONT plWinFontCache::IMakeFont( const char *face, int height, int weight, hsBool italic, UInt32 quality ) |
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{ |
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plFontRecord myRec; |
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int i; |
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// Find a cached name for us |
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for( i = 0; i < fFontNameCache.GetCount(); i++ ) |
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{ |
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if( strcmp( face, fFontNameCache[ i ] ) == 0 ) |
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break; |
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} |
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if( i == fFontNameCache.GetCount() ) |
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fFontNameCache.Append( hsStrcpy( face ) ); |
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myRec.fFace = fFontNameCache[ i ]; |
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myRec.fHeight = height; |
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myRec.fWeight = weight; |
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myRec.fItalic = italic; |
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myRec.fQuality = quality; |
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myRec.fFont = CreateFont( height, 0, 0, 0, weight, italic ? TRUE : FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, |
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CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, VARIABLE_PITCH, face ); |
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if( myRec.fFont != nil ) |
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{ |
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//#ifdef HS_DEBUGGING |
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#if 1 |
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LOGFONT fontInfo; |
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if( GetObject( myRec.fFont, sizeof( fontInfo ), &fontInfo ) ) |
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{ |
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const char *err = nil; |
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if( fontInfo.lfQuality != quality ) |
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err = "Quality of created font does not match"; |
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if( fontInfo.lfHeight != height ) |
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err = "Height of created font does not match"; |
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if( fontInfo.lfWeight != weight ) |
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err = "Weight of created font does not match"; |
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if( fontInfo.lfItalic != italic ) |
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err = "Italic-ness of created font does not match"; |
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if( stricmp( fontInfo.lfFaceName, face ) != 0 ) |
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err = "Face of created font does not match"; |
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if( err != nil ) |
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{ |
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static bool triedClearing = false; |
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if( fontInfo.lfQuality != quality ) |
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{ |
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plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() failed to return proper font (%s). Using what was given...", err ); |
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} |
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else |
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{ |
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plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() failed to return proper font (%s). %s", err, triedClearing ? "" : "Clearing cache and retrying..." ); |
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if( !triedClearing ) |
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{ |
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triedClearing = true; |
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// Didn't work, so get rid of it |
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DeleteObject( myRec.fFont ); |
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// Clear all fonts and try again |
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Clear(); |
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// Make sure we reload our custom fonts tho |
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ILoadCustomFonts(); |
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// Try again |
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HFONT font = IMakeFont( face, height, weight, italic, quality ); |
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triedClearing = false; |
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return font; |
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} |
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} |
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} |
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} |
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#endif |
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fFontCache.Append( myRec ); |
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} |
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else |
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{ |
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plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() call FAILED (face: %s, size: %d %s %s)", face, -height, weight == FW_BOLD ? "bold" : "", italic ? "italic" : "" ); |
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} |
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return myRec.fFont; |
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} |
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HFONT plWinFontCache::GetMeAFont( const char *face, int height, int weight, hsBool italic, UInt32 quality ) |
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{ |
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HFONT font = IFindFont( face, height, weight, italic, quality ); |
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if( font == nil ) |
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font = IMakeFont( face, height, weight, italic, quality ); |
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return font; |
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} |
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void plWinFontCache::Clear( void ) |
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{ |
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int i; |
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if( !fInShutdown ) |
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plStatusLog::AddLineS( "pipeline.log", "** Clearing Win32 font cache **" ); |
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for( i = 0; i < fFontCache.GetCount(); i++ ) |
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DeleteObject( fFontCache[ i ].fFont ); |
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fFontCache.Reset(); |
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for( i = 0; i < fFontNameCache.GetCount(); i++ ) |
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delete [] fFontNameCache[ i ]; |
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fFontNameCache.Reset(); |
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for( i = 0; i < fCustFonts.GetCount(); i++ ) |
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{ |
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#if (_WIN32_WINNT >= 0x0500) |
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if( plDynSurfaceWriter::CanHandleLotsOfThem() ) |
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RemoveFontResourceEx( fCustFonts[ i ]->fFilename, FR_PRIVATE, 0 ); |
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else |
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#endif |
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if( RemoveFontResource( fCustFonts[ i ]->fFilename ) == 0 ) |
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{ |
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int q= 0; |
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DWORD e = GetLastError(); |
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} |
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delete fCustFonts[ i ]; |
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} |
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fCustFonts.Reset(); |
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} |
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void plWinFontCache::FreeFont( HFONT font ) |
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{ |
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// Currently a no-op, but should do some sort of ref-counting |
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} |
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void plWinFontCache::LoadCustomFonts( const char *dir ) |
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{ |
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delete [] fCustFontDir; |
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fCustFontDir = ( dir != nil ) ? hsStrcpy( dir ) : nil; |
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ILoadCustomFonts(); |
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} |
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void plWinFontCache::ILoadCustomFonts( void ) |
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{ |
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if( fCustFontDir == nil ) |
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return; |
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// Iterate through all the custom fonts in our dir |
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hsFolderIterator iter( fCustFontDir ); |
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char fileName[ kFolderIterator_MaxPath ]; |
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int numAdded; |
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while( iter.NextFileSuffix( kCustFontExtension ) ) |
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{ |
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iter.GetPathAndName( fileName ); |
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// Note that this call can be translated as "does my OS suck?" |
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#if (_WIN32_WINNT >= 0x0500) |
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if( plDynSurfaceWriter::CanHandleLotsOfThem() ) |
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numAdded = AddFontResourceEx( fileName, FR_PRIVATE, 0 ); |
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else |
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#endif |
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numAdded = AddFontResource( fileName ); |
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if( numAdded > 0 ) |
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{ |
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plStatusLog::AddLineS( "pipeline.log", "WinFontCache: Added custom font %s, %d fonts", fileName, numAdded ); |
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fCustFonts.Append( TRACKED_NEW plCustFont( fileName ) ); |
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} |
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else |
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{ |
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plStatusLog::AddLineS( "pipeline.log", "WinFontCache: Unable to load custom font %s", fileName ); |
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} |
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} |
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} |
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#endif
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