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200 lines
5.1 KiB
200 lines
5.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// singular |
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#include "plNPCSpawnMod.h" |
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// local |
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#include "plAvatarMgr.h" |
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// global |
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#include "hsMatrix44.h" |
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// other |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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//#include "pnMessage/plWarpMsg.h" |
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#include "pnMessage/plNotifyMsg.h" |
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// plNPCSpawnMod ctor |
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plNPCSpawnMod::plNPCSpawnMod() |
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: fModelName(nil), |
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fAccountName(nil), |
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fAutoSpawn(false), |
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fNotify(nil) |
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{ |
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} |
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// plNPCSpawnMod ctor modelName accountName |
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plNPCSpawnMod::plNPCSpawnMod(const char * modelName, const char * accountName, bool autoSpawn) |
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: fAutoSpawn(autoSpawn), fNotify(nil) |
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{ |
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fModelName = hsStrcpy(modelName); |
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fAccountName = hsStrcpy(accountName); |
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} |
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// plNPCSpawnMod dtor |
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plNPCSpawnMod::~plNPCSpawnMod() |
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{ |
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if(fModelName) |
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{ |
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delete[] fModelName; |
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fModelName = nil; |
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} |
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if(fAccountName) |
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{ |
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delete[] fAccountName; |
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fAccountName = nil; |
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} |
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if (fNotify) |
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fNotify->UnRef(); |
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} |
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void plNPCSpawnMod::AddTarget(plSceneObject* so) |
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{ |
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plSingleModifier::AddTarget(so); |
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if(fAutoSpawn) |
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Trigger(); |
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} |
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void plNPCSpawnMod::RemoveTarget(plSceneObject *so) |
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{ |
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plSingleModifier::RemoveTarget(so); |
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if(fSpawnedKey) |
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{ |
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plAvatarMgr::GetInstance()->UnLoadAvatar(fSpawnedKey, false); |
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} |
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} |
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// TRIGGER |
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bool plNPCSpawnMod::Trigger() |
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{ |
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bool result = false; |
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// you can ONLY spawn if you are local. the spawn message |
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// will netpropagate |
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if(this->IsLocallyOwned()) |
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{ |
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if(fModelName) |
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{ |
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// spawn the NPC |
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plKey spawnPoint = GetTarget(0)->GetKey(); |
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fSpawnedKey = plAvatarMgr::GetInstance()->LoadAvatar(fModelName, fAccountName, false, spawnPoint, nil); |
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ISendNotify(fSpawnedKey); |
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} |
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} |
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return result; |
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} |
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// SETNOTIFY |
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void plNPCSpawnMod::SetNotify(plNotifyMsg *notify) |
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{ |
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fNotify = notify; |
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} |
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// GETNOTIFY |
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plNotifyMsg * plNPCSpawnMod::GetNotify() |
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{ |
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return fNotify; |
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} |
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// READ |
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void plNPCSpawnMod::Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plSingleModifier::Read(stream, mgr); |
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fModelName = stream->ReadSafeString(); |
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fAccountName = stream->ReadSafeString(); |
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fAutoSpawn = stream->Readbool(); |
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if(stream->Readbool()) |
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fNotify = plNotifyMsg::ConvertNoRef(mgr->ReadCreatable(stream)); |
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} |
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// WRITE |
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void plNPCSpawnMod::Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plSingleModifier::Write(stream, mgr); |
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stream->WriteSafeString(fModelName); |
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stream->WriteSafeString(fAccountName); |
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stream->Writebool(fAutoSpawn); |
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if(fNotify) |
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{ |
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stream->Writebool(true); |
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mgr->WriteCreatable(stream, fNotify); |
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} else { |
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stream->Writebool(false); |
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} |
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} |
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// IEVAL |
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// attack of the bogons |
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hsBool plNPCSpawnMod::IEval(double secs, hsScalar del, UInt32 dirty) |
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{ |
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return true; |
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} |
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// ISENDNOTIFY |
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void plNPCSpawnMod::ISendNotify(plKey &avatarKey) |
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{ |
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if(fNotify) |
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{ |
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proSpawnedEventData * event = TRACKED_NEW proSpawnedEventData; |
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event->fSpawner = GetKey(); |
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event->fSpawnee = avatarKey; |
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fNotify->ClearEvents(); |
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fNotify->AddEvent(event); |
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delete event; // fNotify->AddEvent makes a copy |
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int i = fNotify->GetEventCount(); |
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fNotify->Ref(); // so we still hold onto it after it is delivered |
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fNotify->Send(); |
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} else { |
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hsStatusMessage("NPC Spawner is spawning but there is no notify message to send."); |
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} |
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} |