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102 lines
3.7 KiB
102 lines
3.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// |
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// plNetResManager |
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// |
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//// Philosophy ////////////////////////////////////////////////////////////// |
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// |
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// "Cannot say. Saying, I would know. Do not know, so cannot say." |
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// -- Zathras, "Babylon 5" |
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// |
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// Normally, plResManager would be plenty for the servers and then some. |
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// However, the normal resManager tries to do things smart, such as read in |
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// keys from disk if they don't already exist and so forth. However, all the |
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// servers care about is reading in enough of a key to be able to turn around |
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// and write it back out to a stream. So, we overload ReadKeyAndReg() to just |
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// read in a new key and return it. Our new key reffing system will guarantee |
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// that the key eventually gets freed once we're done with it, and we don't |
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// care about sharing keys because all we're interested in is the uoid anyway, |
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// so no need to store the keys in the registry or anything. |
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// |
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////////////////////////////////////////////////////////////////////////////// |
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#include "plNetResManager.h" |
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#include "pnKeyedObject/plKeyImp.h" |
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#include "pnKeyedObject/plUoid.h" |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include "pnFactory/plCreatable.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "hsStream.h" |
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plNetResManager::plNetResManager() |
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{ |
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} |
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plNetResManager::~plNetResManager() |
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{ |
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} |
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plCreatable* plNetResManager::IReadCreatable(hsStream* s) const |
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{ |
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UInt16 hClass = s->ReadLE16(); |
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if (plFactory::CanCreate(hClass)) |
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{ |
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plCreatable *pCre = plFactory::Create(hClass); |
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if (!pCre) |
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hsAssert( hClass == 0x8000, "Invalid creatable index" ); |
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return pCre; |
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} |
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plNetApp::StaticWarningMsg("NetResMgr::Can't create class %s", plFactory::GetNameOfClass(hClass)); |
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return nil; |
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} |
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void plNetResManager::IKeyReffed(plKeyImp* key) |
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{ |
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} |
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void plNetResManager::IKeyUnreffed(plKeyImp* key) |
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{ |
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delete key; |
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}
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