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160 lines
4.1 KiB
160 lines
4.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plLayerShadowBase.h" |
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/////////////////////////////////////////////////////////////////////////// |
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plLayerLightBase::plLayerLightBase() |
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: fDirty(true) |
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{ |
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fOwnedChannels = kState |
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| kAmbientColor |
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| kPreshadeColor; |
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fState = TRACKED_NEW hsGMatState; |
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fState->Reset(); |
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fAmbientColor = TRACKED_NEW hsColorRGBA; |
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fAmbientColor->Set(0,0,0,1.f); |
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fPreshadeColor = TRACKED_NEW hsColorRGBA; |
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fPreshadeColor->Set(0,0,0,1.f); |
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} |
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plLayerLightBase::~plLayerLightBase() |
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{ |
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} |
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plLayerInterface* plLayerLightBase::Attach(plLayerInterface* prev) |
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{ |
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fDirty = true; |
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return plLayerInterface::Attach(prev); |
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} |
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UInt32 plLayerLightBase::Eval(double secs, UInt32 frame, UInt32 ignore) |
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{ |
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UInt32 ret = plLayerInterface::Eval(secs, frame, ignore); |
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if( fUnderLay ) |
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{ |
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if( fDirty || (ret & kState) ) |
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{ |
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*fState = fUnderLay->GetState(); |
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UInt32 blend = fState->fBlendFlags; |
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fState->fBlendFlags &= ~hsGMatState::kBlendMask; |
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switch( blend ) |
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{ |
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case hsGMatState::kBlendAlpha: |
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fState->fBlendFlags |= hsGMatState::kBlendAddColorTimesAlpha; |
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break; |
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default: |
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fState->fBlendFlags |= hsGMatState::kBlendAdd; |
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break; |
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} |
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fState->fZFlags |= hsGMatState::kZNoZWrite; |
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fState->fShadeFlags |= hsGMatState::kShadeIgnoreVtxIllum; |
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ret |= kState | kAmbientColor; |
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fDirty = false; |
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} |
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} |
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return ret; |
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} |
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/////////////////////////////////////////////////////////////////////////// |
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plLayerShadowBase::plLayerShadowBase() |
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: fDirty(true) |
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{ |
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fOwnedChannels = kState |
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| kAmbientColor |
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| kPreshadeColor; |
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fState = TRACKED_NEW hsGMatState; |
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fState->Reset(); |
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fAmbientColor = TRACKED_NEW hsColorRGBA; |
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fAmbientColor->Set(0,0,0,1.f); |
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fPreshadeColor = TRACKED_NEW hsColorRGBA; |
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fPreshadeColor->Set(0,0,0,1.f); |
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} |
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plLayerShadowBase::~plLayerShadowBase() |
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{ |
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} |
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plLayerInterface* plLayerShadowBase::Attach(plLayerInterface* prev) |
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{ |
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fDirty = true; |
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return plLayerInterface::Attach(prev); |
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} |
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UInt32 plLayerShadowBase::Eval(double secs, UInt32 frame, UInt32 ignore) |
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{ |
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UInt32 ret = plLayerInterface::Eval(secs, frame, ignore); |
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if( fUnderLay ) |
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{ |
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if( fDirty || (ret & kState) ) |
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{ |
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*fState = fUnderLay->GetState(); |
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fState->fBlendFlags &= ~hsGMatState::kBlendMask; |
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//WHITE |
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fState->fBlendFlags |= hsGMatState::kBlendAlpha; |
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fState->fZFlags |= hsGMatState::kZNoZWrite; |
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fState->fShadeFlags |= hsGMatState::kShadeIgnoreVtxIllum; |
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ret |= kState | kAmbientColor | kPreshadeColor; |
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fDirty = false; |
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} |
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} |
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return ret; |
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} |