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129 lines
3.8 KiB
129 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plRegistryKeyList_h_inc |
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#define plRegistryKeyList_h_inc |
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#include "hsTypes.h" |
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#include "../pnKeyedObject/plKeyImp.h" |
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#include <vector> |
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#include <set> |
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class plRegistryKeyIterator; |
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class KeySorter |
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{ |
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public: |
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bool operator() (plKeyImp* k1, plKeyImp* k2) const |
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{ |
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hsAssert(k1 && k2, "Should have valid keys here"); |
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return stricmp(k1->GetName(), k2->GetName()) < 0; |
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} |
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}; |
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// |
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// List of keys for a single class type. |
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// |
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class plRegistryKeyList |
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{ |
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protected: |
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friend class plKeyFinder; |
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UInt16 fClassType; |
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// Lock counter for iterating. If this is >0, don't do any ops that |
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// can change key positions in the array (instead, just leave holes) |
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UInt16 fLocked; |
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enum Flags { kStaticUnsorted = 0x1 }; |
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UInt8 fFlags; |
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// Static keys are one's we read off disk. These don't change and are |
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// assumed to be already sorted when they're read in. |
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typedef std::vector<plKeyImp*> StaticVec; |
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StaticVec fStaticKeys; |
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UInt32 fReffedStaticKeys; // Number of static keys that are loaded |
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// Dynamic keys are anything created at runtime. They are put in the |
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// correct sorted position when they are added |
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typedef std::set<plKeyImp*, KeySorter> DynSet; |
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DynSet fDynamicKeys; |
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plRegistryKeyList() {} |
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void ILock(); |
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void IUnlock(); |
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void IRepack(); |
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public: |
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plRegistryKeyList(UInt16 classType); |
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~plRegistryKeyList(); |
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UInt16 GetClassType() const { return fClassType; } |
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// Find a key by name (case-insensitive) |
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plKeyImp* FindKey(const char* keyName); |
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// Find a key by uoid index. |
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plKeyImp* FindKey(const plUoid& uoid); |
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bool IterateKeys(plRegistryKeyIterator* iterator); |
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// Changes in our load status that can be caused by loading or unloading a key |
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enum LoadStatus |
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{ |
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kNoChange, |
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kDynLoaded, |
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kDynUnloaded, |
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kStaticUnloaded, |
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}; |
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void AddKey(plKeyImp* key, LoadStatus& loadStatusChange); |
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void SetKeyUsed(plKeyImp* key); |
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bool SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange); |
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// Export time only. Before we write to disk, assign all the static keys |
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// object ID's that they can use to do fast lookups at load time. |
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void PrepForWrite(); |
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void Read(hsStream* s); |
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void Write(hsStream* s); |
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}; |
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#endif // plRegistryKeyList_h_inc
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