You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

149 lines
5.2 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plSceneInputInterface //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plSceneInputInterface_h
#define _plSceneInputInterface_h
#include "plInputInterface.h"
#include "hsGeometry3.h"
#include "../pnKeyedObject/plKey.h"
#include "../pnUtils/pnUtils.h"
//// Class Definition ////////////////////////////////////////////////////////
class plPipeline;
class plSceneObject;
class plSceneInputInterface : public plInputInterface
{
enum
{
kNotOffering = 0,
kOfferBook,
kBookOffered,
kOfferAccepted,
kOfferLinkPending,
};
protected:
static plSceneInputInterface *fInstance;
UInt32 fCurrentCursor;
UInt8 fButtonState;
hsBool fClickability;
plKey fCurrentClickable, fLastClicked, fCurrentClickableLogicMod;
hsPoint3 fCurrentClickPoint;
hsBool fCurrClickIsAvatar, fLastClickIsAvatar,fFadedLocalAvatar;
hsBool fPendingLink;
int fBookMode; // are we in offer book mode?
plKey fBookKey; // key for the python file modifier for the book we are offering
plKey fOffereeKey;
UInt32 fOffereeID; // ID for the guy who's accepted our link offer
const char* fOfferedAgeFile;
const char* fOfferedAgeInstance;
const char* fSpawnPoint;
Uuid fAgeInstanceGuid;
struct clickableTest
{
clickableTest(plKey k)
{
key = k;
val = false;
}
plKey key;
hsBool val;
};
hsTArray<clickableTest *> fClickableMap;
hsTArray<plKey> fIgnoredAvatars; // these are ignored because they are engaged in avatar-avatar interactions which need to be left undisturbed
hsTArray<plKey> fGUIIgnoredAvatars; // these are ignored because they have a GUI in their face right now
hsTArray<plKey> fLocalIgnoredAvatars; // these are ALL avatars currently in your age. they are ignored when you press the 'ignore' key so you can
// select clickable non-avatar objects through them.
hsPoint3 fLastStartPt, fLastEndPt;
plPipeline *fPipe;
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty );
void IRequestLOSCheck( hsScalar xPos, hsScalar yPos, int ID );
void ISetLastClicked( plKey obj, hsPoint3 hitPoint );
void IHalfFadeAvatar(hsBool out);
hsBool IWorldPosMovedSinceLastLOSCheck( void );
void ClearClickableMap();
void ISendOfferNotification(plKey& offeree, int ID, hsBool net);
void IManageIgnoredAvatars(plKey& offeree, hsBool add);
void ISendAvatarDisabledNotification(hsBool enabled);
void ILinkOffereeToAge();
public:
plSceneInputInterface();
virtual ~plSceneInputInterface();
static hsBool fShowLOS;
// Always return true, since the cursor should be representing how we control the avatar
virtual hsBool HasInterestingCursorID( void ) const { return ( fCurrentCursor != kNullCursor ) ? true : false; }
virtual UInt32 GetPriorityLevel( void ) const { return kSceneInteractionPriority; }
virtual UInt32 GetCurrentCursorID( void ) const {return fCurrentCursor;}
UInt32 SetCurrentCursorID(UInt32 id);
virtual hsBool InterpretInputEvent( plInputEventMsg *pMsg );
void RequestAvatarTurnToPointLOS();
virtual hsBool MsgReceive( plMessage *msg );
virtual void Init( plInputInterfaceMgr *manager );
virtual void Shutdown( void );
virtual void ResetClickableState();
plKey GetCurrMousedAvatar( void ) const { if( fCurrClickIsAvatar ) return fCurrentClickable; else return nil; }
static plSceneInputInterface *GetInstance( void ) { return fInstance; }
};
#endif //_plSceneInputInterface_h