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357 lines
14 KiB
357 lines
14 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDebugInputInterface // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsConfig.h" |
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#include "hsWindows.h" |
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#include "hsTypes.h" |
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#include "plDebugInputInterface.h" |
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#include "plInputInterfaceMgr.h" |
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#include "plInputManager.h" |
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#include "plInputDevice.h" |
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#include "../plMessage/plInputIfaceMgrMsg.h" |
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#include "../plMessage/plInputEventMsg.h" |
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#include "../pnKeyedObject/plKey.h" |
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#include "../pnInputCore/plKeyMap.h" |
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#include "plgDispatch.h" |
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#include "plPipeline.h" |
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#include "hsConfig.h" |
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plDebugInputInterface *plDebugInputInterface::fInstance = nil; |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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plDebugInputInterface::plDebugInputInterface() |
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{ |
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fInstance = this; |
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// Add our control codes to our control map. Do NOT add the key bindings yet. |
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// Note: HERE is where you specify the actions for each command, i.e. net propagate and so forth. |
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// This part basically declares us master of the bindings for these commands. |
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO |
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// RestoreDefaultKeyMappings()!!!! |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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// fControlMap->AddCode( B_CONTROL_MODIFIER_FAST, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CAMERA_DRIVE_SPEED_UP, kControlFlagNormal ); |
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fControlMap->AddCode( B_CAMERA_DRIVE_SPEED_DOWN, kControlFlagNormal ); |
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fControlMap->AddCode( B_CAMERA_MOVE_FORWARD, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CAMERA_MOVE_BACKWARD, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CAMERA_MOVE_LEFT, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CAMERA_MOVE_RIGHT, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CAMERA_MOVE_UP, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CAMERA_MOVE_DOWN, kControlFlagNormal | kControlFlagNoRepeat ); |
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// fControlMap->AddCode( B_TOGGLE_DRIVE_MODE, kControlFlagNormal | kControlFlagNoRepeat | kControlFlagShift ); |
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#endif |
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO |
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// RestoreDefaultKeyMappings()!!!! |
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} |
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plDebugInputInterface::~plDebugInputInterface() |
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{ |
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fInstance = nil; |
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} |
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//// Init/Shutdown /////////////////////////////////////////////////////////// |
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void plDebugInputInterface::Init( plInputInterfaceMgr *manager ) |
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{ |
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plInputInterface::Init( manager ); |
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} |
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void plDebugInputInterface::Shutdown( void ) |
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{ |
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} |
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//// RestoreDefaultKeyMappings /////////////////////////////////////////////// |
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void plDebugInputInterface::RestoreDefaultKeyMappings( void ) |
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{ |
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if( fControlMap == nil ) |
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return; |
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fControlMap->UnmapAllBindings(); |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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// fControlMap->BindKey( KEY_SHIFT, B_CONTROL_MODIFIER_FAST ); |
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fControlMap->BindKey( plShiftKeyCombo( KEY_EQUAL ), B_CAMERA_DRIVE_SPEED_UP ); |
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fControlMap->BindKey( plShiftKeyCombo( KEY_DASH ), B_CAMERA_DRIVE_SPEED_DOWN ); |
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fControlMap->BindKey( KEY_W, B_CAMERA_MOVE_FORWARD ); |
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fControlMap->BindKey( KEY_S, B_CAMERA_MOVE_BACKWARD ); |
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fControlMap->BindKey( KEY_A, B_CAMERA_MOVE_LEFT ); |
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fControlMap->BindKey( KEY_D, B_CAMERA_MOVE_RIGHT ); |
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fControlMap->BindKey( KEY_I, B_CAMERA_MOVE_UP ); |
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fControlMap->BindKey( KEY_K, B_CAMERA_MOVE_DOWN ); |
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// fControlMap->BindKey( KEY_C, B_TOGGLE_DRIVE_MODE ); |
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#endif |
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} |
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//// IEval /////////////////////////////////////////////////////////////////// |
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hsBool plDebugInputInterface::IEval( double secs, hsScalar del, UInt32 dirty ) |
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{ |
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return true; |
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} |
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//// MsgReceive ////////////////////////////////////////////////////////////// |
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hsBool plDebugInputInterface::MsgReceive( plMessage *msg ) |
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{ |
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return plInputInterface::MsgReceive(msg); |
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} |
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//// cursorinbox ///////////////////////////////////////////////////// |
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hsBool plDebugInputInterface::CursorInBox(plMouseEventMsg* pMsg, hsPoint4 box) |
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{ |
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return ( pMsg->GetXPos() >= box.fX && pMsg->GetXPos() <= box.fY && pMsg->GetYPos() >= box.fZ && pMsg->GetYPos() <= box.fW ); |
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} |
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//// InterpretInputEvent ///////////////////////////////////////////////////// |
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hsBool plDebugInputInterface::InterpretInputEvent( plInputEventMsg *pMsg ) |
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{ |
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hsBool handled = false; |
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plMouseEventMsg* pMouseMsg = plMouseEventMsg::ConvertNoRef(pMsg); |
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if (pMouseMsg) |
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{ |
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// check for button presses... |
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if (fButtonState & kLeftButtonDown) |
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{ |
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fButtonState |= kLeftButtonRepeat; |
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} |
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if (fButtonState & kRightButtonDown) |
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{ |
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fButtonState |= kRightButtonRepeat; |
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} |
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if (pMouseMsg->GetButton() == kLeftButtonDown) |
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{ |
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fButtonState |= kLeftButtonDown; |
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} |
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if (pMouseMsg->GetButton() == kLeftButtonUp) |
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{ |
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fButtonState &= ~kLeftButtonDown; |
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fButtonState &= ~kLeftButtonRepeat; |
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} |
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if (pMouseMsg->GetButton() == kRightButtonDown) |
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{ |
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fButtonState |= kRightButtonDown; |
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} |
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if (pMouseMsg->GetButton() == kRightButtonUp) |
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{ |
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fButtonState &= ~kRightButtonDown; |
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fButtonState &= ~kRightButtonRepeat; |
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} |
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for (int i=0; i < fMouseMap.fMap.Count(); i++) |
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{ |
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// is this control already set? |
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if (fControlFlags.IsBitSet(fMouseMap.fMap[i]->fCode)) |
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{ |
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// can we disable this control? |
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hsBool disable = false; |
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// can we disable this control based on a button? |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButton && !(fButtonState & kLeftButtonDown)) |
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disable = true; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButton && !(fButtonState & kRightButtonDown)) |
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disable = true; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonEx && (fButtonState & kLeftButtonRepeat)) |
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disable = true; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonEx && (fButtonState & kRightButtonRepeat)) |
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disable = true; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonEx && !(fButtonState & kLeftButtonDown)) |
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disable = true; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonEx && !(fButtonState & kRightButtonDown)) |
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disable = true; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonRepeat && !(fButtonState & kLeftButtonDown)) |
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disable = true; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonRepeat && !(fButtonState & kRightButtonDown)) |
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disable = true; |
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// can we disable this control based on the cursor position? |
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if (!CursorInBox(pMouseMsg, fMouseMap.fMap[i]->fBox) && fMouseMap.fMap[i]->fControlFlags & kControlFlagBoxDisable) |
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disable = true; |
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if (disable) |
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{ |
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plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); |
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pCmd->fNetPropagateToPlayers = fMouseMap.fMap[i]->fControlFlags & kControlFlagNetPropagate; |
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pCmd->fControlActivated = false; |
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pCmd->fControlCode = fMouseMap.fMap[i]->fCode; |
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fControlFlags.ClearBit(pCmd->fControlCode); |
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fMessageQueue->Append(pCmd); |
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handled = true; |
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continue; |
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} |
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// is it a range control? If so we need to re-send the command |
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if ((fMouseMap.fMap[i]->fControlFlags & kControlFlagRangePos) || (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangeNeg)) |
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{ |
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plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); |
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pCmd->fControlActivated = true; |
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pCmd->fControlCode = fMouseMap.fMap[i]->fCode; |
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hsScalar pct = 0.0f; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangePos) |
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{ |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
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pct = hsABS((fMouseMap.fMap[i]->fBox.fX - pMouseMsg->GetXPos()) / (fMouseMap.fMap[i]->fBox.fY - fMouseMap.fMap[i]->fBox.fX)); |
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else |
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pct = hsABS((fMouseMap.fMap[i]->fBox.fZ - pMouseMsg->GetYPos()) / (fMouseMap.fMap[i]->fBox.fW - fMouseMap.fMap[i]->fBox.fZ)); |
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} |
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else |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangeNeg) |
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{ |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
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pct = hsABS((fMouseMap.fMap[i]->fBox.fY - pMouseMsg->GetXPos()) / (fMouseMap.fMap[i]->fBox.fY - fMouseMap.fMap[i]->fBox.fX)); |
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else |
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pct = hsABS((fMouseMap.fMap[i]->fBox.fW - pMouseMsg->GetYPos()) / (fMouseMap.fMap[i]->fBox.fW - fMouseMap.fMap[i]->fBox.fZ)); |
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} |
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pCmd->fPct = pct; |
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if (pct == 1.0f || pct == -1.0f) |
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{ |
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delete pCmd; |
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break; |
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} |
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pCmd->fNetPropagateToPlayers = fMouseMap.fMap[i]->fControlFlags & kControlFlagNetPropagate; |
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fMessageQueue->Append(pCmd); |
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} |
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} |
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else // if it is an 'always if in box' command see if it's not in the box |
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if ( (fMouseMap.fMap[i]->fControlFlags & kControlFlagInBox) && (!CursorInBox(pMouseMsg, fMouseMap.fMap[i]->fBox)) ) |
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{ |
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plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); |
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pCmd->fControlActivated = false; |
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pCmd->fControlCode = fMouseMap.fMap[i]->fCode; |
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pCmd->fNetPropagateToPlayers = fMouseMap.fMap[i]->fControlFlags & kControlFlagNetPropagate; |
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fMessageQueue->Append(pCmd); |
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continue; |
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} |
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else // the control is not set, see if we should set it. |
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{ |
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// is the cursor in the appropriate box? |
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if (CursorInBox(pMouseMsg, fMouseMap.fMap[i]->fBox)) |
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{ |
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// do we require a button? |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButton && !(fButtonState & kLeftButtonDown)) |
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continue; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButton && !(fButtonState & kRightButtonDown)) |
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continue; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonEx && (fButtonState & kLeftButtonRepeat)) |
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continue; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonEx && (fButtonState & kRightButtonRepeat)) |
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continue; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonRepeat && !(fButtonState & kLeftButtonRepeat)) |
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continue; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonRepeat && !(fButtonState & kRightButtonRepeat)) |
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continue; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonEx && !(fButtonState & kLeftButtonDown)) |
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continue; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonEx && !(fButtonState & kLeftButtonDown)) |
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continue; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonUp && !(pMouseMsg->GetButton() == kLeftButtonUp)) |
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continue; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonUp && !(pMouseMsg->GetButton() == kRightButtonUp)) |
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continue; |
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// okay, we're in the box and either we don't require a button or our button is pressed. |
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// so set the command as 'enabled' |
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// UNLESS it has kControlFlagInBox, which means we want it sent every frame it is in the box |
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if (!(fMouseMap.fMap[i]->fControlFlags & kControlFlagInBox)) |
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fControlFlags.SetBit(fMouseMap.fMap[i]->fCode); |
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// issue the command |
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plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); |
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pCmd->fControlActivated = true; |
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pCmd->fControlCode = fMouseMap.fMap[i]->fCode; |
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pCmd->fNetPropagateToPlayers = fMouseMap.fMap[i]->fControlFlags & kControlFlagNetPropagate; |
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// figure out what percent (if any) |
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hsScalar pct = 0.0f; |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangePos) |
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{ |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
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pct = hsABS((fMouseMap.fMap[i]->fBox.fX - pMouseMsg->GetXPos()) / (fMouseMap.fMap[i]->fBox.fY - fMouseMap.fMap[i]->fBox.fX)); |
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else |
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pct = hsABS((fMouseMap.fMap[i]->fBox.fZ - pMouseMsg->GetYPos()) / (fMouseMap.fMap[i]->fBox.fW - fMouseMap.fMap[i]->fBox.fZ)); |
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} |
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else |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangeNeg) |
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{ |
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if (fMouseMap.fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
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pct = hsABS((fMouseMap.fMap[i]->fBox.fY - pMouseMsg->GetXPos()) / (fMouseMap.fMap[i]->fBox.fY - fMouseMap.fMap[i]->fBox.fX)); |
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else |
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pct = hsABS((fMouseMap.fMap[i]->fBox.fW - pMouseMsg->GetYPos()) / (fMouseMap.fMap[i]->fBox.fW - fMouseMap.fMap[i]->fBox.fZ)); |
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} |
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pCmd->fPct = pct; |
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if (pct == 1.0f || pct == -1.0f) |
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{ |
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delete pCmd; |
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break; |
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} |
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// and add it to the list |
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fMessageQueue->Append(pCmd); |
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handled = true; |
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continue; |
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} |
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} |
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} |
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return handled; |
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} |
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return false; |
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}
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