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1138 lines
42 KiB
1138 lines
42 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plAvatarInputInterface // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifdef PLASMA_EXTERNAL_RELEASE |
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//#define LIMIT_VOICE_CHAT 1 |
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#endif |
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#include "hsConfig.h" |
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#include "hsWindows.h" |
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#include "hsTypes.h" |
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#include "plAvatarInputInterface.h" |
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#include "../pnInputCore/plKeyMap.h" |
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#include "../plMessage/plInputEventMsg.h" |
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#include "plInputInterfaceMgr.h" |
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#include "plInputManager.h" |
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#include "plInputDevice.h" |
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#include "../pnKeyedObject/plKey.h" |
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#include "../pnKeyedObject/plFixedKey.h" |
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#include "../pnSceneObject/plSceneObject.h" |
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#include "../pnMessage/plProxyDrawMsg.h" |
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#include "../pnMessage/plCmdIfaceModMsg.h" |
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// DEHACK |
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// used to run debug drawing stuff only; should never be checked in with this enabled |
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#if 0 |
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#include "../FeatureLib/pfCamera/plVirtualCam.h" |
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#include "../plDrawable/plDrawableSpans.h" |
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#endif |
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#include "../plAudio/plVoiceChat.h" |
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#include "plInputDevice.h" |
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#include "plInputManager.h" |
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#include "hsResMgr.h" |
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#include "plgDispatch.h" |
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#include "hsConfig.h" |
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#include "hsMatrix44.h" |
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#include "../pnSceneObject/plSceneObject.h" |
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#include "../pnSceneObject/plCoordinateInterface.h" |
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#include "../pnNetCommon/plNetApp.h" |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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plAvatarInputInterface *plAvatarInputInterface::fInstance = nil; |
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plAvatarInputInterface::plAvatarInputInterface() |
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{ |
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fInstance = this; |
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fMouseDisabled = false; |
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fCurrentCursor = kCursorUp; |
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fCursorOpacity = 1.f; |
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fCursorTimeout = 0; |
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fCursorFadeDelay = 3.f; |
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f3rdPerson = true; |
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fInputMap = nil; |
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ISetBasicMode(); // Must be after 3rdPerson and fInputMap are set. |
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SetEnabled( true ); // Always enabled |
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// Add our control codes to our control map. Do NOT add the key bindings yet. |
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// Note: HERE is where you specify the actions for each command, i.e. net propagate and so forth. |
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// This part basically declares us master of the bindings for these commands. |
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO |
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// RestoreDefaultKeyMappings()!!!! |
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#ifndef LIMIT_VOICE_CHAT |
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// only allow mapping of 'PushToTalk in online versions' |
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fControlMap->AddCode( S_PUSH_TO_TALK, kControlFlagNormal | kControlFlagNoRepeat ); |
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#endif |
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fControlMap->AddCode( S_SET_FIRST_PERSON_MODE, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_EXIT_MODE, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CAMERA_ZOOM_IN, kControlFlagNormal ); |
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fControlMap->AddCode( B_CAMERA_ZOOM_OUT, kControlFlagNormal ); |
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fControlMap->AddCode( B_CONTROL_MODIFIER_FAST, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_MODIFIER_STRAFE, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_MOVE_FORWARD, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_MOVE_BACKWARD, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_ROTATE_LEFT, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_ROTATE_RIGHT, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_STRAFE_LEFT, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_STRAFE_RIGHT, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_ALWAYS_RUN, kControlFlagToggle | kControlFlagUpEvent | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_JUMP, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_DIVE, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_IGNORE_AVATARS, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddConsoleCommand( "Game.EnterChatMode" ); |
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fControlMap->AddConsoleCommand( "Game.Emote.wave" ); |
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fControlMap->AddConsoleCommand( "Game.Emote.laugh" ); |
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fControlMap->AddConsoleCommand( "Game.Emote.clap" ); |
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fControlMap->AddConsoleCommand( "Game.Emote.dance" ); |
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fControlMap->AddConsoleCommand( "Game.Emote.talk" ); |
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fControlMap->AddConsoleCommand( "Game.Emote.sneeze" ); |
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fControlMap->AddConsoleCommand( "Game.Emote.sit" ); |
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fControlMap->AddConsoleCommand( "Keyboard.ResetBindings" ); |
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fControlMap->AddConsoleCommand( "Game.KIOpenKI" ); |
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fControlMap->AddConsoleCommand( "Game.KIHelp" ); |
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fControlMap->AddConsoleCommand( "Game.KICreateMarker" ); |
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fControlMap->AddConsoleCommand( "Game.KICreateMarkerFolder" ); |
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fControlMap->AddConsoleCommand( "Game.KIOpenYeeshaBook" ); |
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fControlMap->AddConsoleCommand( "Game.KIToggleMini" ); |
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fControlMap->AddConsoleCommand( "Game.KIPutAway" ); |
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fControlMap->AddConsoleCommand( "Game.KIChatPageUp" ); |
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fControlMap->AddConsoleCommand( "Game.KIChatPageDown" ); |
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fControlMap->AddConsoleCommand( "Game.KIChatToStart" ); |
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fControlMap->AddConsoleCommand( "Game.KIChatToEnd" ); |
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fControlMap->AddConsoleCommand( "Game.KIUpSizeFont" ); |
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fControlMap->AddConsoleCommand( "Game.KIDownSizeFont" ); |
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fControlMap->AddConsoleCommand( "Game.KITakePicture" ); |
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fControlMap->AddConsoleCommand( "Game.KICreateJournal" ); |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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fControlMap->AddCode( B_CONTROL_TOGGLE_PHYSICAL, kControlFlagDownEvent | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_MOVE_UP, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CONTROL_MOVE_DOWN, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_TOGGLE_DRIVE_MODE, kControlFlagDownEvent | kControlFlagNoRepeat ); |
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fControlMap->AddConsoleCommand( "NextStatusLog" ); |
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#endif |
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO |
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// RestoreDefaultKeyMappings()!!!! |
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} |
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plAvatarInputInterface::~plAvatarInputInterface() |
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{ |
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delete fInputMap; |
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} |
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//// Init/Shutdown /////////////////////////////////////////////////////////// |
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void plAvatarInputInterface::Init( plInputInterfaceMgr *manager ) |
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{ |
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plInputInterface::Init( manager ); |
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} |
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void plAvatarInputInterface::Shutdown( void ) |
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{ |
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} |
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void plAvatarInputInterface::CameraInThirdPerson(hsBool state) |
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{ |
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if (state != f3rdPerson) |
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{ |
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f3rdPerson = state; |
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if (fInputMap->IsBasic()) |
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{ |
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ISetBasicMode(); |
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} |
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} |
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} |
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void plAvatarInputInterface::IDeactivateCommand(plMouseInfo *info) |
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{ |
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if (IHasControlFlag(info->fCode) && !(info->fControlFlags & (kControlFlagNoDeactivate | kControlFlagToggle))) |
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{ |
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// The mapping is currently on, it's ok to deactivate, and it's not a toggle command |
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plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); |
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pCmd->fNetPropagateToPlayers = info->fControlFlags & kControlFlagNetPropagate; |
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pCmd->fControlActivated = false; |
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pCmd->fControlCode = info->fCode; |
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IClearControlFlag(pCmd->fControlCode); |
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fMessageQueue->Append(pCmd); |
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} |
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} |
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//// IChangeInputMaps //////////////////////////////////////////////////////// |
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void plAvatarInputInterface::IChangeInputMaps( plAvatarInputMap *newMap ) |
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{ |
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newMap->fButtonState = fInputMap ? fInputMap->fButtonState : 0; |
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if (fInputMap) |
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{ |
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int i; |
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for (i = 0; i < fInputMap->fMouseMap->fMap.GetCount(); i++) |
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{ |
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plMouseInfo *info = fInputMap->fMouseMap->fMap[i]; |
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IDeactivateCommand(info); |
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} |
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delete fInputMap; |
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} |
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fInputMap = newMap; |
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// fInputMap->fButtonState = 0; |
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// Reset(); |
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} |
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void plAvatarInputInterface::ISetSuspendMovementMode() |
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{ |
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IChangeInputMaps(TRACKED_NEW plSuspendedMovementMap()); |
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fCurrentCursor = kCursorUp; |
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} |
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void plAvatarInputInterface::ISetLadderMap() |
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{ |
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IChangeInputMaps(TRACKED_NEW plLadderControlMap()); |
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fCurrentCursor = kCursorUp; |
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} |
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void plAvatarInputInterface::ISetPreLadderMap() |
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{ |
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IChangeInputMaps(TRACKED_NEW plLadderMountMap()); |
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fCurrentCursor = kCursorUp; |
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} |
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void plAvatarInputInterface::ISetPostLadderMap() |
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{ |
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IChangeInputMaps(TRACKED_NEW plLadderDismountMap()); |
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fCurrentCursor = kCursorUp; |
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} |
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void plAvatarInputInterface::ISetBasicMode() |
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{ |
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plAvatarInputMap *map; |
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if (!f3rdPerson) |
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map = TRACKED_NEW plBasicFirstPersonControlMap(); |
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else |
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map = TRACKED_NEW plBasicThirdPersonControlMap(); |
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IChangeInputMaps(map); |
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fCurrentCursor = kCursorUp; |
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} |
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void plAvatarInputInterface::ISetMouseWalkMode(ControlEventCode code) |
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{ |
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if (code == S_SET_WALK_BACK_MODE) |
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IChangeInputMaps(TRACKED_NEW pl3rdWalkBackwardMap()); |
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else if (code == S_SET_WALK_BACK_LB_MODE) |
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IChangeInputMaps(TRACKED_NEW pl3rdWalkBackwardLBMap()); |
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else |
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IChangeInputMaps(TRACKED_NEW pl3rdWalkForwardMap()); |
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fCurrentCursor = kCursorHidden; |
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} |
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//// ClearKeyMap /////////////////////////////////////////////// |
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void plAvatarInputInterface::ClearKeyMap() |
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{ |
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// Note: we might be clearing our key bindings, but we still want to be owners of the commands, |
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if( fControlMap != nil ) |
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{ |
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fControlMap->UnmapAllBindings(); |
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// Still want this one tho |
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fControlMap->BindKeyToConsoleCmd( plCtrlShiftKeyCombo( KEY_0 ), "Keyboard.ResetBindings" ); |
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} |
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} |
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//// RestoreDefaultKeyMappings /////////////////////////////////////////////// |
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void plAvatarInputInterface::RestoreDefaultKeyMappings( void ) |
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{ |
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if( fControlMap == nil ) |
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return; |
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fControlMap->UnmapAllBindings(); |
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#ifndef LIMIT_VOICE_CHAT |
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fControlMap->BindKey( KEY_TAB, S_PUSH_TO_TALK ); |
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#endif |
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fControlMap->BindKey( KEY_F1, S_SET_FIRST_PERSON_MODE ); |
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fControlMap->BindKey( plCtrlKeyCombo( KEY_F ), S_SET_FIRST_PERSON_MODE ); |
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fControlMap->BindKey( KEY_BACKSPACE, B_CONTROL_EXIT_MODE ); |
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fControlMap->BindKey( KEY_ESCAPE, B_CONTROL_EXIT_MODE ); |
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fControlMap->BindKey( KEY_NUMPAD_ADD, B_CAMERA_ZOOM_IN ); |
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fControlMap->BindKey( KEY_NUMPAD_SUBTRACT, B_CAMERA_ZOOM_OUT ); |
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fControlMap->BindKey( KEY_SHIFT, B_CONTROL_MODIFIER_FAST ); |
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fControlMap->BindKey( KEY_Z, B_CONTROL_MODIFIER_STRAFE ); |
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fControlMap->BindKey( KEY_UP, B_CONTROL_MOVE_FORWARD ); |
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fControlMap->BindKey( KEY_DOWN, B_CONTROL_MOVE_BACKWARD ); |
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fControlMap->BindKey( KEY_LEFT, B_CONTROL_ROTATE_LEFT ); |
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fControlMap->BindKey( KEY_RIGHT, B_CONTROL_ROTATE_RIGHT ); |
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fControlMap->BindKey( KEY_COMMA, B_CONTROL_STRAFE_LEFT ); |
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fControlMap->BindKey( KEY_PERIOD, B_CONTROL_STRAFE_RIGHT ); |
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// This is now hard-coded to capslock |
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// fControlMap->BindKey( KEY_CAPSLOCK, B_CONTROL_ALWAYS_RUN ); |
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fControlMap->BindKey( KEY_SPACE, B_CONTROL_JUMP ); |
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// fControlMap->BindKey( KEY_D, B_CONTROL_DIVE ); |
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fControlMap->BindKey( KEY_DELETE, B_CONTROL_IGNORE_AVATARS ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_1 ), "Game.Emote.wave" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_2 ), "Game.Emote.laugh" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_3 ), "Game.Emote.clap" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_4 ), "Game.Emote.dance" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_5 ), "Game.Emote.talk" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_6 ), "Game.Emote.sneeze" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_7 ), "Game.Emote.sit" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlShiftKeyCombo( KEY_0 ), "Keyboard.ResetBindings" ); |
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// KI shortcut keyboard commands |
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fControlMap->BindKeyToConsoleCmd( KEY_F2, "Game.KIOpenKI" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_F3, "Game.KIOpenYeeshaBook" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_F4, "Game.KIHelp" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_HOME ), "Game.KIToggleMini" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_END ), "Game.KIPutAway" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_PAGEUP, "Game.KIChatPageUp" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_PAGEDOWN, "Game.KIChatPageDown" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_HOME, "Game.KIChatToStart" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_END, "Game.KIChatToEnd" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_NUMPAD_ADD ), "Game.KIUpSizeFont" ); |
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fControlMap->BindKeyToConsoleCmd( plCtrlKeyCombo( KEY_NUMPAD_SUBTRACT ), "Game.KIDownSizeFont" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_F5, "Game.KITakePicture" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_F6, "Game.KICreateJournal" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_F7, "Game.KICreateMarker" ); |
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fControlMap->BindKeyToConsoleCmd( KEY_F8, "Game.KICreateMarkerFolder" ); |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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fControlMap->BindKey( plShiftKeyCombo( KEY_P ), B_CONTROL_TOGGLE_PHYSICAL ); |
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fControlMap->BindKey( KEY_U, B_CONTROL_MOVE_UP ); |
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fControlMap->BindKey( KEY_H, B_CONTROL_MOVE_DOWN ); |
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fControlMap->BindKey( plShiftKeyCombo( KEY_C ), B_TOGGLE_DRIVE_MODE ); |
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fControlMap->BindKeyToConsoleCmd( KEY_L, "NextStatusLog" ); |
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#endif |
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} |
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void plAvatarInputInterface::SetLadderMode() |
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{ |
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ISetPreLadderMap(); |
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} |
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void plAvatarInputInterface::ClearLadderMode() |
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{ |
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ISetBasicMode(); |
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} |
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void plAvatarInputInterface::SuspendMouseMovement() |
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{ |
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ISetSuspendMovementMode(); |
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} |
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void plAvatarInputInterface::EnableMouseMovement() |
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{ |
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ISetBasicMode(); |
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} |
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void plAvatarInputInterface::EnableJump(hsBool val) |
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{ |
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EnableControl(val, B_CONTROL_JUMP); |
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} |
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void plAvatarInputInterface::EnableForwardMovement(hsBool val) |
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{ |
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EnableControl(val, B_CONTROL_MOVE_FORWARD); |
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} |
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void plAvatarInputInterface::EnableControl(hsBool val, ControlEventCode code) |
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{ |
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if (val) |
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IEnableControl(code); |
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else |
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IDisableControl(code); |
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} |
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void plAvatarInputInterface::ForceAlwaysRun(hsBool val) |
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{ |
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plCtrlCmd *pCmd = TRACKED_NEW plCtrlCmd( this ); |
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pCmd->fControlCode = B_CONTROL_ALWAYS_RUN; |
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pCmd->fControlActivated = val; |
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pCmd->fNetPropagateToPlayers = false; |
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fMessageQueue->Append( pCmd ); |
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} |
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//// IEval /////////////////////////////////////////////////////////////////// |
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// Gets called once per IUpdate(), just like normal IEval()s |
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hsBool plAvatarInputInterface::IEval( double secs, hsScalar del, UInt32 dirty ) |
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{ |
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fCursorTimeout += del; |
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if( fCursorTimeout > fCursorFadeDelay ) |
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{ |
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if( fCursorTimeout > fCursorFadeDelay + 2.f ) |
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fCursorOpacity = 0.f; |
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else |
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fCursorOpacity = 1.f - ( ( fCursorTimeout - fCursorFadeDelay ) / 2.f ); |
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} |
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else |
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fCursorOpacity = 1.f; |
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return true; |
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} |
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//// IHandleCtrlCmd ////////////////////////////////////////////////////////// |
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hsBool plAvatarInputInterface::IHandleCtrlCmd( plCtrlCmd *cmd ) |
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{ |
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switch( cmd->fControlCode ) |
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{ |
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case S_SET_CURSOR_UPWARD: |
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if( cmd->fControlActivated ) |
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fCurrentCursor = kCursorUpward; |
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return true; |
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case S_SET_CURSOR_UP: |
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if( cmd->fControlActivated ) |
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fCurrentCursor = kCursorUp; |
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return true; |
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case S_SET_CURSOR_DOWN: |
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if( cmd->fControlActivated ) |
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fCurrentCursor = kCursorDown; |
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return true; |
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case S_SET_CURSOR_RIGHT: |
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if( cmd->fControlActivated ) |
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fCurrentCursor = kCursorRight; |
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return true; |
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case S_SET_CURSOR_LEFT: |
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if( cmd->fControlActivated ) |
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fCurrentCursor = kCursorLeft; |
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return true; |
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case S_SET_CURSOR_HIDDEN: |
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if( cmd->fControlActivated ) |
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fCurrentCursor = kCursorHidden; |
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else |
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fCurrentCursor = kCursorUp; |
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case S_SET_LADDER_CONTROL: |
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if( cmd->fControlActivated ) |
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ISetLadderMap(); |
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return true; |
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#if 0 |
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case S_SET_FIRST_PERSON_MODE: |
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if( cmd->fControlActivated ) |
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IChangeInputMaps( TRACKED_NEW plFirstPersonControlMap() ); |
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return true; |
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#endif |
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case S_SET_BASIC_MODE: |
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if( cmd->fControlActivated ) |
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{ |
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ISetBasicMode(); |
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#if 0 |
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plProxyDrawMsg* Dmsg = TRACKED_NEW plProxyDrawMsg(plProxyDrawMsg::kCamera | plProxyDrawMsg::kDestroy); |
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plgDispatch::MsgSend(Dmsg); |
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plVirtualCam::Instance()->GetPipeline()->SetDrawableTypeMask(plVirtualCam::Instance()->GetPipeline()->GetDrawableTypeMask() & ~plDrawableSpans::kCameraProxy); |
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#endif |
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} |
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return true; |
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case S_SET_WALK_MODE: |
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if( cmd->fControlActivated ) |
|
{ |
|
hsBool abort = false; |
|
for (int i = 0; i < fMessageQueue->GetCount(); i++) |
|
{ |
|
if ((*fMessageQueue)[i]->fControlCode == S_SET_WALK_MODE && !(*fMessageQueue)[i]->fControlActivated) |
|
{ |
|
abort = true; |
|
#if 0 |
|
|
|
plProxyDrawMsg* Dmsg = TRACKED_NEW plProxyDrawMsg(plProxyDrawMsg::kCamera | plProxyDrawMsg::kDestroy); |
|
plgDispatch::MsgSend(Dmsg); |
|
plVirtualCam::Instance()->GetPipeline()->SetDrawableTypeMask(plVirtualCam::Instance()->GetPipeline()->GetDrawableTypeMask() & ~plDrawableSpans::kCameraProxy); |
|
#endif |
|
break; |
|
} |
|
} |
|
if (abort) |
|
return true; |
|
ISetMouseWalkMode(S_SET_WALK_MODE); |
|
} |
|
return true; |
|
|
|
case S_SET_WALK_BACK_MODE: |
|
|
|
if( cmd->fControlActivated ) |
|
{ |
|
hsBool abort = false; |
|
for (int i = 0; i < fMessageQueue->GetCount(); i++) |
|
{ |
|
if ((*fMessageQueue)[i]->fControlCode == S_SET_WALK_BACK_MODE && !(*fMessageQueue)[i]->fControlActivated) |
|
{ |
|
abort = true; |
|
#if 0 |
|
|
|
plProxyDrawMsg* Dmsg = TRACKED_NEW plProxyDrawMsg(plProxyDrawMsg::kCamera | plProxyDrawMsg::kDestroy); |
|
plgDispatch::MsgSend(Dmsg); |
|
plVirtualCam::Instance()->GetPipeline()->SetDrawableTypeMask(plVirtualCam::Instance()->GetPipeline()->GetDrawableTypeMask() & ~plDrawableSpans::kCameraProxy); |
|
#endif |
|
break; |
|
} |
|
} |
|
if (abort) |
|
return true; |
|
ISetMouseWalkMode(S_SET_WALK_BACK_MODE); |
|
} |
|
return true; |
|
|
|
case S_SET_WALK_BACK_LB_MODE: |
|
|
|
if( cmd->fControlActivated ) |
|
{ |
|
hsBool abort = false; |
|
for (int i = 0; i < fMessageQueue->GetCount(); i++) |
|
{ |
|
if ((*fMessageQueue)[i]->fControlCode == S_SET_WALK_BACK_MODE && !(*fMessageQueue)[i]->fControlActivated) |
|
{ |
|
abort = true; |
|
#if 0 |
|
|
|
plProxyDrawMsg* Dmsg = TRACKED_NEW plProxyDrawMsg(plProxyDrawMsg::kCamera | plProxyDrawMsg::kDestroy); |
|
plgDispatch::MsgSend(Dmsg); |
|
plVirtualCam::Instance()->GetPipeline()->SetDrawableTypeMask(plVirtualCam::Instance()->GetPipeline()->GetDrawableTypeMask() & ~plDrawableSpans::kCameraProxy); |
|
#endif |
|
break; |
|
} |
|
} |
|
if (abort) |
|
return true; |
|
ISetMouseWalkMode(S_SET_WALK_BACK_LB_MODE); |
|
} |
|
return true; |
|
|
|
case S_INCREASE_MIC_VOL: |
|
plVoiceRecorder::IncreaseRecordingThreshhold(); |
|
return true; |
|
|
|
case S_DECREASE_MIC_VOL: |
|
plVoiceRecorder::DecreaseRecordingThreshhold(); |
|
return true; |
|
|
|
/* case B_CONTROL_ACTION: |
|
{ |
|
if (fMessageQueue[i]->fControlActivated) |
|
{ |
|
// send a 'picked' message to the picked object |
|
plPickedMsg* pPickedMsg = TRACKED_NEW plPickedMsg; |
|
pPickedMsg->AddReceiver(fCurrentClickable); |
|
plgDispatch::MsgSend(pPickedMsg); |
|
} |
|
else |
|
{ |
|
// send an 'unpicked message' |
|
plPickedMsg* pPickedMsg = TRACKED_NEW plPickedMsg; |
|
pPickedMsg->AddReceiver(fCurrentClickable); |
|
pPickedMsg->fPicked = false; |
|
plgDispatch::MsgSend(pPickedMsg); |
|
} |
|
} |
|
break; |
|
*/ |
|
} |
|
|
|
return false; |
|
} |
|
|
|
hsBool plAvatarInputInterface::CursorInBox(plMouseEventMsg* pMsg, hsPoint4 box) |
|
{ |
|
return ( pMsg->GetXPos() >= box.fX && pMsg->GetXPos() <= box.fY && pMsg->GetYPos() >= box.fZ && pMsg->GetYPos() <= box.fW ); |
|
} |
|
|
|
void plAvatarInputInterface::Reset() |
|
{ |
|
fControlFlags.Clear(); |
|
fKeyControlFlags.Clear(); |
|
fDisabledControls.Clear(); |
|
} |
|
|
|
void plAvatarInputInterface::ClearMouseCursor() |
|
{ |
|
IClearControlFlag(S_SET_CURSOR_UPWARD); |
|
IClearControlFlag(S_SET_CURSOR_UP); |
|
IClearControlFlag(S_SET_CURSOR_DOWN); |
|
IClearControlFlag(S_SET_CURSOR_LEFT); |
|
IClearControlFlag(S_SET_CURSOR_RIGHT); |
|
} |
|
|
|
hsBool plAvatarInputInterface::MsgReceive( plMessage *msg ) |
|
{ |
|
plCmdIfaceModMsg *pCMsg = plCmdIfaceModMsg::ConvertNoRef( msg ); |
|
if( pCMsg ) |
|
{ |
|
if (pCMsg->Cmd(plCmdIfaceModMsg::kDisableControlCode)) |
|
{ |
|
IDisableControl(pCMsg->fControlCode); |
|
return true; |
|
} |
|
else |
|
if (pCMsg->Cmd(plCmdIfaceModMsg::kEnableControlCode)) |
|
{ |
|
IEnableControl(pCMsg->fControlCode); |
|
return true; |
|
} |
|
return false; |
|
} |
|
return false; |
|
} |
|
|
|
//// MissedInputEvent //////////////////////////////////////////////////////// |
|
// If we "missed" an input event, then somebody caught it above us, thus we |
|
// have "lost focus" in a way. So we should stop walking/moving/whatever. |
|
// Should this be in the base inputInterface, since it deals with key |
|
// bindings? Perhaps, dunno yet. We'll see... |
|
|
|
void plAvatarInputInterface::MissedInputEvent( plInputEventMsg *pMsg ) |
|
{ |
|
int i; |
|
|
|
|
|
if( plKeyEventMsg::ConvertNoRef( pMsg ) == nil ) |
|
{ |
|
// We only "lose focus" if someone else grabbed a key message. Don't care about anything else. |
|
return; |
|
} |
|
|
|
// Disable all set control flags, EXCEPT autorun. Rrrgh. |
|
for( i = 0; i < fControlMap->GetNumBindings(); i++ ) |
|
{ |
|
const plKeyBinding &binding = fControlMap->GetBinding( i ); |
|
|
|
if( IHasKeyControlFlag( binding.GetCode() ) && binding.GetCode() != B_CONTROL_ALWAYS_RUN ) |
|
{ |
|
plCtrlCmd *pCmd = TRACKED_NEW plCtrlCmd( this ); |
|
pCmd->fControlCode = binding.GetCode(); |
|
pCmd->fControlActivated = false; |
|
pCmd->SetCmdString( binding.GetExtendedString() ); |
|
|
|
if( binding.GetCodeFlags() & kControlFlagNetPropagate ) |
|
pCmd->fNetPropagateToPlayers = true; |
|
else |
|
pCmd->fNetPropagateToPlayers = false; |
|
|
|
fMessageQueue->Append( pCmd ); |
|
IClearKeyControlFlag( binding.GetCode() ); |
|
} |
|
} |
|
} |
|
|
|
hsBool plAvatarInputInterface::IsEnterChatModeBound() |
|
{ |
|
int i; |
|
for ( i=0; i< fControlMap->GetNumBindings(); i++ ) |
|
{ |
|
const plKeyBinding &binding = fControlMap->GetBinding( i ); |
|
|
|
const char* extString = binding.GetExtendedString(); |
|
if ( extString && strcmp("Game.EnterChatMode",extString) == 0 ) |
|
{ |
|
if (binding.GetKey1() != plKeyCombo::kUnmapped ) |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
|
|
//// InterpretInputEvent ///////////////////////////////////////////////////// |
|
|
|
hsBool plAvatarInputInterface::InterpretInputEvent( plInputEventMsg *pMsg ) |
|
{ |
|
if( fInputMap == nil ) |
|
return false; |
|
|
|
plMouseMap *mouseMap = fInputMap->fMouseMap; |
|
|
|
|
|
plKeyEventMsg* pKeyMsg = plKeyEventMsg::ConvertNoRef(pMsg); |
|
if( pKeyMsg ) |
|
{ |
|
// Handled by key bindings |
|
} |
|
|
|
if (fMouseDisabled) |
|
return false; |
|
|
|
plMouseEventMsg* pMouseMsg = plMouseEventMsg::ConvertNoRef(pMsg); |
|
if (pMouseMsg) |
|
{ |
|
UInt32 oldButtonState = fInputMap->fButtonState; |
|
|
|
// check for button presses... |
|
if (fInputMap->fButtonState & kLeftButtonDown) |
|
{ |
|
fInputMap->fButtonState |= kLeftButtonRepeat; |
|
} |
|
if (fInputMap->fButtonState & kRightButtonDown) |
|
{ |
|
fInputMap->fButtonState |= kRightButtonRepeat; |
|
} |
|
if (fInputMap->fButtonState & kMiddleButtonDown) |
|
{ |
|
fInputMap->fButtonState |= kMiddleButtonRepeat; |
|
} |
|
if (pMouseMsg->GetButton() == kLeftButtonDown) |
|
{ |
|
fInputMap->fButtonState |= kLeftButtonDown; |
|
} |
|
if (pMouseMsg->GetButton() == kLeftButtonUp) |
|
{ |
|
fInputMap->fButtonState &= ~kLeftButtonDown; |
|
fInputMap->fButtonState &= ~kLeftButtonRepeat; |
|
} |
|
if (pMouseMsg->GetButton() == kRightButtonDown) |
|
{ |
|
fInputMap->fButtonState |= kRightButtonDown; |
|
} |
|
if (pMouseMsg->GetButton() == kRightButtonUp) |
|
{ |
|
fInputMap->fButtonState &= ~kRightButtonDown; |
|
fInputMap->fButtonState &= ~kRightButtonRepeat; |
|
} |
|
if (pMouseMsg->GetButton() == kMiddleButtonDown) |
|
{ |
|
fInputMap->fButtonState |= kMiddleButtonDown; |
|
} |
|
if (pMouseMsg->GetButton() == kMiddleButtonUp) |
|
{ |
|
fInputMap->fButtonState &= ~kMiddleButtonDown; |
|
fInputMap->fButtonState &= ~kMiddleButtonRepeat; |
|
} |
|
|
|
if( oldButtonState != fInputMap->fButtonState || pMouseMsg->GetDX() != 0.f || pMouseMsg->GetDY() != 0.f ) |
|
{ |
|
fCursorTimeout = 0.f; // Reset cursor opacity timeout thingy |
|
} |
|
|
|
/* NOTE: I see that this interface always returns true for mouse |
|
messages, even if it does nothing with them. It ends up working |
|
because this interface is always last in the stack. Seems like |
|
a bad idea, but it works so far and I'm not going to change it |
|
unless it obviously breaks something. |
|
|
|
Still, since we say that we've handled any mouse message, I'm |
|
taking the liberty of making things simple. If a button is down, |
|
we reserve focus. If not, we release it. |
|
|
|
If things ever change so that an interface below us expects us |
|
to return false for messages we don't care about, we'll have to |
|
be more careful about reserving focus. |
|
*/ |
|
if (fInputMap->fButtonState & kAnyButtonDown) |
|
fManager->SetCurrentFocus(this); |
|
else |
|
fManager->ReleaseCurrentFocus(this); |
|
|
|
for (int i=0; i < mouseMap->fMap.Count(); i++) |
|
{ |
|
// is this control already set? |
|
if (IHasControlFlag(mouseMap->fMap[i]->fCode)) |
|
{ |
|
// Control isn't enabled, ignore |
|
if (!IControlCodeEnabled(mouseMap->fMap[i]->fCode)) |
|
return true; |
|
|
|
// can we disable this control? |
|
hsBool disable = false; |
|
|
|
// can we disable this control based on a button? |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagLeftButton && !(fInputMap->fButtonState & kLeftButtonDown)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRightButton && !(fInputMap->fButtonState & kRightButtonDown)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagMiddleButton && !(fInputMap->fButtonState & kMiddleButtonDown)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagLeftButtonEx && (fInputMap->fButtonState & kLeftButtonRepeat)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRightButtonEx && (fInputMap->fButtonState & kRightButtonRepeat)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagMiddleButtonEx && (fInputMap->fButtonState & kMiddleButtonRepeat)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagLeftButtonEx && !(fInputMap->fButtonState & kLeftButtonDown)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRightButtonEx && !(fInputMap->fButtonState & kRightButtonDown)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagMiddleButtonEx && !(fInputMap->fButtonState & kMiddleButtonDown)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagLeftButtonRepeat && !(fInputMap->fButtonState & kLeftButtonDown)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRightButtonRepeat && !(fInputMap->fButtonState & kRightButtonDown)) |
|
disable = true; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagMiddleButtonRepeat && !(fInputMap->fButtonState & kMiddleButtonDown)) |
|
disable = true; |
|
|
|
// can we disable this control based on the cursor position? |
|
if (!CursorInBox(pMouseMsg, mouseMap->fMap[i]->fBox) && mouseMap->fMap[i]->fControlFlags & kControlFlagBoxDisable) |
|
disable = true; |
|
|
|
if (disable) |
|
{ |
|
IDeactivateCommand(mouseMap->fMap[i]); |
|
continue; |
|
} |
|
// is it a range control? If so we need to re-send the command |
|
|
|
if ((mouseMap->fMap[i]->fControlFlags & kControlFlagRangePos) || (mouseMap->fMap[i]->fControlFlags & kControlFlagRangeNeg)) |
|
{ |
|
plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); |
|
pCmd->fControlActivated = true; |
|
pCmd->fControlCode = mouseMap->fMap[i]->fCode; |
|
hsScalar pct = 0.0f; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRangePos) |
|
{ |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
|
pct = hsABS((mouseMap->fMap[i]->fBox.fX - pMouseMsg->GetXPos()) / (mouseMap->fMap[i]->fBox.fY - mouseMap->fMap[i]->fBox.fX)); |
|
else |
|
pct = hsABS((mouseMap->fMap[i]->fBox.fZ - pMouseMsg->GetYPos()) / (mouseMap->fMap[i]->fBox.fW - mouseMap->fMap[i]->fBox.fZ)); |
|
} |
|
else |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRangeNeg) |
|
{ |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
|
pct = hsABS((mouseMap->fMap[i]->fBox.fY - pMouseMsg->GetXPos()) / (mouseMap->fMap[i]->fBox.fY - mouseMap->fMap[i]->fBox.fX)); |
|
else |
|
pct = hsABS((mouseMap->fMap[i]->fBox.fW - pMouseMsg->GetYPos()) / (mouseMap->fMap[i]->fBox.fW - mouseMap->fMap[i]->fBox.fZ)); |
|
} |
|
pCmd->fPct = pct; |
|
if (pct == 1.0f || pct == -1.0f) |
|
{ |
|
delete pCmd; |
|
break; |
|
} |
|
pCmd->fNetPropagateToPlayers = mouseMap->fMap[i]->fControlFlags & kControlFlagNetPropagate; |
|
fMessageQueue->Append(pCmd); |
|
} |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagDelta) |
|
{ |
|
plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); |
|
pCmd->fControlActivated = true; |
|
pCmd->fControlCode = mouseMap->fMap[i]->fCode; |
|
hsScalar pct = 0.0f; |
|
|
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
|
pct = pMouseMsg->GetDX(); |
|
else |
|
pct = pMouseMsg->GetDY(); |
|
|
|
if (pct == 0.f) |
|
{ |
|
delete pCmd; |
|
continue; |
|
} |
|
pCmd->fPct = pct; |
|
pCmd->fNetPropagateToPlayers = mouseMap->fMap[i]->fControlFlags & kControlFlagNetPropagate; |
|
fMessageQueue->Append(pCmd); |
|
} |
|
|
|
} |
|
else // if it is an 'always if in box' command see if it's not in the box |
|
if ( (mouseMap->fMap[i]->fControlFlags & kControlFlagInBox) && (!CursorInBox(pMouseMsg, mouseMap->fMap[i]->fBox)) ) |
|
{ |
|
plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); |
|
pCmd->fControlActivated = false; |
|
pCmd->fControlCode = mouseMap->fMap[i]->fCode; |
|
pCmd->fNetPropagateToPlayers = mouseMap->fMap[i]->fControlFlags & kControlFlagNetPropagate; |
|
fMessageQueue->Append(pCmd); |
|
continue; |
|
} |
|
else // the control is not set, see if we should set it. |
|
{ |
|
// is the control disabled? |
|
if (fDisabledControls.IsBitSet(mouseMap->fMap[i]->fCode)) |
|
continue; |
|
|
|
// is the cursor in the appropriate box? |
|
if (CursorInBox(pMouseMsg, mouseMap->fMap[i]->fBox)) |
|
{ |
|
// do we require a button? |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagLeftButton && !(fInputMap->fButtonState & kLeftButtonDown)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRightButton && !(fInputMap->fButtonState & kRightButtonDown)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagMiddleButton && !(fInputMap->fButtonState & kMiddleButtonDown)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagLeftButtonEx && (fInputMap->fButtonState & kLeftButtonRepeat)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRightButtonEx && (fInputMap->fButtonState & kRightButtonRepeat)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagMiddleButtonEx && (fInputMap->fButtonState & kMiddleButtonRepeat)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagLeftButtonRepeat && !(fInputMap->fButtonState & kLeftButtonRepeat)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRightButtonRepeat && !(fInputMap->fButtonState & kRightButtonRepeat)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagMiddleButtonRepeat && !(fInputMap->fButtonState & kMiddleButtonRepeat)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagLeftButtonEx && !(fInputMap->fButtonState & kLeftButtonDown)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRightButtonEx && !(fInputMap->fButtonState & kLeftButtonDown)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagMiddleButtonEx && !(fInputMap->fButtonState & kMiddleButtonDown)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagLeftButtonUp && !(pMouseMsg->GetButton() == kLeftButtonUp)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRightButtonUp && !(pMouseMsg->GetButton() == kRightButtonUp)) |
|
continue; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagMiddleButtonUp && !(pMouseMsg->GetButton() == kMiddleButtonUp)) |
|
continue; |
|
|
|
// okay, we're in the box and either we don't require a button or our button is pressed. |
|
// so set the command as 'enabled' |
|
// UNLESS it has kControlFlagInBox, which means we want it sent every frame it is in the box |
|
if (!(mouseMap->fMap[i]->fControlFlags & kControlFlagInBox)) |
|
SetControlFlag(mouseMap->fMap[i]->fCode); |
|
// issue the command |
|
plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); |
|
pCmd->fControlActivated = true; |
|
pCmd->fControlCode = mouseMap->fMap[i]->fCode; |
|
pCmd->fNetPropagateToPlayers = mouseMap->fMap[i]->fControlFlags & kControlFlagNetPropagate; |
|
|
|
// figure out what percent (if any) |
|
hsScalar pct = 0.0f; |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRangePos) |
|
{ |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
|
pct = hsABS((mouseMap->fMap[i]->fBox.fX - pMouseMsg->GetXPos()) / (mouseMap->fMap[i]->fBox.fY - mouseMap->fMap[i]->fBox.fX)); |
|
else |
|
pct = hsABS((mouseMap->fMap[i]->fBox.fZ - pMouseMsg->GetYPos()) / (mouseMap->fMap[i]->fBox.fW - mouseMap->fMap[i]->fBox.fZ)); |
|
} |
|
else |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagRangeNeg) |
|
{ |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
|
pct = hsABS((mouseMap->fMap[i]->fBox.fY - pMouseMsg->GetXPos()) / (mouseMap->fMap[i]->fBox.fY - mouseMap->fMap[i]->fBox.fX)); |
|
else |
|
pct = hsABS((mouseMap->fMap[i]->fBox.fW - pMouseMsg->GetYPos()) / (mouseMap->fMap[i]->fBox.fW - mouseMap->fMap[i]->fBox.fZ)); |
|
} |
|
pCmd->fPct = pct; |
|
if (pct == 1.0f || pct == -1.0f) |
|
{ |
|
delete pCmd; |
|
break; |
|
} |
|
|
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagDelta) |
|
{ |
|
if (mouseMap->fMap[i]->fControlFlags & kControlFlagXAxisEvent) |
|
pct = pMouseMsg->GetDX(); |
|
else |
|
pct = pMouseMsg->GetDY(); |
|
|
|
pCmd->fPct = pct; |
|
} |
|
|
|
// and add it to the list |
|
fMessageQueue->Append(pCmd); |
|
continue; |
|
} |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
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////////////////////////////////////////////////////////////////////////////// |
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//// plAvatarInputMap and derivations //////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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// You really want to think of input maps as various states in a state machine. |
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// (This is why there are 3 different maps for walking. It all depends on which |
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// "state" we want to jump to.) |
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// |
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// When you pop from one map to the next: |
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// - All controls in the old map are deactivated |
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// (except kControlFlagNoDeactivate and kControlFlagToggle) |
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// - Any controls in the new map that can be activated by the current state |
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// will be. (i.e. you press a mouse button to switch to walk mode, hold |
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// hold that button down, and the walk command in the new mode will activate) |
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plAvatarInputMap::plAvatarInputMap() |
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{ |
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fMouseMap = TRACKED_NEW plMouseMap; |
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fButtonState = 0; |
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fInterface = plAvatarInputInterface::GetInstance(); |
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} |
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plAvatarInputMap::~plAvatarInputMap() |
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{ |
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delete fMouseMap; |
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} |
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plSuspendedMovementMap::plSuspendedMovementMap() : plAvatarInputMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_ACTION_MOUSE, kControlFlagLeftButtonEx, 0.0f, 1.0f, 0.0f, 1.0f, "The Picked key") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_PICK, kControlFlagLeftButton, 0.0f, 1.0f, 0.0f, 1.0f, "The Picked key") ); |
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} |
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plBasicControlMap::plBasicControlMap() : plSuspendedMovementMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_ROTATE_RIGHT, kControlFlagLeftButton | kControlFlagBoxDisable, 0.95f, 1.0f, 0.0f, 1.0f, "Rotate Player Right") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_ROTATE_LEFT, kControlFlagLeftButton | kControlFlagBoxDisable, 0.0f, 0.05f, 0.0f, 1.0f, "Rotate Player Left") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_TURN_TO, kControlFlagLeftButtonEx, 0.05f, 0.95f, 0.0f, 0.95f, "Turn to") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_WALK_MODE, kControlFlagLeftButton, 0.05f, 0.95f, 0.0f, 0.95f, "Set Walk Mode") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_WALK_BACK_LB_MODE, kControlFlagLeftButton, 0.05f, 0.95f, 0.95f, 1.0f, "Set Walk Back LB Mode") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_WALK_BACK_MODE, kControlFlagMiddleButton, 0.05f, 0.95f, 0.0f, 1.0f, "Set Walk Back Mode") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_CURSOR_UP, kControlFlagNormal | kControlFlagInBox, 0.05f, 0.95f, 0.0f, 0.95f, "set cursor up") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_CURSOR_DOWN, kControlFlagNormal | kControlFlagInBox, 0.05f, 0.95f, 0.95f, 1.0f, "set cursor down") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_CURSOR_RIGHT, kControlFlagNormal | kControlFlagInBox, 0.95f, 1.0f, 0.0f, 1.0f, "set cursor right") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_CURSOR_LEFT, kControlFlagNormal | kControlFlagInBox, 0.0f, 0.05f, 0.0f, 1.0f, "set cursor left") ); |
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} |
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plLadderControlMap::plLadderControlMap() : plSuspendedMovementMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_MOVE_FORWARD, kControlFlagLeftButton | kControlFlagBoxDisable, 0.0f, 1.0f, 0.0f, 0.5f, "Set Walk Mode") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_MOVE_BACKWARD, kControlFlagLeftButton | kControlFlagBoxDisable, 0.0f, 1.0f, 0.5f, 1.0f, "Set Walk Back LB Mode") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_CURSOR_UPWARD, kControlFlagNormal | kControlFlagInBox, 0.0f, 1.0f, 0.0f, 0.5f, "set cursor up") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_CURSOR_DOWN, kControlFlagNormal | kControlFlagInBox, 0.0f, 1.0f, 0.5f, 1.0f, "set cursor down") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_FREELOOK, kControlFlagRightButton, 0.05f, 0.95f, 0.0f, 0.95f, "Set Camera first-person z-axis panning") ); |
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} |
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plLadderMountMap::plLadderMountMap() : plSuspendedMovementMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_LADDER_CONTROL, kControlFlagLeftButtonUp, 0.0f, 1.0f, 0.0f, 1.0f, "Set Ladder Mode") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_LADDER_CONTROL, kControlFlagRightButtonUp, 0.0f, 1.0f, 0.0f, 1.0f, "Set Ladder Mode") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_LADDER_CONTROL, kControlFlagMiddleButtonUp, 0.0f, 1.0f, 0.0f, 1.0f, "Set Ladder Mode") ); |
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} |
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plLadderDismountMap::plLadderDismountMap() : plSuspendedMovementMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_BASIC_MODE, kControlFlagLeftButtonUp, 0.0f, 1.0f, 0.0f, 1.0f, "Set Basic Mode") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_BASIC_MODE, kControlFlagRightButtonUp, 0.0f, 1.0f, 0.0f, 1.0f, "Set Basic Mode") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_BASIC_MODE, kControlFlagMiddleButtonUp, 0.0f, 1.0f, 0.0f, 1.0f, "Set Basic Mode") ); |
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} |
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plBasicThirdPersonControlMap::plBasicThirdPersonControlMap() : plBasicControlMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_FREELOOK, kControlFlagRightButton, 0.0f, 1.0f, 0.0f, 1.0f, "Freelook Mode") ); |
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} |
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plBasicFirstPersonControlMap::plBasicFirstPersonControlMap() : plBasicControlMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(A_CONTROL_TURN, kControlFlagRightButtonRepeat | kControlFlagXAxisEvent | kControlFlagDelta, 0.0f, 1.0f, 0.0f, 1.0f, "Rotate Player") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_FREELOOK, kControlFlagRightButton, 0.05f, 0.95f, 0.0f, 0.95f, "Set Camera first-person z-axis panning") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_CAMERA_WALK_PAN, kControlFlagRightButton, 0.05f, 0.95f, 0.0f, 0.95f, "Set Camera first-person z-axis panning") ); |
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} |
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// also used in 1st person walk mode |
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pl3rdWalkMap::pl3rdWalkMap() : plAvatarInputMap() |
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{ |
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// control special to this mode. |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_MODIFIER_FAST, kControlFlagRightButton, 0.0f, 1.0f, 0.0f, 1.0f, "Run Modifier" ) ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(A_CONTROL_TURN, kControlFlagXAxisEvent | kControlFlagDelta, 0.0f, 1.0f, 0.0f, 1.0f, "Rotate Player") ); |
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plInputManager::SetRecenterMouse(true); |
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plMouseDevice::HideCursor(); |
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plInputInterfaceMgr::GetInstance()->ForceCursorHidden(true); |
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} |
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pl3rdWalkMap::~pl3rdWalkMap() |
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{ |
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plInputManager::SetRecenterMouse(false); |
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plMouseDevice::ShowCursor(); |
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plInputInterfaceMgr::GetInstance()->ForceCursorHidden(false); |
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} |
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pl3rdWalkForwardMap::pl3rdWalkForwardMap() : pl3rdWalkMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_BASIC_MODE, kControlFlagLeftButtonUp, 0.0f, 1.0f, 0.0f, 1.0f, "Third Person") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_MOVE_FORWARD, kControlFlagLeftButton, 0.0f, 1.0f, 0.0f, 1.0f, "Walk forward") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_CAMERA_WALK_PAN, kControlFlagLeftButton, 0.0f, 1.0f, 0.0f, 1.0f, "Set Camera first-person z-axis panning") ); |
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} |
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pl3rdWalkBackwardMap::pl3rdWalkBackwardMap() : pl3rdWalkMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_BASIC_MODE, kControlFlagMiddleButtonUp, 0.0f, 1.0f, 0.0f, 1.0f, "Third Person") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_MOVE_BACKWARD, kControlFlagMiddleButton, 0.0f, 1.0f, 0.0f, 1.0f, "Walk backward") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_CAMERA_WALK_PAN, kControlFlagMiddleButton, 0.0f, 1.0f, 0.0f, 1.0f, "Set Camera first-person z-axis panning") ); |
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} |
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// same as the other backward walk map, but this one is triggered by the left mouse button. |
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pl3rdWalkBackwardLBMap::pl3rdWalkBackwardLBMap() : pl3rdWalkMap() |
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{ |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(S_SET_BASIC_MODE, kControlFlagLeftButtonUp, 0.0f, 1.0f, 0.0f, 1.0f, "Third Person") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_MOVE_BACKWARD, kControlFlagLeftButton, 0.0f, 1.0f, 0.0f, 1.0f, "Walk backward") ); |
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fMouseMap->AddMapping( TRACKED_NEW plMouseInfo(B_CONTROL_CAMERA_WALK_PAN, kControlFlagLeftButton, 0.0f, 1.0f, 0.0f, 1.0f, "Set Camera first-person z-axis panning") ); |
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} |