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120 lines
3.8 KiB
120 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsSfxGlobalShade_inc |
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#define hsSfxGlobalShade_inc |
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#include "hsBiExpander.h" |
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#include "hsGRenderProcs.h" |
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#include "hsColorRGBA.h" |
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#include "hsGeometry3.h" |
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class hsGLayer; |
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class hsSfxGlobalShade : public hsGRenderProcs { |
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public: |
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enum { |
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kNone = 0x0, |
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kFromFog = 0x1, |
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kFromClear = 0x2, |
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kFromLights = 0x4, |
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kSourceMask = kFromFog | kFromClear | kFromLights, |
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kScalarIntensity = 0x8, |
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kAffectDiffuse = 0x10 |
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}; |
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protected: |
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// Constants from which to work. |
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UInt32 fGSFlags; |
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hsColorRGBA fAmbient; |
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hsColorRGBA fDiffuse; |
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// Calculated each invocation. |
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hsColorRGBA fIntensity; |
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hsGLayer* fCurrentLayer; |
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hsColorRGBA fRestoreColor; |
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void ISetIntensity(hsPoint3& pos); |
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void ISetFromFog(hsPoint3& pos); |
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void ISetFromClear(hsPoint3& pos); |
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void ISetFromLights(hsPoint3& pos); |
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hsColorRGBA ISumLights(hsPoint3& pos); |
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public: |
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hsSfxGlobalShade(); |
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virtual ~hsSfxGlobalShade(); |
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virtual void ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList); |
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virtual hsBool32 BeginObject(plPipeline* pipe, plDrawable* obj); |
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virtual void EndObject(); |
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virtual void Read(hsStream* s); |
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virtual void Write(hsStream* s); |
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virtual const char* GetLabel() const { return "hsSfxGlobalShade"; } |
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virtual ProcType GetType() const { return kTypeGlobalShade; } |
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void SetAmbient(const hsColorRGBA& col) { fAmbient = col; } |
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hsColorRGBA GetAmbient() const { return fAmbient; } |
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void SetDiffuse(const hsColorRGBA& col) { fDiffuse = col; } |
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hsColorRGBA GetDiffuse() const { return fDiffuse; } |
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void SetSource(UInt32 f) { fGSFlags &= ~kSourceMask; fGSFlags |= f; } |
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UInt32 GetSource() { return fGSFlags & kSourceMask; } |
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void SetScalar(hsBool32 on) { if(on)fGSFlags |= kScalarIntensity; else fGSFlags &= ~kScalarIntensity; } |
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hsBool32 GetScalar() { return 0 != (fGSFlags & kScalarIntensity); } |
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void SetAffectDiffuse(hsBool32 on) { if(on)fGSFlags |= kAffectDiffuse; else fGSFlags &= ~kAffectDiffuse; } |
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hsBool32 GetAffectDiffuse() { return 0 != (fGSFlags & kAffectDiffuse); } |
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CLASSNAME_REGISTER( hsSfxGlobalShade ); |
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GETINTERFACE_ANY( hsSfxGlobalShade, hsGRenderProcs ); |
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}; |
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#endif // hsSfxGlobalShade_inc
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