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320 lines
6.9 KiB
320 lines
6.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsFiles.h" |
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#if HS_BUILD_FOR_WIN32 |
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#include <windows.h> |
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#include "hsExceptions.h" |
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struct hsFolderIterator_Data { |
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HANDLE fSearchHandle; |
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WIN32_FIND_DATA fFindData; |
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Boolean fValid; |
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}; |
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hsFolderIterator::hsFolderIterator(const char path[], bool useCustomFilter) |
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{ |
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fCustomFilter = useCustomFilter; |
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fData = TRACKED_NEW hsFolderIterator_Data; |
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fData->fSearchHandle = nil; |
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fData->fValid = true; |
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if(useCustomFilter) |
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{ |
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this->SetFileFilterStr(path); |
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} |
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else |
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{ |
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this->SetPath(path); |
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} |
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} |
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hsFolderIterator::~hsFolderIterator() |
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{ |
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delete fData; |
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} |
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void hsFolderIterator::SetPath(const char path[]) |
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{ |
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fCustomFilter = false; |
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fPath[0] = 0; |
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if (path) |
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{ |
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::strcpy(fPath, path); |
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// Make sure the dir ends with a slash |
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char lastchar = fPath[strlen(fPath)-1]; |
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if (lastchar != '\\' && lastchar != '/') |
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strcat(fPath, "\\"); |
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} |
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this->Reset(); |
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} |
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void hsFolderIterator::SetWinSystemDir(const char subdir[]) |
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{ |
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int ret = GetWindowsDirectory(fPath, _MAX_PATH); |
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hsAssert(ret != 0, "Error getting windows directory in UseWindowsFontsPath"); |
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if (subdir) |
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{ ::strcat(fPath, "\\"); |
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::strcat(fPath, subdir); |
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::strcat(fPath, "\\"); |
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} |
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this->Reset(); |
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} |
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void hsFolderIterator::SetFileFilterStr(const char filterStr[]) |
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{ |
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fPath[0] = 0; |
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if (filterStr) |
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{ |
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fCustomFilter = true; |
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::strcpy(fPath, filterStr); |
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} |
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this->Reset(); |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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void hsFolderIterator::Reset() |
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{ |
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if (fData->fSearchHandle) |
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{ FindClose(fData->fSearchHandle); |
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fData->fSearchHandle = nil; |
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} |
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fData->fValid = true; |
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} |
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hsBool hsFolderIterator::NextFile() |
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{ |
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if (fData->fValid == false) |
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return false; |
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if (fData->fSearchHandle == nil) |
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{ int len = ::strlen(fPath); |
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if(fCustomFilter == false) |
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{ |
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fPath[len] = '*'; |
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fPath[len+1] = 0; |
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} |
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fData->fSearchHandle = FindFirstFile(fPath, &fData->fFindData); |
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fPath[len] = 0; |
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if (fData->fSearchHandle == INVALID_HANDLE_VALUE) |
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{ fData->fSearchHandle = nil; |
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fData->fValid = false; |
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return false; |
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} |
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} |
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else |
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{ if (FindNextFile(fData->fSearchHandle, &fData->fFindData) == false) |
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{ FindClose(fData->fSearchHandle); |
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fData->fSearchHandle = nil; |
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fData->fValid = false; |
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return false; |
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} |
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} |
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return true; |
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} |
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hsBool hsFolderIterator::IsDirectory( void ) const |
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{ |
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if( fData->fValid && ( fData->fFindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) ) |
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return true; |
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return false; |
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} |
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const char* hsFolderIterator::GetFileName() const |
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{ |
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if (fData->fValid == false) |
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hsThrow( "end of folder"); |
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return fData->fFindData.cFileName; |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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struct hsWFolderIterator_Data { |
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HANDLE fSearchHandle; |
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WIN32_FIND_DATAW fFindData; |
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Boolean fValid; |
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}; |
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hsWFolderIterator::hsWFolderIterator(const wchar path[], bool useCustomFilter) |
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{ |
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fCustomFilter = useCustomFilter; |
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fData = TRACKED_NEW hsWFolderIterator_Data; |
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fData->fSearchHandle = nil; |
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fData->fValid = true; |
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if(useCustomFilter) |
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SetFileFilterStr(path); |
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else |
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SetPath(path); |
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} |
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hsWFolderIterator::~hsWFolderIterator() |
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{ |
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delete fData; |
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} |
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void hsWFolderIterator::SetPath(const wchar path[]) |
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{ |
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fCustomFilter = false; |
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fPath[0] = 0; |
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if (path) |
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{ |
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wcscpy(fPath, path); |
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// Make sure the dir ends with a slash |
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wchar lastchar = fPath[wcslen(fPath)-1]; |
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if (lastchar != L'\\' && lastchar != L'/') |
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wcscat(fPath, L"\\"); |
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} |
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Reset(); |
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} |
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void hsWFolderIterator::SetWinSystemDir(const wchar subdir[]) |
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{ |
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int ret = GetWindowsDirectoryW(fPath, _MAX_PATH); |
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hsAssert(ret != 0, "Error getting windows directory in UseWindowsFontsPath"); |
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if (subdir) |
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{ |
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wcscat(fPath, L"\\"); |
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wcscat(fPath, subdir); |
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wcscat(fPath, L"\\"); |
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} |
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Reset(); |
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} |
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void hsWFolderIterator::SetFileFilterStr(const wchar filterStr[]) |
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{ |
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fPath[0] = 0; |
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if (filterStr) |
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{ |
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fCustomFilter = true; |
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wcscpy(fPath, filterStr); |
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} |
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Reset(); |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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void hsWFolderIterator::Reset() |
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{ |
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if (fData->fSearchHandle) |
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{ |
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FindClose(fData->fSearchHandle); |
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fData->fSearchHandle = nil; |
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} |
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fData->fValid = true; |
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} |
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hsBool hsWFolderIterator::NextFile() |
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{ |
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if (fData->fValid == false) |
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return false; |
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if (fData->fSearchHandle == nil) |
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{ |
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int len = wcslen(fPath); |
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if(fCustomFilter == false) |
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{ |
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fPath[len] = L'*'; |
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fPath[len+1] = L'\0'; |
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} |
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fData->fSearchHandle = FindFirstFileW(fPath, &fData->fFindData); |
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fPath[len] = 0; |
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if (fData->fSearchHandle == INVALID_HANDLE_VALUE) |
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{ |
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fData->fSearchHandle = nil; |
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fData->fValid = false; |
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return false; |
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} |
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} |
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else |
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{ |
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if (FindNextFileW(fData->fSearchHandle, &fData->fFindData) == false) |
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{ |
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FindClose(fData->fSearchHandle); |
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fData->fSearchHandle = nil; |
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fData->fValid = false; |
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return false; |
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} |
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} |
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return true; |
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} |
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hsBool hsWFolderIterator::IsDirectory( void ) const |
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{ |
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if( fData->fValid && ( fData->fFindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) ) |
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return true; |
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return false; |
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} |
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const wchar* hsWFolderIterator::GetFileName() const |
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{ |
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if (fData->fValid == false) |
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hsThrow( "end of folder"); |
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return fData->fFindData.cFileName; |
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} |
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#endif // HS_BUILD_FOR_WIN32
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