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82 lines
3.3 KiB
82 lines
3.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plOneShotMod_INC |
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#define plOneShotMod_INC |
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#include "../pnModifier/plMultiModifier.h" |
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#include "../pnMessage/plMessage.h" |
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// PLONESHOTMOD |
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// A one shot |
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// - suspends user input |
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// - moves the avatar to a specific position |
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// - plays a specific animation |
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// - returns control to the user from the final position of the animation |
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// This modifier holds the information that the avatar needs to do that. |
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class plOneShotMod : public plMultiModifier |
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{ |
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protected: |
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) {return true;} |
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char * fAnimName; // the name of the animation associated with this one-shot |
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hsBool fDrivable; // whether the user can control the position of the animation |
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hsBool fReversable; // whether the user can back up the animation (fDrivable must be true as well) |
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float fSeekDuration; // how long to take to get to the seek point (??? should this be speed instead?) |
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float fSmartSeek; // use smart seek to walk to the seek point? |
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hsBool fNoSeek; |
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public: |
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plOneShotMod(); |
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plOneShotMod(const char *animName, hsBool drivable, hsBool reversable, float seekDuration, hsBool smartSeek,hsBool noSeek = false); |
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virtual ~plOneShotMod(); |
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void Init(const char *animName, hsBool drivable, hsBool reversable, float seekDuration, hsBool smartSeek, hsBool noSeek = false); |
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CLASSNAME_REGISTER( plOneShotMod ); |
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GETINTERFACE_ANY( plOneShotMod, plMultiModifier ); |
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virtual void AddTarget(plSceneObject* so); |
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hsBool MsgReceive(plMessage* msg); |
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virtual void Read(hsStream *stream, hsResMgr *mgr); |
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virtual void Write(hsStream *stream, hsResMgr *mgr); |
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}; |
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#endif
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