You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
200 lines
4.8 KiB
200 lines
4.8 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
|
|
// singular |
|
#include "plNPCSpawnMod.h" |
|
|
|
// local |
|
#include "plAvatarMgr.h" |
|
|
|
// global |
|
#include <hsMatrix44.h> |
|
|
|
// other |
|
#include "../pnSceneObject/plSceneObject.h" |
|
#include "../pnSceneObject/plCoordinateInterface.h" |
|
//#include "../pnMessage/plWarpMsg.h" |
|
#include "../pnMessage/plNotifyMsg.h" |
|
|
|
|
|
// plNPCSpawnMod ctor |
|
plNPCSpawnMod::plNPCSpawnMod() |
|
: fModelName(nil), |
|
fAccountName(nil), |
|
fAutoSpawn(false), |
|
fNotify(nil) |
|
{ |
|
} |
|
|
|
// plNPCSpawnMod ctor modelName accountName |
|
plNPCSpawnMod::plNPCSpawnMod(const char * modelName, const char * accountName, bool autoSpawn) |
|
: fAutoSpawn(autoSpawn), fNotify(nil) |
|
{ |
|
fModelName = hsStrcpy(modelName); |
|
fAccountName = hsStrcpy(accountName); |
|
} |
|
|
|
// plNPCSpawnMod dtor |
|
plNPCSpawnMod::~plNPCSpawnMod() |
|
{ |
|
if(fModelName) |
|
{ |
|
delete[] fModelName; |
|
fModelName = nil; |
|
} |
|
if(fAccountName) |
|
{ |
|
delete[] fAccountName; |
|
fAccountName = nil; |
|
} |
|
if (fNotify) |
|
fNotify->UnRef(); |
|
} |
|
|
|
void plNPCSpawnMod::AddTarget(plSceneObject* so) |
|
{ |
|
plSingleModifier::AddTarget(so); |
|
|
|
if(fAutoSpawn) |
|
Trigger(); |
|
} |
|
|
|
void plNPCSpawnMod::RemoveTarget(plSceneObject *so) |
|
{ |
|
plSingleModifier::RemoveTarget(so); |
|
|
|
if(fSpawnedKey) |
|
{ |
|
plAvatarMgr::GetInstance()->UnLoadAvatar(fSpawnedKey, false); |
|
} |
|
} |
|
|
|
// TRIGGER |
|
bool plNPCSpawnMod::Trigger() |
|
{ |
|
bool result = false; |
|
|
|
// you can ONLY spawn if you are local. the spawn message |
|
// will netpropagate |
|
if(this->IsLocallyOwned()) |
|
{ |
|
if(fModelName) |
|
{ |
|
// spawn the NPC |
|
plKey spawnPoint = GetTarget(0)->GetKey(); |
|
|
|
fSpawnedKey = plAvatarMgr::GetInstance()->LoadAvatar(fModelName, fAccountName, false, spawnPoint, nil); |
|
|
|
ISendNotify(fSpawnedKey); |
|
} |
|
} |
|
|
|
return result; |
|
} |
|
|
|
// SETNOTIFY |
|
void plNPCSpawnMod::SetNotify(plNotifyMsg *notify) |
|
{ |
|
fNotify = notify; |
|
} |
|
|
|
// GETNOTIFY |
|
plNotifyMsg * plNPCSpawnMod::GetNotify() |
|
{ |
|
return fNotify; |
|
} |
|
|
|
// READ |
|
void plNPCSpawnMod::Read(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSingleModifier::Read(stream, mgr); |
|
|
|
fModelName = stream->ReadSafeString(); |
|
fAccountName = stream->ReadSafeString(); |
|
fAutoSpawn = stream->Readbool(); |
|
if(stream->Readbool()) |
|
fNotify = plNotifyMsg::ConvertNoRef(mgr->ReadCreatable(stream)); |
|
} |
|
|
|
// WRITE |
|
void plNPCSpawnMod::Write(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSingleModifier::Write(stream, mgr); |
|
|
|
stream->WriteSafeString(fModelName); |
|
stream->WriteSafeString(fAccountName); |
|
stream->Writebool(fAutoSpawn); |
|
if(fNotify) |
|
{ |
|
stream->Writebool(true); |
|
mgr->WriteCreatable(stream, fNotify); |
|
} else { |
|
stream->Writebool(false); |
|
} |
|
} |
|
|
|
// IEVAL |
|
// attack of the bogons |
|
hsBool plNPCSpawnMod::IEval(double secs, hsScalar del, UInt32 dirty) |
|
{ |
|
return true; |
|
} |
|
|
|
// ISENDNOTIFY |
|
void plNPCSpawnMod::ISendNotify(plKey &avatarKey) |
|
{ |
|
if(fNotify) |
|
{ |
|
proSpawnedEventData * event = TRACKED_NEW proSpawnedEventData; |
|
event->fSpawner = GetKey(); |
|
event->fSpawnee = avatarKey; |
|
fNotify->ClearEvents(); |
|
fNotify->AddEvent(event); |
|
delete event; // fNotify->AddEvent makes a copy |
|
int i = fNotify->GetEventCount(); |
|
fNotify->Ref(); // so we still hold onto it after it is delivered |
|
fNotify->Send(); |
|
} else { |
|
hsStatusMessage("NPC Spawner is spawning but there is no notify message to send."); |
|
} |
|
} |