You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
169 lines
5.6 KiB
169 lines
5.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef PLCLOTHINGLAYOUT_INC |
|
#define PLCLOTHINGLAYOUT_INC |
|
|
|
#include "hsTypes.h" |
|
#include "hsTemplates.h" |
|
#include "hsUtils.h" |
|
|
|
// This file is intended to be an independent section so that plClothingMtl and plAvatarClothing |
|
// can both use these structures, without all the plCreatable/hsKeyedObject/plSynchedObject stuff |
|
// No virtual methods allowed, and define everything inside the class declaration. (So that we can |
|
// #include the file where necessary and not get redundant method definition errors.) |
|
|
|
class plClothingElement |
|
{ |
|
public: |
|
enum |
|
{ |
|
kLayerBase, |
|
kLayerSkin, |
|
kLayerSkinBlend1, |
|
kLayerSkinBlend2, |
|
kLayerSkinBlend3, |
|
kLayerSkinBlend4, |
|
kLayerSkinBlend5, |
|
kLayerSkinBlend6, |
|
kLayerTint1, |
|
kLayerTint2, |
|
kLayerMax, |
|
kLayerSkinFirst = kLayerSkin, |
|
kLayerSkinLast = kLayerSkinBlend6, |
|
}; |
|
|
|
char *fName; |
|
UInt32 fXPos; |
|
UInt32 fYPos; |
|
UInt32 fWidth; |
|
UInt32 fHeight; |
|
|
|
plClothingElement(char *name, UInt32 xPos, UInt32 yPos, UInt32 width, UInt32 height) |
|
{ |
|
fName = hsStrcpy(name); |
|
fXPos = xPos; |
|
fYPos = yPos; |
|
fWidth = width; |
|
fHeight = height; |
|
} |
|
~plClothingElement() { delete [] fName; } |
|
|
|
static void GetElements(hsTArray<plClothingElement *> &out) |
|
{ |
|
/* |
|
out.Append(TRACKED_NEW plClothingElement("shirt-chest", 768, 0, 256, 512)); |
|
out.Append(TRACKED_NEW plClothingElement("shirt-sleeve", 512, 192, 256, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("face", 0, 0, 512, 512)); |
|
out.Append(TRACKED_NEW plClothingElement("eyeball", 64, 512, 64, 64)); |
|
out.Append(TRACKED_NEW plClothingElement("shoe-top", 0, 832, 128, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("shoe-bottom", 0, 768, 128, 64)); |
|
out.Append(TRACKED_NEW plClothingElement("pants", 512, 512, 512, 512)); |
|
out.Append(TRACKED_NEW plClothingElement("hand-LOD", 64, 576, 64, 64)); |
|
out.Append(TRACKED_NEW plClothingElement("hand-square", 128, 512, 128, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("hand-wide", 0, 640, 256, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("playerbook", 512, 0, 256, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("backpack", 512, 256, 256, 256)); |
|
out.Append(TRACKED_NEW plClothingElement("glasses-front", 256, 512, 256, 64)); |
|
out.Append(TRACKED_NEW plClothingElement("glasses-side", 256, 576, 256, 32)); |
|
out.Append(TRACKED_NEW plClothingElement("KI", 256, 640, 256, 128)); |
|
*/ |
|
out.Append(TRACKED_NEW plClothingElement("Chest", 768, 0, 256, 512)); |
|
out.Append(TRACKED_NEW plClothingElement("Arm", 512, 192, 256, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("Face", 0, 256, 512, 256)); |
|
out.Append(TRACKED_NEW plClothingElement("Eye", 64, 704, 64, 64)); |
|
out.Append(TRACKED_NEW plClothingElement("Extra Hair", 256, 0, 256, 256)); |
|
out.Append(TRACKED_NEW plClothingElement("Hat", 0, 0, 256, 256)); |
|
out.Append(TRACKED_NEW plClothingElement("Foot", 0, 768, 256, 256)); |
|
out.Append(TRACKED_NEW plClothingElement("Legs", 512, 512, 512, 512)); |
|
out.Append(TRACKED_NEW plClothingElement("LOD", 64, 640, 64, 64)); |
|
out.Append(TRACKED_NEW plClothingElement("Finger", 128, 640, 128, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("Palm", 0, 512, 256, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("Player Book", 256, 512, 256, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("Glasses", 384, 640, 128, 128)); |
|
out.Append(TRACKED_NEW plClothingElement("KI", 256, 640, 128, 128)); |
|
|
|
} |
|
}; |
|
|
|
class plClothingLayout |
|
{ |
|
public: |
|
plClothingLayout(char *name, UInt32 origWidth) { fName = hsStrcpy(name); fOrigWidth = origWidth; } |
|
~plClothingLayout() { delete [] fName; } |
|
|
|
char *fName; |
|
UInt32 fOrigWidth; |
|
hsTArray<plClothingElement*> fElements; |
|
/* |
|
enum |
|
{ |
|
kSetShirt, |
|
kSetFace, |
|
kSetEye, |
|
kSetShoe, |
|
kSetPants, |
|
kSetHand, |
|
kSetPlayerBook, |
|
kSetBackpack, |
|
kSetGlasses, |
|
kSetKI, |
|
kMaxTileset, |
|
}; |
|
*/ |
|
enum |
|
{ |
|
kSetShirt, |
|
kSetFace, |
|
kSetShoe, |
|
kSetPants, |
|
kSetHand, |
|
kSetPlayerBook, |
|
kSetGlasses, |
|
kSetKI, |
|
kSetEye, // UNUSED |
|
kSetBackpack, // UNUSED |
|
kMaxTileset, |
|
}; |
|
|
|
}; |
|
|
|
#endif
|
|
|