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167 lines
5.8 KiB
167 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plWinAudible_inc |
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#define plWinAudible_inc |
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#include "plAudible.h" |
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#include "hsTemplates.h" |
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#include "hsMatrix44.h" |
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class plSound; |
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class hsResMgr; |
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class plWinAudibleProxy; |
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class plDrawableSpans; |
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class hsGMaterial; |
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class plMaxNode; |
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class plSoundSDLModifier; |
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class plVoiceRecorder; |
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class plVoicePlayer; |
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class plWinAudible : public plAudible |
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{ |
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public: |
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plWinAudible(); |
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~plWinAudible(); |
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CLASSNAME_REGISTER( plWinAudible ); |
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GETINTERFACE_ANY( plWinAudible, plAudible ); |
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virtual plKey GetSceneNode() const { return fSceneNode; } |
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virtual void SetSceneNode(plKey newNode); |
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virtual plKey GetSceneObject() const { return fSceneObj; } |
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virtual void SetSceneObject(plKey obj); |
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virtual plAudible& SetProperty(int prop, hsBool on) { return *this; } |
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virtual hsBool GetProperty(int prop) { return false; } |
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virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1); |
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void Play(int index = -1); |
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void SynchedPlay(int index = -1); |
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void Stop(int index = -1); |
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void FastForwardPlay(int index = -1); |
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void FastForwardToggle(int index = -1); |
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void SetMin(const hsScalar m,int index = -1); // sets minimum falloff distance |
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void SetMax(const hsScalar m,int index = -1); // sets maximum falloff distance |
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void SetPosition(const hsPoint3 p, int index = -1); |
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hsScalar GetMin(int index = -1) const; |
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hsScalar GetMax(int index = -1) const; |
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virtual void SetVelocity(const hsVector3 vel,int index = -1); |
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hsVector3 GetVelocity(int index = -1) const; |
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hsPoint3 GetPosition(int index = -1); |
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void SetLooping(hsBool loop,int index = -1); // sets continuous loop or stops looping |
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hsBool IsPlaying(int index = -1); |
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void SetTime(double t, int index = -1); |
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void SetOuterVol(const int v,int index = -1); // volume for the outer cone (if applicable) |
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void SetConeAngles(int inner, int outer,int index = -1); |
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void RemoveCallbacks(plSoundMsg* pMsg); |
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void AddCallbacks(plSoundMsg* pMsg); |
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hsBool AddSound(plSound *pSnd, int index,hsBool is3D); |
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int AddSoundFromResource(plSound *pSnd, void* addr, Int32 size, hsBool is3D); |
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virtual void GetStatus(plSoundMsg* pMsg); |
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virtual int GetNumSounds() const {return fSoundObjs.Count();} |
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virtual plSound* GetSound(int i) const; |
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virtual int GetSoundIndex(const char *keyname) const; |
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virtual void SetVolume(const float volume,int index = -1); |
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virtual void SetMuted( hsBool muted, int index = -1 ); |
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virtual void ToggleMuted( int index = -1 ); |
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virtual void SetTalkIcon(int index, UInt32 str){;} |
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virtual void ClearTalkIcon(){;} |
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void SetFilename(int index, const char *filename, hsBool isCompressed); |
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virtual void SetFadeIn( const int type, const float length, int index = -1 ); |
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virtual void SetFadeOut( const int type, const float length, int index = -1 ); |
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virtual hsBool MsgReceive(plMessage* pMsg); |
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virtual void Activate(); |
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virtual void DeActivate(); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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// Visualization |
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virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo); |
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private: |
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hsTArray<plSound *> fSoundObjs; |
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plKey fSceneNode; |
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plWinAudibleProxy* fProxyGen; |
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hsMatrix44 fLocalToWorld; |
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plSoundSDLModifier* fSDLMod; |
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plKey fSceneObj; |
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void IAssignSoundKey( plSound *sound, const char *name, UInt32 i ); |
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}; |
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class pl2WayWinAudible : public plWinAudible |
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{ |
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public: |
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pl2WayWinAudible(); |
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~pl2WayWinAudible(); |
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CLASSNAME_REGISTER( pl2WayWinAudible ); |
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GETINTERFACE_ANY( pl2WayWinAudible, plWinAudible ); |
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virtual hsBool MsgReceive(plMessage* pMsg); |
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virtual void Init(hsBool isLocal); |
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virtual void Activate(); |
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virtual void DeActivate(); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void PlayNetworkedSpeech(const char* addr, Int32 size, int numFrames, unsigned char flags); |
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virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1); |
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virtual void SetVelocity(const hsVector3 vel,int index = -1); |
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virtual void SetTalkIcon(int index, UInt32 str); |
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virtual void ClearTalkIcon(); |
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protected: |
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plVoicePlayer* fVoicePlayer; |
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plVoiceRecorder *fVoiceRecorder; |
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bool fActive; |
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}; |
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#endif // plWinAudible_inc
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