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377 lines
10 KiB
377 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plAudioInterface.h" |
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#include "plAudible.h" |
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#include "../pnMessage/plAudioSysMsg.h" |
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#include "../pnMessage/plSoundMsg.h" |
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#include "hsBounds.h" |
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#include "hsStream.h" |
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#include "hsResMgr.h" |
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#include "../pnKeyedObject/plKey.h" |
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#include "plSceneObject.h" |
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#include "plgDispatch.h" |
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#include "../pnMessage/plEnableMsg.h" |
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#include "../pnMessage/plIntRefMsg.h" |
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#include "plCoordinateInterface.h" |
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#include "../pnMessage/plNodeRefMsg.h" |
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#include "../pnMessage/plProxyDrawMsg.h" |
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#include "../pnNetCommon/plNetApp.h" |
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#include "hsTimer.h" |
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plAudioInterface::plAudioInterface() |
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: fAudible(nil), fAudibleInited( false ) |
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{ |
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fRegisteredForASysMsg = false; |
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} |
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plAudioInterface::~plAudioInterface() |
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{ |
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} |
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void plAudioInterface::SetProperty(int prop, hsBool on) |
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{ |
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plObjInterface::SetProperty(prop, on); |
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if( fAudible ) |
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fAudible->SetProperty(prop, on); |
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} |
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plSound* plAudioInterface::GetSound(int i) const |
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{ |
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if( fAudible ) |
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return fAudible->GetSound(i); |
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return nil; |
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} |
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int plAudioInterface::GetSoundIndex(const char *keyname) |
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{ |
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if( fAudible ) |
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return fAudible->GetSoundIndex(keyname); |
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else |
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return -1; |
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} |
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int plAudioInterface::GetNumSounds() const |
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{ |
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if( fAudible ) |
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return fAudible->GetNumSounds(); |
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return 0; |
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} |
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// set the filename of sound[index] within the audible |
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void plAudioInterface::SetSoundFilename(int index, const char *filename, bool isCompressed) |
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{ |
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if(fAudible) |
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fAudible->SetFilename(index, filename, isCompressed); |
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} |
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void plAudioInterface::ISetSceneNode(plKey key) |
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{ |
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if( fAudible ) |
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{ |
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fAudible->SetSceneNode(key); |
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if( !fAudibleInited ) |
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{ |
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int isLocal = IsLocallyOwned(); |
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plKey localKey = ( plNetClientApp::GetInstance() != nil ) ? plNetClientApp::GetInstance()->GetLocalPlayerKey() : nil; |
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if( fOwner && fOwner->GetKey() == localKey ) |
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isLocal = true; |
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else |
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isLocal = false; |
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fAudible->Init( isLocal );//( isLocal == plSynchedObject::kYes ) ); |
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fAudibleInited = true; |
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} |
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} |
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} |
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void plAudioInterface::ISetOwner(plSceneObject* owner) |
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{ |
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plObjInterface::ISetOwner(owner); |
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if( owner && !fRegisteredForASysMsg ) |
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{ |
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plgDispatch::Dispatch()->RegisterForExactType(plAudioSysMsg::Index(), GetKey()); |
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fRegisteredForASysMsg = true; |
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} |
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else if( owner == nil && fRegisteredForASysMsg ) |
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{ |
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plgDispatch::Dispatch()->UnRegisterForExactType(plAudioSysMsg::Index(), GetKey()); |
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fRegisteredForASysMsg = false; |
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} |
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if (fAudible) |
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fAudible->SetSceneObject(owner ? owner->GetKey() : nil); |
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} |
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void plAudioInterface::SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l) |
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{ |
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if( fAudible ) |
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fAudible->SetTransform(l2w, w2l); |
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} |
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void plAudioInterface::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plObjInterface::Read(s, mgr); |
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plIntRefMsg* refMsg = TRACKED_NEW plIntRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plIntRefMsg::kAudible); |
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mgr->ReadKeyNotifyMe(s, refMsg, plRefFlags::kActiveRef); |
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} |
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void plAudioInterface::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plObjInterface::Write(s, mgr); |
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mgr->WriteKey(s,fAudible); |
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} |
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void plAudioInterface::ISetAudible(plAudible* aud) |
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{ |
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fAudible = aud; |
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if( fAudible ) |
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{ |
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fAudible->SetSceneNode(GetSceneNode()); |
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if (fOwner) |
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fAudible->SetSceneObject(fOwner->GetKey()); |
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} |
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plAudioSysMsg* pMsg = TRACKED_NEW plAudioSysMsg( plAudioSysMsg::kPing ); |
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pMsg->SetSender(GetKey()); |
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// pMsg->SetBCastFlag(plMessage::kBCastByExactType, false); |
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plgDispatch::MsgSend( pMsg ); |
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} |
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void plAudioInterface::IRemoveAudible(plAudible* aud) |
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{ |
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hsAssert(aud == fAudible, "Removing Audible I don't have"); |
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fAudible = nil; |
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} |
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hsBool plAudioInterface::MsgReceive(plMessage* msg) |
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{ |
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plIntRefMsg* intRefMsg = plIntRefMsg::ConvertNoRef(msg); |
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if( intRefMsg ) |
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{ |
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switch( intRefMsg->fType ) |
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{ |
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case plIntRefMsg::kAudible: |
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if( intRefMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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{ |
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IRemoveAudible(plAudible::ConvertNoRef(intRefMsg->GetRef())); |
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} |
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else |
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{ |
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ISetAudible(plAudible::ConvertNoRef(intRefMsg->GetRef())); |
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} |
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return true; |
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default: |
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break; |
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} |
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} |
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plSoundMsg* pSoundMsg = plSoundMsg::ConvertNoRef( msg ); |
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if (pSoundMsg) |
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{ |
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if (!fAudible) |
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return false; |
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if (pSoundMsg->Cmd( plSoundMsg::kAddCallbacks)) |
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fAudible->AddCallbacks( pSoundMsg ); |
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if (pSoundMsg->Cmd( plSoundMsg::kRemoveCallbacks)) |
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fAudible->RemoveCallbacks( pSoundMsg ); |
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if (pSoundMsg->Cmd( plSoundMsg::kStop ) ) |
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fAudible->Stop(pSoundMsg->fIndex); |
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if (pSoundMsg->Cmd( plSoundMsg::kGoToTime ) ) |
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fAudible->SetTime(pSoundMsg->fTime, pSoundMsg->fIndex); |
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if (pSoundMsg->Cmd( plSoundMsg::kPlay ) ) |
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fAudible->Play(pSoundMsg->fIndex); |
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if(pSoundMsg->Cmd( plSoundMsg::kSynchedPlay)) |
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fAudible->SynchedPlay(pSoundMsg->fIndex); |
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if (pSoundMsg->Cmd( plSoundMsg::kSetLooping ) ) |
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fAudible->SetLooping(true,pSoundMsg->fIndex); |
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if (pSoundMsg->Cmd( plSoundMsg::kUnSetLooping ) ) |
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fAudible->SetLooping(false,pSoundMsg->fIndex); |
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if (pSoundMsg->Cmd( plSoundMsg::kToggleState ) ) |
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{ |
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if (fAudible->IsPlaying(pSoundMsg->fIndex)) |
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fAudible->Stop(pSoundMsg->fIndex); |
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else |
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fAudible->Play(pSoundMsg->fIndex); |
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} |
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if (pSoundMsg->Cmd( plSoundMsg::kGetStatus ) ) |
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{ |
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fAudible->GetStatus(pSoundMsg); |
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} |
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if (pSoundMsg->Cmd( plSoundMsg::kGetNumSounds ) ) |
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{ |
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plSoundMsg* pReply = TRACKED_NEW plSoundMsg; |
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pReply->fIndex = fAudible->GetNumSounds(); |
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pReply->AddReceiver(pSoundMsg->GetSender()); |
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pReply->SetCmd( plSoundMsg::kGetNumSounds ); |
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plgDispatch::MsgSend(pReply); |
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} |
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if( pSoundMsg->Cmd( plSoundMsg::kSetVolume ) ) |
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{ |
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fAudible->SetVolume( pSoundMsg->fVolume, pSoundMsg->fIndex ); |
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} |
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if ( pSoundMsg->Cmd( plSoundMsg::kSetTalkIcon ) ) |
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{ |
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fAudible->SetTalkIcon(pSoundMsg->fIndex, pSoundMsg->fNameStr); |
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} |
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if ( pSoundMsg->Cmd( plSoundMsg::kClearTalkIcon ) ) |
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{ |
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fAudible->ClearTalkIcon(); |
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} |
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if ( pSoundMsg->Cmd( plSoundMsg::kSetFadeIn ) ) |
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{ |
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fAudible->SetFadeIn( (int)pSoundMsg->fFadeType, pSoundMsg->fVolume, pSoundMsg->fIndex ); |
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} |
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if ( pSoundMsg->Cmd( plSoundMsg::kSetFadeOut ) ) |
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{ |
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fAudible->SetFadeOut( (int)pSoundMsg->fFadeType, pSoundMsg->fVolume, pSoundMsg->fIndex ); |
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} |
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if( pSoundMsg->Cmd( plSoundMsg::kFastForwardPlay ) ) |
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{ |
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fAudible->FastForwardPlay(pSoundMsg->fIndex); |
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} |
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if(pSoundMsg->Cmd(plSoundMsg::kFastForwardToggle) ) |
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{ |
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fAudible->FastForwardToggle(pSoundMsg->fIndex); |
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} |
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return true; |
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} |
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plAudioSysMsg* pASMsg = plAudioSysMsg::ConvertNoRef( msg ); |
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if (pASMsg) |
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{ |
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if (pASMsg->GetAudFlag() == plAudioSysMsg::kActivate) |
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{ |
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if( fAudible ) |
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{ |
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if( !fAudibleInited ) |
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{ |
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int isLocal = IsLocallyOwned(); |
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fAudible->Init( ( isLocal == plSynchedObject::kYes ) ); |
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fAudibleInited = true; |
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} |
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if( !fAudibleInited ) |
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{ |
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// Arrgh, can't activate yet, so attempt to re-activate some time in the near future |
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pASMsg = TRACKED_NEW plAudioSysMsg( plAudioSysMsg::kActivate ); |
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pASMsg->SetBCastFlag( plMessage::kBCastByExactType, false ); |
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pASMsg->SetBCastFlag( plMessage::kNetPropagate, false ); |
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pASMsg->SetTimeStamp( hsTimer::GetSysSeconds() + 1.f ); |
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pASMsg->Send( GetKey() ); |
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return true; |
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} |
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fAudible->Activate(); |
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if (GetOwner() && GetOwner()->GetCoordinateInterface()) |
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{ |
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hsMatrix44 l2w = GetOwner()->GetCoordinateInterface()->GetLocalToWorld(); |
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hsMatrix44 w2l = GetOwner()->GetCoordinateInterface()->GetWorldToLocal();; |
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fAudible->SetTransform(l2w,w2l); |
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} |
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} |
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} |
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if (pASMsg->GetAudFlag() == plAudioSysMsg::kDeActivate) |
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{ |
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if( fAudible ) |
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fAudible->DeActivate(); |
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} |
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if( pASMsg->GetAudFlag() == plAudioSysMsg::kMuteAll ) |
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{ |
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if( fAudible ) |
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fAudible->SetMuted( true ); |
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} |
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else if( pASMsg->GetAudFlag() == plAudioSysMsg::kUnmuteAll ) |
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{ |
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if( fAudible ) |
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fAudible->SetMuted( false ); |
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} |
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else if( pASMsg->GetAudFlag() == plAudioSysMsg::kChannelVolChanged ) |
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{ |
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if( fAudible ) |
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return fAudible->MsgReceive( msg ); |
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} |
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} |
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plEnableMsg* pEnableMsg = plEnableMsg::ConvertNoRef( msg ); |
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if (pEnableMsg) |
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{ |
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SetProperty( kDisable, pEnableMsg->Cmd(kDisable) ); |
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return true; |
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} |
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// proxyDrawMsg handling--just pass it on to the audible |
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plProxyDrawMsg *pdMsg = plProxyDrawMsg::ConvertNoRef( msg ); |
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if( pdMsg != nil ) |
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{ |
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if( fAudible ) |
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return fAudible->MsgReceive( pdMsg ); |
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return true; |
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} |
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return plObjInterface::MsgReceive(msg); |
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} |
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void plAudioInterface::ReleaseData() |
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{ |
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if (fAudible) |
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{ |
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// To get rid of our data, we need to release our active ref and tell the SceneNode |
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// to dump it. It will autodestruct after those two active refs are released, unless |
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// someone else has a ref on it as well (in which case we don't want to be nuking it |
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// anyway). |
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fAudible->SetSceneNode(nil); |
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// Audible key is gone already, I guess the audioInterface doesn't have a ref -Colin |
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// GetKey()->Release(fAudible->GetKey()); |
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} |
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}
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