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147 lines
3.9 KiB
147 lines
3.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pnNetCommon_h_inc |
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#define pnNetCommon_h_inc |
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#include "hsConfig.h" |
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#include "hsTypes.h" |
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#include "hsStlUtils.h" |
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#include "hsRefCnt.h" |
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#include "hsStream.h" |
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#include "../pnFactory/plCreatable.h" |
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// |
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// main logging switch |
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// |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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# define NET_LOGGING |
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#endif |
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#ifndef hsLogEntry |
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# ifdef NET_LOGGING |
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# define hsLogEntry(x) x |
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# else |
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# define hsLogEntry(x) |
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# endif |
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#endif |
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#define hsDbgLogEntry(x) |
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#ifdef NET_LOGGING |
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# ifdef HS_DEBUGGING |
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# undef hsDbgLogEntry |
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# define hsDbgLogEntry(x) x |
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# endif |
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#endif |
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#define Bool2Int(value) ((value)?1:0) |
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#define Int2Bool(value) ((value)?true:false) |
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/////////////////////////////////////////////////////////////////// |
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namespace pnNetCommon |
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{ |
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#ifndef SERVER |
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UInt32 GetBinAddr(const char * textAddr); |
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const char * GetTextAddr(UInt32 binAddr); |
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#endif // SERVER |
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} |
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/////////////////////////////////////////////////////////////////// |
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class plCreatableStream : public plCreatable |
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{ |
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hsRAMStream fStream; |
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public: |
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CLASSNAME_REGISTER( plCreatableStream ); |
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GETINTERFACE_ANY( plCreatableStream, plCreatable ); |
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void Read( hsStream* stream, hsResMgr* mgr=nil ); |
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void Write( hsStream* stream, hsResMgr* mgr=nil ); |
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hsStream * GetStream( void ) { return &fStream;} |
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}; |
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/////////////////////////////////////////////////////////////////// |
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// hsTempRef is incomplete. This type fills in some of the gaps |
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// (like symmetrical ref/unref and correct self-assign) |
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#ifndef SERVER |
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template <class T> |
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class plSafePtr |
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{ |
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T * fPtr; |
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public: |
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plSafePtr(T * ptr = nil): fPtr(ptr) {hsRefCnt_SafeRef(fPtr);} |
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~plSafePtr() { hsRefCnt_SafeUnRef(fPtr); } |
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operator T*() const { return fPtr; } |
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operator T*&() { return fPtr; } |
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operator const T&() const { return *fPtr; } |
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operator bool() const { return fPtr!=nil;} |
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T * operator->() const { return fPtr; } |
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T * operator *() const { return fPtr; } |
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T * operator=(T * ptr) |
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{ |
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hsRefCnt_SafeRef(ptr); |
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hsRefCnt_SafeUnRef(fPtr); |
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fPtr = ptr; |
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return fPtr; |
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} |
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void Attach(T * ptr) |
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{ |
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if (fPtr==ptr) |
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return; |
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hsRefCnt_SafeUnRef(fPtr); |
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fPtr = ptr; |
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} |
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void Detach() { fPtr=nil;} |
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}; |
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#endif // SERVER |
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#endif // pnNetCommon_h_inc |
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/////////////////////////////////////////////////////////////////// |
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// End.
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