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162 lines
4.7 KiB
162 lines
4.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plControlEventCodes_inc |
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#define plControlEventCodes_inc |
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// list of all controls that could potentially |
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// be mapped to a key, a mouse button, etc |
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// NOTE: |
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// NOTE: |
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// NOTE: PLEASE READ BEFORE MODIFYING THIS FILE!!!!!!!!!!!!!!!!!!! |
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// NOTE: |
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// NOTE: |
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// Please put new control key events at the end of this enum (just before END_CONTROLS). |
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// This way the corresponding Python constants will match more often |
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// and cause much less stress on game play programmers who's telescopes stop working |
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// Thanks! |
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enum ControlEventCode |
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{ |
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// button controls |
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B_CONTROL_ACTION = 0, |
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B_CONTROL_ACTION_MOUSE, |
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B_CONTROL_JUMP, |
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B_CONTROL_MOVE_FORWARD, |
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B_CONTROL_MOVE_BACKWARD, |
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B_CONTROL_STRAFE_LEFT, |
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B_CONTROL_STRAFE_RIGHT, |
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B_CONTROL_MOVE_UP, |
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B_CONTROL_MOVE_DOWN, |
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B_CONTROL_ROTATE_LEFT, |
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B_CONTROL_ROTATE_RIGHT, |
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B_CONTROL_ROTATE_UP, |
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B_CONTROL_ROTATE_DOWN, |
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B_CONTROL_MODIFIER_FAST, |
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B_CONTROL_ALWAYS_RUN, // This is no longer a bindable key. It is hard-coded to caps-lock |
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B_CONTROL_EQUIP, |
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B_CONTROL_DROP, |
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B_CONTROL_TURN_TO, |
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B_TOGGLE_DRIVE_MODE, |
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B_CAMERA_MOVE_FORWARD, |
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B_CAMERA_MOVE_BACKWARD, |
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B_CAMERA_MOVE_UP, |
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B_CAMERA_MOVE_DOWN, |
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B_CAMERA_MOVE_LEFT, |
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B_CAMERA_MOVE_RIGHT, |
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B_CAMERA_PAN_UP, |
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B_CAMERA_PAN_DOWN, |
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B_CAMERA_PAN_LEFT, |
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B_CAMERA_PAN_RIGHT, |
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B_CAMERA_MOVE_FAST, |
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B_CAMERA_ROTATE_RIGHT, |
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B_CAMERA_ROTATE_LEFT, |
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B_CAMERA_ROTATE_UP, |
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B_CAMERA_ROTATE_DOWN, |
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B_CAMERA_RECENTER, |
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B_CAMERA_DRIVE_SPEED_UP, |
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B_CAMERA_DRIVE_SPEED_DOWN, |
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B_CAMERA_ZOOM_IN, |
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B_CAMERA_ZOOM_OUT, |
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B_SET_CONSOLE_MODE, |
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B_CONTROL_CONSOLE_COMMAND, |
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B_CONTROL_TOGGLE_PHYSICAL, |
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B_CONTROL_PICK, |
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// axis controls |
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A_CONTROL_MOVE, |
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A_CONTROL_TURN, |
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A_CONTROL_MOUSE_X, |
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A_CONTROL_MOUSE_Y, |
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// special controls |
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S_SET_CURSOR_UP, |
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S_SET_CURSOR_DOWN, |
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S_SET_CURSOR_RIGHT, |
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S_SET_CURSOR_LEFT, |
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S_SET_CURSOR_POISED, |
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S_SET_CURSOR_HIDDEN, |
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S_SET_CURSOR_UNHIDDEN, |
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S_SET_CURSOR_ARROW, |
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S_SEARCH_FOR_PICKABLE, |
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S_INCREASE_MIC_VOL, |
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S_DECREASE_MIC_VOL, |
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S_PUSH_TO_TALK, |
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S_SET_THIRD_PERSON_MODE, |
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S_SET_FIRST_PERSON_MODE, |
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S_SET_WALK_MODE, |
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S_SET_FREELOOK, |
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S_SET_CONSOLE_SINGLE, |
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S_SET_CONSOLE_HIDDEN, |
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// Inventory controls |
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dead__B_CONTROL_SET_EQUIPED_STATE, |
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dead__B_CONTROL_SCROLL_UP_LIST, |
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dead__B_CONTROL_SCROLL_DOWN_LIST, |
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dead__B_CONTROL_SET_INVENTORY_ACTIVE, |
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dead__B_CONTROL_SET_INVENTORY_DISACTIVE, |
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dead__B_CONTROL_REMOVE_INV_OBJECT, |
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dead__B_CONTROL_ENABLE_OBJECT, |
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// Avatar emote controls |
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B_CONTROL_EMOTE, |
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B_CONTROL_EXIT_MODE, |
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// new controls key events |
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B_CONTROL_DIVE, |
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B_CAMERA_PAN_TO_CURSOR, |
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B_CONTROL_OPEN_KI, |
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B_CONTROL_OPEN_BOOK, |
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B_CONTROL_EXIT_GUI_MODE, |
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B_CONTROL_MODIFIER_STRAFE, |
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B_CONTROL_CAMERA_WALK_PAN, |
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S_SET_BASIC_MODE, // Opposite of walk mode |
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B_CONTROL_IGNORE_AVATARS, //anti-griefing thing |
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B_CONTROL_LADDER_INVERTED, // used by ladders to invert forward/backward |
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B_CONTROL_CONSUMABLE_JUMP, // used to limit the avatar to one jump per keypress |
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S_SET_WALK_BACK_MODE, |
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S_SET_WALK_BACK_LB_MODE, |
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S_SET_CURSOR_UPWARD, |
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S_SET_LADDER_CONTROL, |
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S_CLEAR_LADDER_CONTROL, |
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END_CONTROLS |
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}; |
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#endif // plControlEventCodes_inc
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