You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
165 lines
5.1 KiB
165 lines
5.1 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// pfGUIDragBarCtrl Definition // |
|
// // |
|
// DragBars are draggable controls that take their dialogs along with // |
|
// them. Because they're essentially part of the dialog directly (the part // |
|
// that can be dragged), they're processed after the normal hit testing. // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include "hsTypes.h" |
|
#include "pfGUIDragBarCtrl.h" |
|
#include "pfGameGUIMgr.h" |
|
#include "pfGUIDialogMod.h" |
|
|
|
#include "../plInputCore/plInputInterface.h" |
|
#include "../pnMessage/plRefMsg.h" |
|
#include "../pfMessage/pfGameGUIMsg.h" |
|
#include "../plMessage/plAnimCmdMsg.h" |
|
#include "../plAvatar/plAGModifier.h" |
|
#include "plgDispatch.h" |
|
#include "hsResMgr.h" |
|
|
|
|
|
//// Constructor/Destructor ////////////////////////////////////////////////// |
|
|
|
pfGUIDragBarCtrl::pfGUIDragBarCtrl() |
|
{ |
|
SetFlag( kWantsInterest ); |
|
fDragging = false; |
|
fAnchored = false; |
|
} |
|
|
|
pfGUIDragBarCtrl::~pfGUIDragBarCtrl() |
|
{ |
|
} |
|
|
|
//// IEval /////////////////////////////////////////////////////////////////// |
|
|
|
hsBool pfGUIDragBarCtrl::IEval( double secs, hsScalar del, UInt32 dirty ) |
|
{ |
|
return pfGUIControlMod::IEval( secs, del, dirty ); |
|
} |
|
|
|
//// MsgReceive ////////////////////////////////////////////////////////////// |
|
|
|
hsBool pfGUIDragBarCtrl::MsgReceive( plMessage *msg ) |
|
{ |
|
return pfGUIControlMod::MsgReceive( msg ); |
|
} |
|
|
|
//// Read/Write ////////////////////////////////////////////////////////////// |
|
|
|
void pfGUIDragBarCtrl::Read( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
pfGUIControlMod::Read(s, mgr); |
|
} |
|
|
|
void pfGUIDragBarCtrl::Write( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
pfGUIControlMod::Write( s, mgr ); |
|
} |
|
|
|
//// UpdateBounds //////////////////////////////////////////////////////////// |
|
|
|
void pfGUIDragBarCtrl::UpdateBounds( hsMatrix44 *invXformMatrix, hsBool force ) |
|
{ |
|
pfGUIControlMod::UpdateBounds( invXformMatrix, force ); |
|
fBoundsValid = false; |
|
} |
|
|
|
//// HandleMouseDown/Up ////////////////////////////////////////////////////// |
|
|
|
void pfGUIDragBarCtrl::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ) |
|
{ |
|
// if we are anchored <to the floor> then don't let it be moved |
|
if ( fAnchored ) |
|
return; |
|
|
|
fDragging = true; |
|
fDragOffset = fScreenCenter - mousePt; |
|
|
|
SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); |
|
|
|
// We know that the entire dialog is going to move, so we better make |
|
// sure to update the bounds on all the controls |
|
fDialog->UpdateAllBounds(); |
|
} |
|
|
|
void pfGUIDragBarCtrl::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ) |
|
{ |
|
// if we are anchored <to the floor> then don't let it be moved |
|
if ( fAnchored ) |
|
return; |
|
|
|
fDragging = false; |
|
SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); |
|
fDialog->UpdateAllBounds(); |
|
} |
|
|
|
void pfGUIDragBarCtrl::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers ) |
|
{ |
|
// if we are anchored <to the floor> then don't let it be moved |
|
if ( fAnchored ) |
|
return; |
|
|
|
SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); |
|
fDialog->UpdateAllBounds(); |
|
} |
|
|
|
//// IGetDesiredCursor /////////////////////////////////////////////////////// |
|
|
|
UInt32 pfGUIDragBarCtrl::IGetDesiredCursor( void ) const |
|
{ |
|
// if we are anchored, then no cursors that say we can move |
|
if ( fAnchored ) |
|
return 0; |
|
|
|
if( fDragging ) |
|
return plInputInterface::kCursor4WayDragging; |
|
|
|
return plInputInterface::kCursor4WayDraggable; |
|
} |
|
|
|
|