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389 lines
9.2 KiB
389 lines
9.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "hsBounds.h" |
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#include "hsStream.h" |
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#include "plViewTransform.h" |
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const hsScalar plViewTransform::kMinHither = 0.25f; |
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plViewTransform::plViewTransform() |
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: fFlags(kViewPortRelative), |
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fWidth(0), |
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fHeight(0) |
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{ |
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fCameraToWorld.Reset(); |
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fWorldToCamera.Reset(); |
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fViewPortX.Set(0,1.f,1.f); |
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fViewPortY.Set(0,1.f,1.f); |
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fMapMin.Set(0.f, 0.f, 0.f); |
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fMapMax.Set(1.f, 1.f, 1.f); |
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} |
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void plViewTransform::Reset() |
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{ |
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fFlags = kViewPortRelative; |
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fCameraToWorld.Reset(); |
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fWorldToCamera.Reset(); |
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fViewPortX.Set(0,1.f,1.f); |
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fViewPortY.Set(0,1.f,1.f); |
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} |
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void plViewTransform::ISetCameraToNDC() const |
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{ |
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fCameraToNDC.Reset(); |
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fCameraToNDC.NotIdentity(); |
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if( GetOrthogonal() ) |
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{ |
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hsPoint3 worldSizeInv; |
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worldSizeInv.fX = hsScalarInvert( fMax.fX - fMin.fX ) * 2.f; |
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worldSizeInv.fY = hsScalarInvert( fMax.fY - fMin.fY ) * 2.f; |
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worldSizeInv.fZ = hsScalarInvert( fMax.fZ - fMin.fZ ); |
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fCameraToNDC.fMap[0][0] = worldSizeInv.fX; |
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fCameraToNDC.fMap[0][3] = -fMin.fX * worldSizeInv.fX - hsScalar1; |
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fCameraToNDC.fMap[1][1] = worldSizeInv.fY; |
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fCameraToNDC.fMap[1][3] = -fMin.fY * worldSizeInv.fY - hsScalar1; |
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// Map Screen Z to range 0 (at hither) to 1 (at yon) |
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fCameraToNDC.fMap[2][2] = worldSizeInv.fZ; |
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fCameraToNDC.fMap[2][3] = -fMin.fZ * worldSizeInv.fZ; |
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} |
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else |
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{ |
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fCameraToNDC.fMap[0][0] = 2.f / (fMax.fX - fMin.fX); |
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fCameraToNDC.fMap[0][2] = (fMax.fX + fMin.fX) / (fMax.fX - fMin.fX); |
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fCameraToNDC.fMap[1][1] = 2.f / (fMax.fY - fMin.fY); |
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fCameraToNDC.fMap[1][2] = (fMax.fY + fMin.fY) / (fMax.fY - fMin.fY); |
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fCameraToNDC.fMap[2][2] = fMax.fZ / (fMax.fZ - fMin.fZ); |
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fCameraToNDC.fMap[2][3] = -fMax.fZ * fMin.fZ / (fMax.fZ - fMin.fZ); |
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fCameraToNDC.fMap[3][2] = 1.f; |
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fCameraToNDC.fMap[3][3] = 0.f; |
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} |
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ISetFlag(kCameraToNDCSet); |
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} |
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void plViewTransform::SetViewPort(const hsPoint2& mins, const hsPoint2& maxs, hsBool relative) |
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{ |
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fViewPortX.Set(mins.fX, maxs.fX, 1.f / (maxs.fX - mins.fX)); |
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fViewPortY.Set(mins.fY, maxs.fY, 1.f / (maxs.fY - mins.fY)); |
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ISetFlag(kViewPortRelative, relative); |
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} |
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hsScalarTriple plViewTransform::ScreenToNDC(const hsScalarTriple& scrP) const |
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{ |
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hsPoint2 vpMin, vpMax; |
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GetViewPort(vpMin, vpMax); |
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hsPoint3 ndc; |
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ndc.fX = (scrP.fX - vpMin.fX) / (vpMax.fX - vpMin.fX) * 2.f - 1.f; |
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ndc.fY = (vpMax.fY - scrP.fY) / (vpMax.fY - vpMin.fY) * 2.f - 1.f; |
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ndc.fZ = scrP.fZ; |
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return ndc; |
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} |
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hsScalarTriple plViewTransform::NDCToScreen(const hsScalarTriple& ndc) const |
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{ |
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hsPoint2 vpMin, vpMax; |
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GetViewPort(vpMin, vpMax); |
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hsPoint3 scrP; |
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scrP.fX = (ndc.fX + 1.f) * 0.5f * (vpMax.fX - vpMin.fX) + vpMin.fX; |
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scrP.fY = (-ndc.fY + 1.f) * 0.5f * (vpMax.fY - vpMin.fY) + vpMin.fY; |
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scrP.fZ = ndc.fZ; |
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return scrP; |
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} |
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hsScalarTriple plViewTransform::NDCToCamera(const hsScalarTriple& ndc) const |
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{ |
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hsPoint3 camP; |
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hsScalar w = ndc.fZ; |
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const hsMatrix44& c2NDC = GetCameraToNDC(); |
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camP.fX = (ndc.fX - c2NDC.fMap[0][2]) * w / c2NDC.fMap[0][0]; |
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camP.fY = (ndc.fY - c2NDC.fMap[1][2]) * w / c2NDC.fMap[1][1]; |
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camP.fZ = ndc.fZ; |
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return camP; |
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} |
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hsScalarTriple plViewTransform::CameraToNDC(const hsScalarTriple& camP) const |
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{ |
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const hsMatrix44& c2NDC = GetCameraToNDC(); |
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#ifdef MF_FLIP_SPARSE |
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// We count on the fact that we set up CameratToNDC, so we know where the |
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// zeros are. Also, note that the proper "* camP.fZ"'s are missing off the |
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// c2NDC.fMap[i][2] terms, because they just get cancelled out by the invW. |
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hsPoint3 ndc; |
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if( GetOrthogonal() ) |
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{ |
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ndc.fX = c2NDC.fMap[0][0] * camP.fX |
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+ c2NDC.fMap[0][2]; |
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ndc.fY = c2NDC.fMap[1][1] * camP.fY |
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+ c2NDC.fMap[1][2]; |
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ndc.fZ = c2NDC.fMap[2][2] * camP.fZ |
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+ c2NDC.fMap[2][3]; |
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} |
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else |
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{ |
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hsScalar invW = 1.f / camP.fZ; |
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ndc.fX = c2NDC.fMap[0][0] * camP.fX * invW |
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+ c2NDC.fMap[0][2]; |
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ndc.fY = c2NDC.fMap[1][1] * camP.fY * invW |
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+ c2NDC.fMap[1][2]; |
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ndc.fZ = c2NDC.fMap[2][2] * camP.fZ |
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+ c2NDC.fMap[2][3]; |
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ndc.fZ *= invW; |
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} |
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#else // MF_FLIP_SPARSE |
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hsPoint3 ndc = c2NDC * hsPoint3(camP); |
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if( !GetOrthogonal() ) |
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{ |
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hsScalar invW = 1.f / camP.fZ; |
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ndc *= invW; |
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} |
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#endif // MF_FLIP_SPARSE |
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return ndc; |
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} |
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hsScalarTriple plViewTransform::NDCToMap(const hsScalarTriple& ndcP) const |
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{ |
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hsPoint3 map; |
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map.fX = fMapMin.fX + (ndcP.fX + 1.f) * 0.5f * (fMapMax.fX - fMapMin.fX); |
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map.fY = fMapMin.fY + (ndcP.fY + 1.f) * 0.5f * (fMapMax.fY - fMapMin.fY); |
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map.fZ = fMapMin.fZ + (ndcP.fZ + 1.f) * 0.5f * (fMapMax.fZ - fMapMin.fZ); |
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return map; |
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} |
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hsBool plViewTransform::SetProjection(const hsBounds3& bnd) |
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{ |
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hsPoint3 maxs; |
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hsPoint3 mins; |
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if( IGetMaxMinsFromBnd(bnd, mins, maxs) ) |
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{ |
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SetView(mins, maxs); |
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return true; |
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} |
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return false; |
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} |
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hsBool plViewTransform::SetProjectionWorld(const hsBounds3& wBnd) |
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{ |
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hsBounds3Ext cBnd = wBnd; |
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cBnd.Transform(&GetWorldToCamera()); |
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return SetProjection(cBnd); |
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} |
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hsBool plViewTransform::IGetMaxMinsFromBnd(const hsBounds3& bnd, hsPoint3& mins, hsPoint3& maxs) const |
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{ |
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if( bnd.GetMaxs().fZ <= kMinHither ) |
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return false; |
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hsPoint3 minBnd = bnd.GetMins(); |
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hsPoint3 maxBnd = bnd.GetMaxs(); |
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// If the box intersects the hither plane, we'll need to chop it |
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// off. |
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if( minBnd.fZ < kMinHither ) |
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{ |
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minBnd.fZ = kMinHither; |
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} |
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mins.Set(minBnd.fX / minBnd.fZ, minBnd.fY / minBnd.fZ, minBnd.fZ); |
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maxs.Set(maxBnd.fX / minBnd.fZ, maxBnd.fY / minBnd.fZ, maxBnd.fZ); |
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return true; |
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} |
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hsBool plViewTransform::Intersect(const plViewTransform& view) |
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{ |
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hsPoint3 mins; |
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hsPoint3 maxs; |
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hsBool retVal = true; |
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int i; |
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for( i = 0; i < 3; i++ ) |
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{ |
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mins[i] = hsMaximum(fMin[i], view.fMin[i]); |
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maxs[i] = hsMinimum(fMax[i], view.fMax[i]); |
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if( mins[i] >= maxs[i] ) |
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{ |
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mins[i] = maxs[i] = (mins[i] + maxs[i]) * 0.5f; |
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retVal = false; |
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} |
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} |
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SetView(mins, maxs); |
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return retVal; |
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} |
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hsBool plViewTransform::Union(const plViewTransform& view) |
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{ |
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hsPoint3 mins; |
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hsPoint3 maxs; |
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int i; |
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for( i = 0; i < 3; i++ ) |
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{ |
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mins[i] = hsMinimum(fMin[i], view.fMin[i]); |
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maxs[i] = hsMaximum(fMax[i], view.fMax[i]); |
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} |
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SetView(mins, maxs); |
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return true; |
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} |
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hsScalar plViewTransform::GetFovX() const |
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{ |
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hsScalar minAng = hsATan2(fMin.fX, 1.f); |
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hsScalar maxAng = hsATan2(fMax.fX, 1.f); |
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return maxAng - minAng; |
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} |
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hsScalar plViewTransform::GetFovY() const |
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{ |
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hsScalar minAng = hsATan2(fMin.fY, 1.f); |
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hsScalar maxAng = hsATan2(fMax.fY, 1.f); |
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return maxAng - minAng; |
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} |
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void plViewTransform::GetViewPort(hsPoint2& mins, hsPoint2& maxs) const |
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{ |
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if( GetViewPortRelative() ) |
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{ |
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mins.Set(fViewPortX.fX * fWidth, fViewPortY.fX * fHeight); |
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maxs.Set(fViewPortX.fY * fWidth, fViewPortY.fY * fHeight); |
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} |
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else |
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{ |
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mins.Set(fViewPortX.fX, fViewPortY.fX); |
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maxs.Set(fViewPortX.fY, fViewPortY.fY); |
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} |
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} |
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void plViewTransform::GetViewPort(int& loX, int& loY, int& hiX, int& hiY) const |
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{ |
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if( GetViewPortRelative() ) |
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{ |
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loX = int(fViewPortX.fX * fWidth); |
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loY = int(fViewPortY.fX * fHeight); |
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hiX = int(fViewPortX.fY * fHeight); |
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hiY = int(fViewPortY.fY * fWidth); |
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} |
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else |
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{ |
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loX = int(fViewPortX.fX); |
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loY = int(fViewPortY.fX); |
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hiX = int(fViewPortX.fY); |
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hiY = int(fViewPortY.fY); |
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} |
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} |
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void plViewTransform::Read(hsStream* s) |
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{ |
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fFlags = s->ReadSwap32(); |
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fFlags &= ~kSetMask; |
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fCameraToWorld.Read(s); |
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fWorldToCamera.Read(s); |
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fMin.Read(s); |
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fMax.Read(s); |
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fWidth = s->ReadSwap16(); |
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fHeight = s->ReadSwap16(); |
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fViewPortX.Read(s); |
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fViewPortY.Read(s); |
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fMapMin.Read(s); |
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fMapMin.Read(s); |
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} |
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void plViewTransform::Write(hsStream* s) |
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{ |
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s->WriteSwap32(fFlags & ~kSetMask); |
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fCameraToWorld.Write(s); |
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fWorldToCamera.Write(s); |
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fMin.Write(s); |
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fMax.Write(s); |
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s->WriteSwap16(fWidth); |
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s->WriteSwap16(fHeight); |
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fViewPortX.Write(s); |
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fViewPortY.Write(s); |
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fMapMin.Write(s); |
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fMapMin.Write(s); |
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}
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