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410 lines
11 KiB
410 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsBitVector_inc |
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#define hsBitVector_inc |
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#include "hsTypes.h" |
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template <class T> class hsTArray; |
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class hsStream; |
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class hsBitVector { |
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protected: |
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UInt32* fBitVectors; |
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UInt32 fNumBitVectors; |
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void IGrow(UInt32 newNumBitVectors); |
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friend class hsBitIterator; |
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public: |
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hsBitVector(const hsBitVector& other); |
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hsBitVector(UInt32 which) : fBitVectors(nil), fNumBitVectors(0) { SetBit(which); } |
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hsBitVector(int b, ...); // list of one or more integer bits to set. -1 (or any negative) terminates the list (e.g. hsBitVector(0,1,4,-1); |
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hsBitVector(const hsTArray<Int16>& list); // sets bit for each int in list |
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hsBitVector() : fBitVectors(nil), fNumBitVectors(0) {} |
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virtual ~hsBitVector() { Reset(); } |
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hsBitVector& Reset() { delete [] fBitVectors; fBitVectors = nil; fNumBitVectors = 0; return *this; } |
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hsBitVector& Clear(); // everyone clear, but no dealloc |
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hsBitVector& Set(int upToBit=-1); // WARNING - see comments at function |
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int operator==(const hsBitVector& other) const; // unset (ie uninitialized) bits are clear, |
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int operator!=(const hsBitVector& other) const { return !(*this == other); } |
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hsBitVector& operator=(const hsBitVector& other); // will wind up identical |
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hsBool ClearBit(UInt32 which) { return SetBit(which, 0); } // returns previous state |
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hsBool SetBit(UInt32 which, hsBool on = true); // returns previous state |
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hsBool IsBitSet(UInt32 which) const; // returns current state |
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hsBool ToggleBit(UInt32 which); // returns previous state |
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hsBitVector& RemoveBit(UInt32 which); // removes bit, sliding higher bits down to fill the gap. |
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friend inline int Overlap(const hsBitVector& lhs, const hsBitVector& rhs) { return lhs.Overlap(rhs); } |
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hsBool Overlap(const hsBitVector& other) const; |
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hsBool Empty() const; |
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hsBool operator[](UInt32 which) const { return IsBitSet(which); } |
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friend inline hsBitVector operator&(const hsBitVector& lhs, const hsBitVector& rhs); // See Overlap() |
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friend inline hsBitVector operator|(const hsBitVector& lhs, const hsBitVector& rhs); |
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friend inline hsBitVector operator^(const hsBitVector& lhs, const hsBitVector& rhs); |
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friend inline hsBitVector operator-(const hsBitVector& lhs, const hsBitVector& rhs); // return lhs w/ rhs's bits turned off |
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hsBitVector& operator&=(const hsBitVector& other); // See Overlap() |
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hsBitVector& operator|=(const hsBitVector& other); |
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hsBitVector& operator^=(const hsBitVector& other); |
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hsBitVector& operator-=(const hsBitVector& other); // return me w/ other's bits turned off |
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hsBitVector& Compact(); |
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hsBitVector& SetSize(UInt32 numBits) { ClearBit(numBits+1); return *this; } |
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UInt32 GetSize() { return fNumBitVectors << 5; } |
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// integer level access |
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UInt32 GetNumBitVectors() const { return fNumBitVectors; } |
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UInt32 GetBitVector(int i) const { return fBitVectors[i]; } |
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void SetNumBitVectors(UInt32 n) { Reset(); fNumBitVectors=n; fBitVectors = TRACKED_NEW UInt32[n]; } |
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void SetBitVector(int i, UInt32 val) { fBitVectors[i]=val; } |
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// Do dst.SetCount(0), then add each set bit's index into dst, returning dst. |
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hsTArray<Int16>& Enumerate(hsTArray<Int16>& dst) const; |
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// this->Clear(), then set all bits listed in src, returning *this. |
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hsBitVector& FromList(const hsTArray<Int16>& src); |
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void Read(hsStream* s); |
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void Write(hsStream* s) const; |
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}; |
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inline hsBitVector::hsBitVector(const hsBitVector& other) |
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{ |
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if( 0 != (fNumBitVectors = other.fNumBitVectors) ) |
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{ |
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fBitVectors = TRACKED_NEW UInt32[fNumBitVectors]; |
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int i; |
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for( i = 0; i < fNumBitVectors; i++ ) |
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fBitVectors[i] = other.fBitVectors[i]; |
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} |
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else |
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fBitVectors = nil; |
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} |
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inline hsBool hsBitVector::Empty() const |
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{ |
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int i; |
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for( i = 0; i < fNumBitVectors; i++ ) |
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{ |
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if( fBitVectors[i] ) |
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return false; |
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} |
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return true; |
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} |
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inline hsBool hsBitVector::Overlap(const hsBitVector& other) const |
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{ |
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if( fNumBitVectors > other.fNumBitVectors ) |
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return other.Overlap(*this); |
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int i; |
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for( i = 0; i < fNumBitVectors; i++ ) |
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{ |
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if( fBitVectors[i] & other.fBitVectors[i] ) |
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return true; |
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} |
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return false; |
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} |
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inline hsBitVector& hsBitVector::operator=(const hsBitVector& other) |
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{ |
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if( this != &other ) |
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{ |
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if( fNumBitVectors < other.fNumBitVectors ) |
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{ |
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Reset(); |
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fNumBitVectors = other.fNumBitVectors; |
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fBitVectors = TRACKED_NEW UInt32[fNumBitVectors]; |
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} |
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else |
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{ |
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Clear(); |
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} |
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int i; |
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for( i = 0; i < other.fNumBitVectors; i++ ) |
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fBitVectors[i] = other.fBitVectors[i]; |
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} |
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return *this; |
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} |
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inline int hsBitVector::operator==(const hsBitVector& other) const |
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{ |
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if( fNumBitVectors < other.fNumBitVectors ) |
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return other.operator==(*this); |
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int i; |
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for( i = 0; i < other.fNumBitVectors; i++ ) |
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if( fBitVectors[i] ^ other.fBitVectors[i] ) |
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return false; |
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for( ; i < fNumBitVectors; i++ ) |
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if( fBitVectors[i] ) |
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return false; |
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return true; |
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} |
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inline hsBitVector& hsBitVector::operator&=(const hsBitVector& other) |
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{ |
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if( this == &other ) |
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return *this; |
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if( fNumBitVectors > other.fNumBitVectors ) |
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{ |
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fNumBitVectors = other.fNumBitVectors; |
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} |
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int i; |
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for( i = 0; i < fNumBitVectors; i++ ) |
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fBitVectors[i] &= other.fBitVectors[i]; |
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return *this; |
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} |
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inline hsBitVector& hsBitVector::operator|=(const hsBitVector& other) |
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{ |
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if( this == &other ) |
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return *this; |
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if( fNumBitVectors < other.fNumBitVectors ) |
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{ |
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IGrow(other.fNumBitVectors); |
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} |
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int i; |
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for( i = 0; i < other.fNumBitVectors; i++ ) |
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fBitVectors[i] |= other.fBitVectors[i]; |
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return *this; |
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} |
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inline hsBitVector& hsBitVector::operator^=(const hsBitVector& other) |
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{ |
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if( this == &other ) |
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{ |
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Clear(); |
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return *this; |
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} |
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if( fNumBitVectors < other.fNumBitVectors ) |
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{ |
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IGrow(other.fNumBitVectors); |
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} |
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int i; |
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for( i = 0; i < other.fNumBitVectors; i++ ) |
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fBitVectors[i] ^= other.fBitVectors[i]; |
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return *this; |
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} |
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inline hsBitVector& hsBitVector::operator-=(const hsBitVector& other) |
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{ |
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if( this == &other ) |
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{ |
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Clear(); |
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return *this; |
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} |
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int minNum = fNumBitVectors < other.fNumBitVectors ? fNumBitVectors : other.fNumBitVectors; |
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int i; |
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for( i = 0; i < minNum; i++ ) |
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fBitVectors[i] &= ~other.fBitVectors[i]; |
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return *this; |
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} |
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inline hsBitVector operator&(const hsBitVector& rhs, const hsBitVector& lhs) |
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{ |
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hsBitVector ret(rhs); |
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return ret &= lhs; |
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} |
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inline hsBitVector operator|(const hsBitVector& rhs, const hsBitVector& lhs) |
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{ |
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hsBitVector ret(rhs); |
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return ret |= lhs; |
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} |
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inline hsBitVector operator^(const hsBitVector& rhs, const hsBitVector& lhs) |
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{ |
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hsBitVector ret(rhs); |
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return ret ^= lhs; |
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} |
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inline hsBitVector operator-(const hsBitVector& rhs, const hsBitVector& lhs) |
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{ |
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hsBitVector ret(rhs); |
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return ret -= lhs; |
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} |
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inline hsBitVector& hsBitVector::Clear() |
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{ |
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int i; |
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for( i = 0; i < fNumBitVectors; i++ ) |
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fBitVectors[i] = 0; |
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return *this; |
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} |
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// WARNING - since the bitvector is conceptually infinitely long, |
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// we can't actually set all the bits. If you pass in a non-negative |
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// upToBit, this sets all bits up to and including that one, otherwise |
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// it just sets however many bits are currently allocated. You can |
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// assure this is as many as you want by first calling SetSize, but |
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// if there are more bits than the requested size, these will also |
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// get set. Calling Set with a non-negative upToBit will only set |
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// the bits from 0 to upToBit, but won't clear any higher bits. |
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inline hsBitVector& hsBitVector::Set(int upToBit) |
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{ |
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if( upToBit >= 0 ) |
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{ |
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UInt32 major = upToBit >> 5; |
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UInt32 minor = 1 << (upToBit & 0x1f); |
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if( major >= fNumBitVectors ) |
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IGrow(major+1); |
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UInt32 i; |
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for( i = 0; i < major; i++ ) |
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fBitVectors[i] = 0xffffffff; |
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for( i = 1; i <= minor && i > 0; i <<= 1 ) |
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fBitVectors[major] |= i; |
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} |
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else |
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{ |
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int i; |
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for( i = 0; i < fNumBitVectors; i++ ) |
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fBitVectors[i] = 0xffffffff; |
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} |
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return *this; |
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} |
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inline hsBool hsBitVector::IsBitSet(UInt32 which) const |
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{ |
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UInt32 major = which >> 5; |
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return |
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(major < fNumBitVectors) |
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&& (0 != (fBitVectors[major] & 1 << (which & 0x1f))); |
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} |
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inline hsBool hsBitVector::SetBit(UInt32 which, hsBool on) |
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{ |
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UInt32 major = which >> 5; |
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UInt32 minor = 1 << (which & 0x1f); |
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if( major >= fNumBitVectors ) |
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IGrow(major+1); |
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hsBool ret = 0 != (fBitVectors[major] & minor); |
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if( ret != on ) |
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{ |
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if( on ) |
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fBitVectors[major] |= minor; |
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else |
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fBitVectors[major] &= ~minor; |
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} |
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return ret; |
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} |
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inline hsBool hsBitVector::ToggleBit(UInt32 which) |
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{ |
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UInt32 major = which >> 5; |
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UInt32 minor = 1 << (which & 0x1f); |
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if( major >= fNumBitVectors ) |
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IGrow(major); |
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hsBool ret = 0 != (fBitVectors[major] & minor); |
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if( ret ) |
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fBitVectors[major] &= ~minor; |
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else |
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fBitVectors[major] |= minor; |
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return ret; |
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} |
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inline hsBitVector& hsBitVector::RemoveBit(UInt32 which) |
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{ |
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UInt32 major = which >> 5; |
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if( major >= fNumBitVectors ) |
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return *this; |
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UInt32 minor = 1 << (which & 0x1f); |
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UInt32 lowMask = minor-1; |
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UInt32 hiMask = ~(lowMask); |
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fBitVectors[major] = (fBitVectors[major] & lowMask) |
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| ((fBitVectors[major] >> 1) & hiMask); |
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while( major < fNumBitVectors-1 ) |
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{ |
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if( fBitVectors[major+1] & 0x1 ) |
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fBitVectors[major] |= 0x80000000; |
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else |
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fBitVectors[major] &= ~0x80000000; |
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major++; |
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fBitVectors[major] >>= 1; |
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} |
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fBitVectors[major] &= ~0x80000000; |
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return *this; |
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} |
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class hsBitIterator |
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{ |
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protected: |
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const hsBitVector& fBits; |
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int fCurrent; |
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int fCurrVec; |
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int fCurrBit; |
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int IAdvanceBit(); |
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int IAdvanceVec(); |
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public: |
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// Must call begin after instanciating. |
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hsBitIterator(const hsBitVector& bits) : fBits(bits) {} |
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int Begin(); |
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int Current() const { return fCurrent; } |
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int Advance(); |
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int End() const { return fCurrVec < 0; } |
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}; |
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#endif // hsBitVector_inc
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