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474 lines
16 KiB
474 lines
16 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTimer.h" |
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#include "hsResMgr.h" |
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#include "plNetClientMgr.h" |
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#include "plCreatableIndex.h" |
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#include "plNetObjectDebugger.h" |
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#include "pnNetCommon/plSynchedObject.h" |
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#include "pnNetCommon/plSDLTypes.h" |
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#include "pnMessage/plCameraMsg.h" |
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#include "plNetClientRecorder/plNetClientRecorder.h" |
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#include "plMessage/plLoadCloneMsg.h" |
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#include "plMessage/plLoadAvatarMsg.h" |
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#include "plAvatar/plAvatarClothing.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plAvatar/plAvatarMgr.h" |
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#include "plNetMessage/plNetMessage.h" |
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#include "plMessage/plCCRMsg.h" |
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#include "plVault/plVault.h" |
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#include "plContainer/plConfigInfo.h" |
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#include "plDrawable/plMorphSequence.h" |
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#include "plParticleSystem/plParticleSystem.h" |
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#include "plParticleSystem/plParticleSDLMod.h" |
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#include "plResMgr/plLocalization.h" |
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#include "pfMessage/pfKIMsg.h" // TMP |
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#include "plNetGameLib/plNetGameLib.h" |
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#include "plSDL/plSDL.h" |
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// |
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// request members list from server |
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// |
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int plNetClientMgr::ISendMembersListRequest() |
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{ |
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plNetMsgMembersListReq msg; |
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msg.SetNetProtocol(kNetProtocolCli2Game); |
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return SendMsg(&msg); |
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} |
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// |
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// reset paged in rooms list on server |
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// |
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int plNetClientMgr::ISendRoomsReset() |
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{ |
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plNetMsgPagingRoom msg; |
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msg.SetPageFlags(plNetMsgPagingRoom::kResetList); |
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msg.SetNetProtocol(kNetProtocolCli2Game); |
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return SendMsg(&msg); |
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} |
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// |
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// Make sure all dirty objects save their state. |
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// Mark those objects as clean and clear the dirty list. |
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// |
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int plNetClientMgr::ISendDirtyState(double secs) |
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{ |
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std::vector<plSynchedObject::StateDefn> carryOvers; |
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Int32 num=plSynchedObject::GetNumDirtyStates(); |
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#if 0 |
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if (num) |
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{ |
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DebugMsg("%d dirty sdl state msgs queued, t=%f", num, secs); |
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} |
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#endif |
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Int32 i; |
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for(i=0;i<num;i++) |
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{ |
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plSynchedObject::StateDefn* state=plSynchedObject::GetDirtyState(i); |
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plSynchedObject* obj=state->GetObject(); |
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if (!obj) |
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continue; // could add to carryOvers |
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if (!(state->fSendFlags & plSynchedObject::kSkipLocalOwnershipCheck)) |
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{ |
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int localOwned=obj->IsLocallyOwned(); |
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if (localOwned==plSynchedObject::kNo) |
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{ |
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DebugMsg("Late rejection of queued SDL state, obj %s, sdl %s", |
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state->fObjKey->GetName(), state->fSDLName.c_str()); |
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continue; |
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} |
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} |
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obj->CallDirtyNotifiers(); |
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obj->SendSDLStateMsg(state->fSDLName.c_str(), state->fSendFlags); |
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} |
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plSynchedObject::ClearDirtyState(carryOvers); |
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return hsOK; |
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} |
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// |
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// Given a plasma petition msg, send a petition text node to the vault |
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// vault will detect and fwd to CCR system. |
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// |
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void plNetClientMgr::ISendCCRPetition(plCCRPetitionMsg* petMsg) |
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{ |
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// petition msg info |
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UInt8 type = petMsg->GetType(); |
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const char* title = petMsg->GetTitle(); |
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const char* note = petMsg->GetNote(); |
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std::string work = note; |
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std::replace( work.begin(), work.end(), '\n', '\t' ); |
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note = work.c_str(); |
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// stuff petition info fields into a config info object |
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plConfigInfo info; |
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info.AddValue( "Petition", "Type", type ); |
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info.AddValue( "Petition", "Content", note ); |
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info.AddValue( "Petition", "Title", title ); |
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info.AddValue( "Petition", "Language", plLocalization::GetLanguageName( plLocalization::GetLanguage() ) ); |
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info.AddValue( "Petition", "AcctName", NetCommGetAccount()->accountNameAnsi ); |
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char buffy[20]; |
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sprintf( buffy, "%lu", GetPlayerID() ); |
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info.AddValue( "Petition", "PlayerID", buffy ); |
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info.AddValue( "Petition", "PlayerName", _TEMP_CONVERT_TO_CONST_CHAR(GetPlayerName()) ); |
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// write config info formatted like an ini file to a buffer |
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hsRAMStream ram; |
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info.WriteTo( &plIniStreamConfigSource( &ram ) ); |
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int size = ram.GetPosition(); |
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ram.Rewind(); |
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std::string buf; |
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buf.resize( size ); |
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ram.CopyToMem( (void*)buf.data() ); |
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wchar * wStr = StrDupToUnicode(buf.c_str()); |
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NetCliAuthSendCCRPetition(wStr); |
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FREE(wStr); |
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} |
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// |
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// send a msg to reset the camera in a new age |
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// |
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void plNetClientMgr::ISendCameraReset(hsBool bEnteringAge) |
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{ |
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plCameraMsg* pCamMsg = TRACKED_NEW plCameraMsg; |
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if (bEnteringAge) |
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pCamMsg->SetCmd(plCameraMsg::kResetOnEnter); |
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else |
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pCamMsg->SetCmd(plCameraMsg::kResetOnExit); |
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pCamMsg->SetBCastFlag(plMessage::kBCastByExactType, false); |
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plUoid U2(kVirtualCamera1_KEY); |
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plKey pCamKey = hsgResMgr::ResMgr()->FindKey(U2); |
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if (pCamKey) |
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pCamMsg->AddReceiver(pCamKey); |
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pCamMsg->Send(); |
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} |
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// |
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// When we link in to a new age, we need to send our avatar state up to the gameserver |
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// |
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void plNetClientMgr::SendLocalPlayerAvatarCustomizations() |
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{ |
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plSynchEnabler ps(true); // make sure synching is enabled, since this happens during load |
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const plArmatureMod * avMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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hsAssert(avMod,"Failed to get local avatar armature modifier."); |
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avMod->GetClothingOutfit()->DirtySynchState(kSDLClothing, plSynchedObject::kBCastToClients | plSynchedObject::kForceFullSend); |
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plSceneObject* pObj = (const_cast<plArmatureMod*>(avMod))->GetFollowerParticleSystemSO(); |
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if (pObj) |
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{ |
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const plParticleSystem* sys = plParticleSystem::ConvertNoRef(pObj->GetModifierByType(plParticleSystem::Index())); |
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if (sys) |
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(const_cast<plParticleSystem*>(sys))->GetSDLMod()->SendState(plSynchedObject::kBCastToClients | plSynchedObject::kForceFullSend); |
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} |
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// may want to do this all the time, but for now stealthmode is the only extra avatar state we care about |
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// don't bcast this to other clients, the invis level is contained in the linkIn msg which will synch other clients |
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if (avMod->IsInStealthMode() && avMod->GetTarget(0)) |
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avMod->GetTarget(0)->DirtySynchState(kSDLAvatar, plSynchedObject::kForceFullSend); |
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hsTArray<const plMorphSequence*> morphs; |
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plMorphSequence::FindMorphMods(avMod->GetTarget(0), morphs); |
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int i; |
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for (i = 0; i < morphs.GetCount(); i++) |
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if (morphs[i]->GetTarget(0)) |
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morphs[i]->GetTarget(0)->DirtySynchState(kSDLMorphSequence, plSynchedObject::kBCastToClients); |
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} |
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// |
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// Called to send a plasma msg out over the network. Called by the dispatcher. |
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// return hsOK if ok |
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// |
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int plNetClientMgr::ISendGameMessage(plMessage* msg) |
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{ |
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if (GetFlagsBit(kDisabled)) |
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return hsOK; |
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if (!fScreener.AllowOutgoingMessage(msg)) |
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{ |
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if (GetFlagsBit(kScreenMessages)) |
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return hsOK; // filter out illegal messages |
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} |
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// TEMP |
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if (GetFlagsBit(kSilencePlayer)) |
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{ |
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pfKIMsg* kiMsg = pfKIMsg::ConvertNoRef(msg); |
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if (kiMsg && kiMsg->GetCommand()==pfKIMsg::kHACKChatMsg) |
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return hsOK; |
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} |
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plNetPlayerIDList* dstIDs = msg->GetNetReceivers(); |
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#ifdef HS_DEBUGGING |
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if ( dstIDs ) |
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{ |
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DebugMsg( "Preparing to send %s to specific players.", msg->ClassName() ); |
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} |
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#endif |
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// get sender object |
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plSynchedObject* synchedObj = msg->GetSender() ? plSynchedObject::ConvertNoRef(msg->GetSender()->ObjectIsLoaded()) : nil; |
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// if sender is flagged as localOnly, he shouldn't talk to the network |
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if (synchedObj && !synchedObj->IsNetSynched() ) |
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return hsOK; |
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// choose appropriate type of net game msg wrapper |
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plNetMsgGameMessage* netMsgWrap=nil; |
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plLoadCloneMsg* loadClone = plLoadCloneMsg::ConvertNoRef(msg); |
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if (loadClone) |
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{ |
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plLoadAvatarMsg* lam=plLoadAvatarMsg::ConvertNoRef(msg); |
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netMsgWrap = TRACKED_NEW plNetMsgLoadClone; |
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plNetMsgLoadClone* netLoadClone=plNetMsgLoadClone::ConvertNoRef(netMsgWrap); |
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netLoadClone->SetIsPlayer(lam && lam->GetIsPlayer()); |
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netLoadClone->SetIsLoading(loadClone->GetIsLoading()!=0); |
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netLoadClone->ObjectInfo()->SetFromKey(loadClone->GetCloneKey()); |
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} |
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else |
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if (dstIDs) |
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{ |
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netMsgWrap = TRACKED_NEW plNetMsgGameMessageDirected; |
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int i; |
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for(i=0;i<dstIDs->size();i++) |
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{ |
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UInt32 playerID = (*dstIDs)[i]; |
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if (playerID == NetCommGetPlayer()->playerInt) |
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continue; |
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hsLogEntry( DebugMsg( "\tAdding receiver: %lu" , playerID ) ); |
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((plNetMsgGameMessageDirected*)netMsgWrap)->Receivers()->AddReceiverPlayerID( playerID ); |
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} |
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} |
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else |
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netMsgWrap = TRACKED_NEW plNetMsgGameMessage; |
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// check delivery timestamp |
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if (msg->GetTimeStamp()<=hsTimer::GetSysSeconds()) |
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msg->SetTimeStamp(0); |
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else |
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netMsgWrap->GetDeliveryTime().SetFromGameTime(msg->GetTimeStamp(), hsTimer::GetSysSeconds()); |
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// write message (and label) to ram stream |
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hsRAMStream stream; |
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hsgResMgr::ResMgr()->WriteCreatable(&stream, msg); |
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// put stream in net msg wrapper |
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netMsgWrap->StreamInfo()->CopyStream(&stream); |
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// hsLogEntry( DebugMsg(plDispatchLog::GetInstance()->MakeMsgInfoString(msg, "\tActionMsg:",0)) ); |
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// check if this msg uses direct communication (sent to specific rcvrs) |
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// if so the server can filter it |
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hsBool bCast = msg->HasBCastFlag(plMessage::kBCastByExactType) || |
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msg->HasBCastFlag(plMessage::kBCastByType); |
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hsBool directCom = msg->GetNumReceivers()>0; |
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if( directCom ) |
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{ |
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// It's direct if we have receivers AND any of them are in non-virtual locations |
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int i; |
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for( i = 0, directCom = false; i < msg->GetNumReceivers(); i++ ) |
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{ |
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if( !msg->GetReceiver( i )->GetUoid().GetLocation().IsVirtual() && |
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!msg->GetReceiver( i )->GetUoid().GetLocation().IsReserved() |
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// && !IsBuiltIn |
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) |
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{ |
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directCom = true; |
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break; |
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} |
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} |
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if (!directCom) |
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bCast = true; |
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} |
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if (!directCom && !bCast && !dstIDs) |
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WarningMsg("Msg %s has no rcvrs or bcast instructions?", msg->ClassName()); |
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hsAssert(!(directCom && bCast), "msg has both rcvrs and bcast instructions, rcvrs ignored"); |
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if (directCom && !bCast) |
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{ |
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netMsgWrap->SetBit(plNetMessage::kHasGameMsgRcvrs); // for quick server filtering |
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netMsgWrap->StreamInfo()->SetCompressionType(plNetMessage::kCompressionDont); |
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} |
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// |
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// check for net propagated plasma msgs which should be filtered by relevance regions. |
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// currently only avatar control messages. |
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// |
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if (msg->HasBCastFlag(plMessage::kNetUseRelevanceRegions)) |
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{ |
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netMsgWrap->SetBit(plNetMessage::kUseRelevanceRegions); |
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} |
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// |
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// CCRs can route a plMessage to all online players. |
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// |
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hsBool ccrSendToAllPlayers = false; |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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if ( AmCCR() ) |
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{ |
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ccrSendToAllPlayers = msg->HasBCastFlag( plMessage::kCCRSendToAllPlayers ); |
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if ( ccrSendToAllPlayers ) |
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netMsgWrap->SetBit( plNetMessage::kRouteToAllPlayers ); |
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} |
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#endif |
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// |
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// check for inter-age routing. if set, online rcvrs not in current age will receive |
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// this msg courtesy of pls routing. |
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// |
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if ( !ccrSendToAllPlayers ) |
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{ |
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hsBool allowInterAge = msg->HasBCastFlag( plMessage::kNetAllowInterAge ); |
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if ( allowInterAge ) |
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netMsgWrap->SetBit(plNetMessage::kInterAgeRouting); |
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} |
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// check for reliable send |
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if (msg->HasBCastFlag(plMessage::kNetSendUnreliable) && |
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!(synchedObj && (synchedObj->GetSynchFlags() & plSynchedObject::kSendReliably)) ) |
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netMsgWrap->SetBit(plNetMessage::kNeedsReliableSend, 0); // clear reliable net send bit |
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#ifdef HS_DEBUGGING |
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Int16 type=*(Int16*)netMsgWrap->StreamInfo()->GetStreamBuf(); |
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hsAssert(type>=0 && type<plCreatableIndex::plNumClassIndices, "garbage type out"); |
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#endif |
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netMsgWrap->SetPlayerID(GetPlayerID()); |
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netMsgWrap->SetNetProtocol(kNetProtocolCli2Game); |
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int ret = SendMsg(netMsgWrap); |
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if (plNetObjectDebugger::GetInstance()->IsDebugObject(msg->GetSender() ? msg->GetSender()->ObjectIsLoaded() : nil)) |
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{ |
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#if 0 |
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hsLogEntry(plNetObjectDebugger::GetInstance()->LogMsg( |
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xtl::format("<SND> object:%s, rcvr %s %s", |
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msg->GetSender(), |
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msg->GetNumReceivers() ? msg->GetReceiver(0)->GetName() : "?", |
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netMsgWrap->AsStdString().c_str()).c_str())); |
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#endif |
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} |
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delete netMsgWrap; |
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return ret; |
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} |
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// |
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// Send a net msg. Delivers to transport mgr who sends p2p or to server |
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// |
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int plNetClientMgr::SendMsg(plNetMessage* msg) |
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{ |
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if (GetFlagsBit(kDisabled)) |
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return hsOK; |
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if (!CanSendMsg(msg)) |
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return hsOK; |
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// If we're recording messages, set an identifying flag and echo the message back to ourselves |
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if (fMsgRecorder && fMsgRecorder->IsRecordableMsg(msg)) |
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{ |
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msg->SetBit(plNetMessage::kEchoBackToSender, true); |
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} |
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msg->SetTimeSent(plUnifiedTime::GetCurrentTime()); |
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int channel = IPrepMsg(msg); |
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// hsLogEntry( DebugMsg( "<SND> %s %s", msg->ClassName(), msg->AsStdString().c_str()) ); |
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int ret=fTransport.SendMsg(channel, msg); |
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// Debug |
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if (plNetMsgVoice::ConvertNoRef(msg)) |
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SetFlagsBit(kSendingVoice); |
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if (plNetMsgGameMessage::ConvertNoRef(msg)) |
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SetFlagsBit(kSendingActions); |
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plCheckNetMgrResult_ValReturn(ret,(char*)xtl::format("Failed to send %s, NC ret=%d", |
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msg->ClassName(), ret).c_str()); |
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return ret; |
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} |
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void plNetClientMgr::StoreSDLState(const plStateDataRecord* sdRec, const plUoid& uoid, |
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UInt32 sendFlags, UInt32 writeOptions) |
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{ |
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// send to server |
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plNetMsgSDLState* msg = sdRec->PrepNetMsg(0, writeOptions); |
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msg->SetNetProtocol(kNetProtocolCli2Game); |
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msg->ObjectInfo()->SetUoid(uoid); |
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if (sendFlags & plSynchedObject::kNewState) |
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msg->SetBit(plNetMessage::kNewSDLState); |
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if (sendFlags & plSynchedObject::kUseRelevanceRegions) |
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msg->SetBit(plNetMessage::kUseRelevanceRegions); |
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if (sendFlags & plSynchedObject::kDontPersistOnServer) |
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msg->SetPersistOnServer(false); |
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if (sendFlags & plSynchedObject::kIsAvatarState) |
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msg->SetIsAvatarState(true); |
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bool broadcast = (sendFlags & plSynchedObject::kBCastToClients) != 0; |
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if (broadcast && plNetClientApp::GetInstance()) |
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{ |
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msg->SetPlayerID(plNetClientApp::GetInstance()->GetPlayerID()); |
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} |
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SendMsg(msg); |
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DEL(msg); |
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}
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