You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
114 lines
4.6 KiB
114 lines
4.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plPluginResManager_h_inc |
|
#define plPluginResManager_h_inc |
|
|
|
#include "plResMgr/plResManager.h" |
|
#include "pnKeyedObject/plKey.h" |
|
#include "hsTemplates.h" |
|
|
|
class plPageInfo; |
|
class plRegistryPageNode; |
|
class plSceneNode; |
|
|
|
class plPluginResManager : public plResManager |
|
{ |
|
public: |
|
static plPluginResManager* ResMgr() { return (plPluginResManager*)hsgResMgr::ResMgr(); } |
|
|
|
//------------------------ |
|
// Location management |
|
//------------------------ |
|
|
|
// Given a page string combo, returns the key of the sceneNode for that page. If the page does not exist, it creates one. |
|
plKey NameToLoc(const char* age, const char* page, int32_t sequenceNumber, bool itinerant = false); |
|
|
|
// Verifies that the given sequence number belongs to the given string combo and ONLY that combo. Returns a new, unique sequenceNumber if not |
|
int32_t VerifySeqNumber(int32_t sequenceNumber, const char* age, const char* page); |
|
|
|
enum VerifyErrors |
|
{ |
|
kNoVerifyError, |
|
kErrRightPageWrongSeq, |
|
kErrSeqAlreadyTaken, |
|
kErrCantFindValid |
|
}; |
|
VerifyErrors GetLastVerifyError() const { return fLastVerifyError; } |
|
const plPageInfo* GetLastVerifyPage() const { return fLastVerifyPage; } |
|
|
|
// Write all pages. Duh. |
|
void WriteAllPages(); |
|
|
|
// Given a location, returns the plLocation corresponding to the common page from the same age |
|
const plLocation& GetCommonPage(const plLocation& sisterPage, int whichPage); |
|
|
|
// If we have the key of an object that needs to get written out, but we're too lazy to set up |
|
// a proper reference too (e.g. adding it to a scenenode), we can add it here. On add, it will be RefObject()'d, |
|
// and then after we've written out everything, it will be UnRefObject()'d (at the same time we UnRef all |
|
// our scenenodes in EndExport. |
|
void AddLooseEnd(plKey key); |
|
|
|
// Given a key, will ref and unref the associated object so it goes away, then nukes the key and sets it to nil. |
|
// The key's UOID should be safe to reuse at that point, unless someone else still has a ref, in which case |
|
// this function returns false (returns true if successful). |
|
bool NukeKeyAndObject(plKey& objectKey); |
|
|
|
// Flushes all the created scene nodes out |
|
void EndExport(); |
|
|
|
protected: |
|
plLocation ICreateLocation(const char* age, const char* page, bool itinerant); |
|
plLocation ICreateLocation(const char* age, const char* page, int32_t seqNum, bool itinerant); |
|
|
|
plRegistryPageNode* INameToPage(const char* age, const char* page, int32_t sequenceNumber, bool itinerant = false); |
|
|
|
void IPreLoadTextures(plRegistryPageNode* pageNode, int32_t origSeqNumber); |
|
|
|
void IShutdown(); |
|
|
|
VerifyErrors fLastVerifyError; |
|
const plPageInfo* fLastVerifyPage; |
|
hsTArray<plSceneNode*> fExportedNodes; |
|
hsTArray<plKey> fLooseEnds; |
|
}; |
|
|
|
#endif // plPluginResManager_h_inc
|
|
|